mirror of https://github.com/OpenMW/openmw.git
You cannot select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
621 lines
20 KiB
C++
621 lines
20 KiB
C++
#include "controller.hpp"
|
|
|
|
#include <osg/MatrixTransform>
|
|
#include <osg/TexMat>
|
|
#include <osg/Material>
|
|
#include <osg/Texture2D>
|
|
|
|
#include <osgParticle/Emitter>
|
|
|
|
#include <components/nif/data.hpp>
|
|
#include <components/sceneutil/morphgeometry.hpp>
|
|
|
|
#include "matrixtransform.hpp"
|
|
|
|
namespace NifOsg
|
|
{
|
|
|
|
ControllerFunction::ControllerFunction(const Nif::Controller *ctrl)
|
|
: mFrequency(ctrl->frequency)
|
|
, mPhase(ctrl->phase)
|
|
, mStartTime(ctrl->timeStart)
|
|
, mStopTime(ctrl->timeStop)
|
|
, mExtrapolationMode(ctrl->extrapolationMode())
|
|
{
|
|
}
|
|
|
|
float ControllerFunction::calculate(float value) const
|
|
{
|
|
float time = mFrequency * value + mPhase;
|
|
if (time >= mStartTime && time <= mStopTime)
|
|
return time;
|
|
switch (mExtrapolationMode)
|
|
{
|
|
case Nif::Controller::ExtrapolationMode::Cycle:
|
|
{
|
|
float delta = mStopTime - mStartTime;
|
|
if ( delta <= 0 )
|
|
return mStartTime;
|
|
float cycles = ( time - mStartTime ) / delta;
|
|
float remainder = ( cycles - std::floor( cycles ) ) * delta;
|
|
return mStartTime + remainder;
|
|
}
|
|
case Nif::Controller::ExtrapolationMode::Reverse:
|
|
{
|
|
float delta = mStopTime - mStartTime;
|
|
if ( delta <= 0 )
|
|
return mStartTime;
|
|
|
|
float cycles = ( time - mStartTime ) / delta;
|
|
float remainder = ( cycles - std::floor( cycles ) ) * delta;
|
|
|
|
// Even number of cycles?
|
|
if ( ( static_cast<int>(std::fabs( std::floor( cycles ) )) % 2 ) == 0 )
|
|
return mStartTime + remainder;
|
|
|
|
return mStopTime - remainder;
|
|
}
|
|
case Nif::Controller::ExtrapolationMode::Constant:
|
|
default:
|
|
return std::clamp(time, mStartTime, mStopTime);
|
|
}
|
|
}
|
|
|
|
float ControllerFunction::getMaximum() const
|
|
{
|
|
return mStopTime;
|
|
}
|
|
|
|
KeyframeController::KeyframeController()
|
|
{
|
|
}
|
|
|
|
KeyframeController::KeyframeController(const KeyframeController ©, const osg::CopyOp ©op)
|
|
: osg::Object(copy, copyop)
|
|
, SceneUtil::KeyframeController(copy)
|
|
, SceneUtil::NodeCallback<KeyframeController, NifOsg::MatrixTransform*>(copy, copyop)
|
|
, mRotations(copy.mRotations)
|
|
, mXRotations(copy.mXRotations)
|
|
, mYRotations(copy.mYRotations)
|
|
, mZRotations(copy.mZRotations)
|
|
, mTranslations(copy.mTranslations)
|
|
, mScales(copy.mScales)
|
|
, mAxisOrder(copy.mAxisOrder)
|
|
{
|
|
}
|
|
|
|
KeyframeController::KeyframeController(const Nif::NiKeyframeController *keyctrl)
|
|
{
|
|
if (!keyctrl->mInterpolator.empty())
|
|
{
|
|
if (keyctrl->mInterpolator->recType == Nif::RC_NiTransformInterpolator)
|
|
{
|
|
const Nif::NiTransformInterpolator* interp = static_cast<const Nif::NiTransformInterpolator*>(keyctrl->mInterpolator.getPtr());
|
|
if (!interp->data.empty())
|
|
{
|
|
mRotations = QuaternionInterpolator(interp->data->mRotations, interp->defaultRot);
