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41 lines
1015 B
C++
41 lines
1015 B
C++
#include <components/resource/animation.hpp>
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#include <osg/ref_ptr>
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#include <osgAnimation/Channel>
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namespace Resource
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{
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Animation::Animation(const Animation& anim, const osg::CopyOp& copyop): osg::Object(anim, copyop),
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mDuration(0.0f),
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mStartTime(0.0f)
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{
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const osgAnimation::ChannelList& channels = anim.getChannels();
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for (const auto& channel: channels)
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addChannel(channel.get()->clone());
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}
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void Animation::addChannel(osg::ref_ptr<osgAnimation::Channel> pChannel)
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{
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mChannels.push_back(pChannel);
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}
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std::vector<osg::ref_ptr<osgAnimation::Channel>>& Animation::getChannels()
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{
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return mChannels;
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}
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const std::vector<osg::ref_ptr<osgAnimation::Channel>>& Animation::getChannels() const
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{
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return mChannels;
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}
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bool Animation::update (double time)
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{
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for (const auto& channel: mChannels)
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{
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channel->update(time, 1.0f, 0);
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}
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return true;
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}
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}
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