|
|
mXRotations = FloatInterpolator(interp->data->mXRotations);
|
|
mYRotations = FloatInterpolator(interp->data->mYRotations);
|
|
mZRotations = FloatInterpolator(interp->data->mZRotations);
|
|
mTranslations = Vec3Interpolator(interp->data->mTranslations, interp->defaultPos);
|
|
mScales = FloatInterpolator(interp->data->mScales, interp->defaultScale);
|
|
mAxisOrder = interp->data->mAxisOrder;
|
|
}
|
|
else
|
|
{
|
|
mRotations = QuaternionInterpolator(Nif::QuaternionKeyMapPtr(), interp->defaultRot);
|
|
mTranslations = Vec3Interpolator(Nif::Vector3KeyMapPtr(), interp->defaultPos);
|
|
mScales = FloatInterpolator(Nif::FloatKeyMapPtr(), interp->defaultScale);
|
|
}
|
|
}
|
|
}
|
|
else if (!keyctrl->mData.empty())
|
|
{
|
|
const Nif::NiKeyframeData* keydata = keyctrl->mData.getPtr();
|
|
mRotations = QuaternionInterpolator(keydata->mRotations);
|
|
mXRotations = FloatInterpolator(keydata->mXRotations);
|
|
mYRotations = FloatInterpolator(keydata->mYRotations);
|
|
mZRotations = FloatInterpolator(keydata->mZRotations);
|
|
mTranslations = Vec3Interpolator(keydata->mTranslations);
|
|
mScales = FloatInterpolator(keydata->mScales, 1.f);
|
|
mAxisOrder = keydata->mAxisOrder;
|
|
}
|
|
}
|
|
|
|
osg::Quat KeyframeController::getXYZRotation(float time) const
|
|
{
|
|
float xrot = 0, yrot = 0, zrot = 0;
|
|
if (!mXRotations.empty())
|
|
xrot = mXRotations.interpKey(time);
|
|
if (!mYRotations.empty())
|
|
yrot = mYRotations.interpKey(time);
|
|
if (!mZRotations.empty())
|
|
zrot = mZRotations.interpKey(time);
|
|
osg::Quat xr(xrot, osg::X_AXIS);
|
|
osg::Quat yr(yrot, osg::Y_AXIS);
|
|
osg::Quat zr(zrot, osg::Z_AXIS);
|
|
switch (mAxisOrder)
|
|
{
|
|
case Nif::NiKeyframeData::AxisOrder::Order_XYZ:
|
|
return xr * yr * zr;
|
|
case Nif::NiKeyframeData::AxisOrder::Order_XZY:
|
|
return xr * zr * yr;
|
|
case Nif::NiKeyframeData::AxisOrder::Order_YZX:
|
|
return yr * zr * xr;
|
|
case Nif::NiKeyframeData::AxisOrder::Order_YXZ:
|
|
return yr * xr * zr;
|
|
case Nif::NiKeyframeData::AxisOrder::Order_ZXY:
|
|
return zr * xr * yr;
|
|
case Nif::NiKeyframeData::AxisOrder::Order_ZYX:
|
|
return zr * yr * xr;
|
|
case Nif::NiKeyframeData::AxisOrder::Order_XYX:
|
|
return xr * yr * xr;
|
|
case Nif::NiKeyframeData::AxisOrder::Order_YZY:
|
|
return yr * zr * yr;
|
|
case Nif::NiKeyframeData::AxisOrder::Order_ZXZ:
|
|
return zr * xr * zr;
|
|
}
|
|
return xr * yr * zr;
|
|
}
|
|
|
|
osg::Vec3f KeyframeController::getTranslation(float time) const
|
|
{
|
|
if(!mTranslations.empty())
|
|
return mTranslations.interpKey(time);
|
|
return osg::Vec3f();
|
|
}
|
|
|
|
void KeyframeController::operator() (NifOsg::MatrixTransform* node, osg::NodeVisitor* nv)
|
|
{
|
|
if (hasInput())
|
|
{
|
|
float time = getInputValue(nv);
|
|
|
|
if (!mRotations.empty())
|
|
node->setRotation(mRotations.interpKey(time));
|
|
else if (!mXRotations.empty() || !mYRotations.empty() || !mZRotations.empty())
|
|
node->setRotation(getXYZRotation(time));
|
|
else
|
|
node->setRotation(node->mRotationScale);
|
|
|
|
if (!mScales.empty())
|
|
node->setScale(mScales.interpKey(time));
|
|
|
|
if (!mTranslations.empty())
|
|
node->setTranslation(mTranslations.interpKey(time));
|
|
}
|
|
|
|
traverse(node, nv);
|
|
}
|
|
|
|
GeomMorpherController::GeomMorpherController()
|
|
{
|
|
}
|
|
|
|
GeomMorpherController::GeomMorpherController(const GeomMorpherController ©, const osg::CopyOp ©op)
|
|
: Controller(copy)
|
|
, SceneUtil::NodeCallback<GeomMorpherController, SceneUtil::MorphGeometry*>(copy, copyop)
|
|
, mKeyFrames(copy.mKeyFrames)
|
|
{
|
|
}
|
|
|
|
GeomMorpherController::GeomMorpherController(const Nif::NiGeomMorpherController* ctrl)
|
|
{
|
|
if (ctrl->interpolators.length() == 0)
|
|
{
|
|
if (ctrl->data.empty())
|
|
return;
|
|
for (const auto& morph : ctrl->data->mMorphs)
|
|
mKeyFrames.emplace_back(morph.mKeyFrames);
|
|
}
|
|
else
|
|
{
|
|
for (size_t i = 0; i < ctrl->interpolators.length(); ++i)
|
|
{
|
|
if (!ctrl->interpolators[i].empty())
|
|
mKeyFrames.emplace_back(ctrl->interpolators[i].getPtr());
|
|
else
|
|
mKeyFrames.emplace_back();
|
|
}
|
|
}
|
|
}
|
|
|
|
void GeomMorpherController::operator()(SceneUtil::MorphGeometry* node, osg::NodeVisitor *nv)
|
|
{
|
|
if (hasInput())
|
|
{
|
|
if (mKeyFrames.size() <= 1)
|
|
return;
|
|
float input = getInputValue(nv);
|
|
int i = 1;
|
|
for (std::vector<FloatInterpolator>::iterator it = mKeyFrames.begin()+1; it != mKeyFrames.end(); ++it,++i)
|
|
{
|
|
float val = 0;
|
|
if (!(*it).empty())
|
|
val = it->interpKey(input);
|
|
|
|
SceneUtil::MorphGeometry::MorphTarget& target = node->getMorphTarget(i);
|
|
if (target.getWeight() != val)
|
|
{
|
|
target.setWeight(val);
|
|
node->dirty();
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
UVController::UVController()
|
|
{
|
|
}
|
|
|
|
UVController::UVController(const Nif::NiUVData *data, const std::set<int>& textureUnits)
|
|
: mUTrans(data->mKeyList[0], 0.f)
|
|
, mVTrans(data->mKeyList[1], 0.f)
|
|
, mUScale(data->mKeyList[2], 1.f)
|
|
, mVScale(data->mKeyList[3], 1.f)
|
|
, mTextureUnits(textureUnits)
|
|
{
|
|
}
|
|
|
|
UVController::UVController(const UVController& copy, const osg::CopyOp& copyop)
|
|
: osg::Object(copy, copyop), StateSetUpdater(copy, copyop), Controller(copy)
|
|
, mUTrans(copy.mUTrans)
|
|
, mVTrans(copy.mVTrans)
|
|
, mUScale(copy.mUScale)
|
|
, mVScale(copy.mVScale)
|
|
, mTextureUnits(copy.mTextureUnits)
|
|
{
|
|
}
|
|
|
|
void UVController::setDefaults(osg::StateSet *stateset)
|
|
{
|
|
osg::ref_ptr<osg::TexMat> texMat (new osg::TexMat);
|
|
for (std::set<int>::const_iterator it = mTextureUnits.begin(); it != mTextureUnits.end(); ++it)
|
|
stateset->setTextureAttributeAndModes(*it, texMat, osg::StateAttribute::ON);
|
|
}
|
|
|
|
void UVController::apply(osg::StateSet* stateset, osg::NodeVisitor* nv)
|
|
{
|
|
if (hasInput())
|
|
{
|
|
float value = getInputValue(nv);
|
|
|
|
// First scale the UV relative to its center, then apply the offset.
|
|
// U offset is flipped regardless of the graphics library,
|
|
// while V offset is flipped to account for OpenGL Y axis convention.
|
|
osg::Vec3f uvOrigin(0.5f, 0.5f, 0.f);
|
|
osg::Vec3f uvScale(mUScale.interpKey(value), mVScale.interpKey(value), 1.f);
|
|
osg::Vec3f uvTrans(-mUTrans.interpKey(value), -mVTrans.interpKey(value), 0.f);
|
|
|
|
osg::Matrixf mat = osg::Matrixf::translate(uvOrigin);
|
|
mat.preMultScale(uvScale);
|
|
mat.preMultTranslate(-uvOrigin);
|
|
mat.setTrans(mat.getTrans() + uvTrans);
|
|
|
|
// setting once is enough because all other texture units share the same TexMat (see setDefaults).
|
|
if (!mTextureUnits.empty())
|
|
{
|
|
osg::TexMat* texMat = static_cast<osg::TexMat*>(stateset->getTextureAttribute(*mTextureUnits.begin(), osg::StateAttribute::TEXMAT));
|
|
texMat->setMatrix(mat);
|
|
}
|
|
}
|
|
}
|
|
|
|
VisController::VisController(const Nif::NiVisController *ctrl, unsigned int mask)
|
|
: mMask(mask)
|
|
{
|
|
if (!ctrl->mInterpolator.empty())
|
|
{
|
|
if (ctrl->mInterpolator->recType == Nif::RC_NiBoolInterpolator)
|
|
mInterpolator = ByteInterpolator(static_cast<const Nif::NiBoolInterpolator*>(ctrl->mInterpolator.getPtr()));
|
|
}
|
|
else if (!ctrl->mData.empty())
|
|
mData = ctrl->mData->mVis;
|
|
|
|
}
|
|
|
|
VisController::VisController()
|
|
{
|
|
}
|
|
|
|
VisController::VisController(const VisController ©, const osg::CopyOp ©op)
|
|
: SceneUtil::NodeCallback<VisController>(copy, copyop)
|
|
, Controller(copy)
|
|
, mData(copy.mData)
|
|
, mInterpolator(copy.mInterpolator)
|
|
, mMask(copy.mMask)
|
|
{
|
|
}
|
|
|
|
bool VisController::calculate(float time) const
|
|
{
|
|
if (!mInterpolator.empty())
|
|
return mInterpolator.interpKey(time);
|
|
|
|
if(mData.size() == 0)
|
|
return true;
|
|
|
|
for(size_t i = 1;i < mData.size();i++)
|
|
{
|
|
if(mData[i].time > time)
|
|
return mData[i-1].isSet;
|
|
}
|
|
return mData.back().isSet;
|
|
}
|
|
|
|
void VisController::operator() (osg::Node* node, osg::NodeVisitor* nv)
|
|
{
|
|
if (hasInput())
|
|
{
|
|
bool vis = calculate(getInputValue(nv));
|
|
node->setNodeMask(vis ? ~0 : mMask);
|
|
}
|
|
traverse(node, nv);
|
|
}
|
|
|
|
RollController::RollController(const Nif::NiRollController* ctrl)
|
|
{
|
|
if (!ctrl->mInterpolator.empty())
|
|
{
|
|
if (ctrl->mInterpolator->recType == Nif::RC_NiFloatInterpolator)
|
|
mData = FloatInterpolator(static_cast<const Nif::NiFloatInterpolator*>(ctrl->mInterpolator.getPtr()));
|
|
}
|
|
else if (!ctrl->mData.empty())
|
|
mData = FloatInterpolator(ctrl->mData->mKeyList, 1.f);
|
|
}
|
|
|
|
RollController::RollController(const RollController ©, const osg::CopyOp ©op)
|
|
: SceneUtil::NodeCallback<RollController, osg::MatrixTransform*>(copy, copyop)
|
|
, Controller(copy)
|
|
, mData(copy.mData)
|
|
, mStartingTime(copy.mStartingTime)
|
|
{
|
|
}
|
|
|
|
void RollController::operator() (osg::MatrixTransform* node, osg::NodeVisitor* nv)
|
|
{
|
|
traverse(node, nv);
|
|
|
|
if (hasInput())
|
|
{
|
|
double newTime = nv->getFrameStamp()->getSimulationTime();
|
|
double duration = newTime - mStartingTime;
|
|
mStartingTime = newTime;
|
|
|
|
float value = mData.interpKey(getInputValue(nv));
|
|
|
|
// Rotate around "roll" axis.
|
|
// Note: in original game rotation speed is the framerate-dependent in a very tricky way.
|
|
// Do not replicate this behaviour until we will really need it.
|
|
// For now consider controller's current value as an angular speed in radians per 1/60 seconds.
|
|
node->preMult(osg::Matrix::rotate(value * duration * 60.f, 0, 0, 1));
|
|
|
|
// Note: doing it like this means RollControllers are not compatible with KeyframeControllers.
|
|
// KeyframeController currently wins the conflict.
|
|
// However unlikely that is, NetImmerse might combine the transformations somehow.
|
|
}
|
|
}
|
|
|
|
AlphaController::AlphaController()
|
|
{
|
|
}
|
|
|
|
AlphaController::AlphaController(const Nif::NiAlphaController* ctrl, const osg::Material* baseMaterial)
|
|
: mBaseMaterial(baseMaterial)
|
|
{
|
|
if (!ctrl->mInterpolator.empty())
|
|
{
|
|
if (ctrl->mInterpolator->recType == Nif::RC_NiFloatInterpolator)
|
|
mData = FloatInterpolator(static_cast<const Nif::NiFloatInterpolator*>(ctrl->mInterpolator.getPtr()));
|
|
}
|
|
else if (!ctrl->mData.empty())
|
|
mData = FloatInterpolator(ctrl->mData->mKeyList, 1.f);
|
|
}
|
|
|
|
AlphaController::AlphaController(const AlphaController ©, const osg::CopyOp ©op)
|
|
: StateSetUpdater(copy, copyop), Controller(copy)
|
|
, mData(copy.mData)
|
|
, mBaseMaterial(copy.mBaseMaterial)
|
|
{
|
|
}
|
|
|
|
void AlphaController::setDefaults(osg::StateSet *stateset)
|
|
{
|
|
stateset->setAttribute(static_cast<osg::Material*>(mBaseMaterial->clone(osg::CopyOp::DEEP_COPY_ALL)), osg::StateAttribute::ON);
|
|
}
|
|
|
|
void AlphaController::apply(osg::StateSet *stateset, osg::NodeVisitor *nv)
|
|
{
|
|
if (hasInput())
|
|
{
|
|
float value = mData.interpKey(getInputValue(nv));
|
|
osg::Material* mat = static_cast<osg::Material*>(stateset->getAttribute(osg::StateAttribute::MATERIAL));
|
|
osg::Vec4f diffuse = mat->getDiffuse(osg::Material::FRONT_AND_BACK);
|
|
diffuse.a() = value;
|
|
mat->setDiffuse(osg::Material::FRONT_AND_BACK, diffuse);
|
|
}
|
|
}
|
|
|
|
MaterialColorController::MaterialColorController()
|
|
{
|
|
}
|
|
|
|
MaterialColorController::MaterialColorController(const Nif::NiMaterialColorController* ctrl, const osg::Material* baseMaterial)
|
|
: mTargetColor(static_cast<MaterialColorController::TargetColor>(ctrl->mTargetColor))
|
|
, mBaseMaterial(baseMaterial)
|
|
{
|
|
if (!ctrl->mInterpolator.empty())
|
|
{
|
|
if (ctrl->mInterpolator->recType == Nif::RC_NiPoint3Interpolator)
|
|
mData = Vec3Interpolator(static_cast<const Nif::NiPoint3Interpolator*>(ctrl->mInterpolator.getPtr()));
|
|
}
|
|
else if (!ctrl->mData.empty())
|
|
mData = Vec3Interpolator(ctrl->mData->mKeyList, osg::Vec3f(1, 1, 1));
|
|
}
|
|
|
|
MaterialColorController::MaterialColorController(const MaterialColorController ©, const osg::CopyOp ©op)
|
|
: StateSetUpdater(copy, copyop), Controller(copy)
|
|
, mData(copy.mData)
|
|
, mTargetColor(copy.mTargetColor)
|
|
, mBaseMaterial(copy.mBaseMaterial)
|
|
{
|
|
}
|
|
|
|
void MaterialColorController::setDefaults(osg::StateSet *stateset)
|
|
{
|
|
stateset->setAttribute(static_cast<osg::Material*>(mBaseMaterial->clone(osg::CopyOp::DEEP_COPY_ALL)), osg::StateAttribute::ON);
|
|
}
|
|
|
|
void MaterialColorController::apply(osg::StateSet *stateset, osg::NodeVisitor *nv)
|
|
{
|
|
if (hasInput())
|
|
{
|
|
osg::Vec3f value = mData.interpKey(getInputValue(nv));
|
|
osg::Material* mat = static_cast<osg::Material*>(stateset->getAttribute(osg::StateAttribute::MATERIAL));
|
|
switch (mTargetColor)
|
|
{
|
|
case Diffuse:
|
|
{
|
|
osg::Vec4f diffuse = mat->getDiffuse(osg::Material::FRONT_AND_BACK);
|
|
diffuse.set(value.x(), value.y(), value.z(), diffuse.a());
|
|
mat->setDiffuse(osg::Material::FRONT_AND_BACK, diffuse);
|
|
break;
|
|
}
|
|
case Specular:
|
|
{
|
|
osg::Vec4f specular = mat->getSpecular(osg::Material::FRONT_AND_BACK);
|
|
specular.set(value.x(), value.y(), value.z(), specular.a());
|
|
mat->setSpecular(osg::Material::FRONT_AND_BACK, specular);
|
|
break;
|
|
}
|
|
case Emissive:
|
|
{
|
|
osg::Vec4f emissive = mat->getEmission(osg::Material::FRONT_AND_BACK);
|
|
emissive.set(value.x(), value.y(), value.z(), emissive.a());
|
|
mat->setEmission(osg::Material::FRONT_AND_BACK, emissive);
|
|
break;
|
|
}
|
|
case Ambient:
|
|
default:
|
|
{
|
|
osg::Vec4f ambient = mat->getAmbient(osg::Material::FRONT_AND_BACK);
|
|
ambient.set(value.x(), value.y(), value.z(), ambient.a());
|
|
mat->setAmbient(osg::Material::FRONT_AND_BACK, ambient);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
FlipController::FlipController(const Nif::NiFlipController *ctrl, const std::vector<osg::ref_ptr<osg::Texture2D> >& textures)
|
|
: mTexSlot(0) // always affects diffuse
|
|
, mDelta(ctrl->mDelta)
|
|
, mTextures(textures)
|
|
{
|
|
if (!ctrl->mInterpolator.empty() && ctrl->mInterpolator->recType == Nif::RC_NiFloatInterpolator)
|
|
mData = static_cast<const Nif::NiFloatInterpolator*>(ctrl->mInterpolator.getPtr());
|
|
}
|
|
|
|
FlipController::FlipController(int texSlot, float delta, const std::vector<osg::ref_ptr<osg::Texture2D> >& textures)
|
|
: mTexSlot(texSlot)
|
|
, mDelta(delta)
|
|
, mTextures(textures)
|
|
{
|
|
}
|
|
|
|
FlipController::FlipController(const FlipController ©, const osg::CopyOp ©op)
|
|
: StateSetUpdater(copy, copyop)
|
|
, Controller(copy)
|
|
, mTexSlot(copy.mTexSlot)
|
|
, mDelta(copy.mDelta)
|
|
, mTextures(copy.mTextures)
|
|
, mData(copy.mData)
|
|
{
|
|
}
|
|
|
|
void FlipController::apply(osg::StateSet* stateset, osg::NodeVisitor* nv)
|
|
{
|
|
if (hasInput() && !mTextures.empty())
|
|
{
|
|
int curTexture = 0;
|
|
if (mDelta != 0)
|
|
curTexture = int(getInputValue(nv) / mDelta) % mTextures.size();
|
|
else
|
|
curTexture = int(mData.interpKey(getInputValue(nv))) % mTextures.size();
|
|
stateset->setTextureAttribute(mTexSlot, mTextures[curTexture]);
|
|
}
|
|
}
|
|
|
|
ParticleSystemController::ParticleSystemController(const Nif::NiParticleSystemController *ctrl)
|
|
: mEmitStart(ctrl->startTime), mEmitStop(ctrl->stopTime)
|
|
{
|
|
}
|
|
|
|
ParticleSystemController::ParticleSystemController()
|
|
: mEmitStart(0.f), mEmitStop(0.f)
|
|
{
|
|
}
|
|
|
|
ParticleSystemController::ParticleSystemController(const ParticleSystemController ©, const osg::CopyOp ©op)
|
|
: SceneUtil::NodeCallback<ParticleSystemController, osgParticle::ParticleProcessor*>(copy, copyop)
|
|
, Controller(copy)
|
|
, mEmitStart(copy.mEmitStart)
|
|
, mEmitStop(copy.mEmitStop)
|
|
{
|
|
}
|
|
|
|
void ParticleSystemController::operator() (osgParticle::ParticleProcessor* node, osg::NodeVisitor* nv)
|
|
{
|
|
if (hasInput())
|
|
{
|
|
float time = getInputValue(nv);
|
|
node->getParticleSystem()->setFrozen(false);
|
|
node->setEnabled(time >= mEmitStart && time < mEmitStop);
|
|
}
|
|
else
|
|
node->getParticleSystem()->setFrozen(true);
|
|
traverse(node, nv);
|
|
}
|
|
|
|
PathController::PathController(const PathController ©, const osg::CopyOp ©op)
|
|
: SceneUtil::NodeCallback<PathController, NifOsg::MatrixTransform*>(copy, copyop)
|
|
, Controller(copy)
|
|
, mPath(copy.mPath)
|
|
, mPercent(copy.mPercent)
|
|
, mFlags(copy.mFlags)
|
|
{
|
|
}
|
|
|
|
PathController::PathController(const Nif::NiPathController* ctrl)
|
|
: mPath(ctrl->posData->mKeyList, osg::Vec3f())
|
|
, mPercent(ctrl->floatData->mKeyList, 1.f)
|
|
, mFlags(ctrl->flags)
|
|
{
|
|
}
|
|
|
|
float PathController::getPercent(float time) const
|
|
{
|
|
float percent = mPercent.interpKey(time);
|
|
if (percent < 0.f)
|
|
percent = std::fmod(percent, 1.f) + 1.f;
|
|
else if (percent > 1.f)
|
|
percent = std::fmod(percent, 1.f);
|
|
return percent;
|
|
}
|
|
|
|
void PathController::operator() (NifOsg::MatrixTransform* node, osg::NodeVisitor* nv)
|
|
{
|
|
if (mPath.empty() || mPercent.empty() || !hasInput())
|
|
{
|
|
traverse(node, nv);
|
|
return;
|
|
}
|
|
|
|
float time = getInputValue(nv);
|
|
float percent = getPercent(time);
|
|
node->setTranslation(mPath.interpKey(percent));
|
|
|
|
traverse(node, nv);
|
|
}
|
|
|
|
}
|