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91 lines
2.5 KiB
C++
91 lines
2.5 KiB
C++
#ifndef OPENMW_COMPONENTS_SDLUTIL_SDLGRAPHICSWINDOW_H
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#define OPENMW_COMPONENTS_SDLUTIL_SDLGRAPHICSWINDOW_H
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#include <SDL_video.h>
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#include <osgViewer/GraphicsWindow>
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namespace SDLUtil
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{
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class GraphicsWindowSDL2 : public osgViewer::GraphicsWindow
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{
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SDL_Window* mWindow;
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SDL_GLContext mContext;
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bool mValid;
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bool mRealized;
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bool mOwnsWindow;
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void init();
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virtual ~GraphicsWindowSDL2();
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public:
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GraphicsWindowSDL2(osg::GraphicsContext::Traits *traits);
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bool isSameKindAs(const Object* object) const override { return dynamic_cast<const GraphicsWindowSDL2*>(object)!=nullptr; }
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const char* libraryName() const override { return "osgViewer"; }
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const char* className() const override { return "GraphicsWindowSDL2"; }
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bool valid() const override { return mValid; }
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/** Realise the GraphicsContext.*/
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bool realizeImplementation()override ;
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/** Return true if the graphics context has been realised and is ready to use.*/
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bool isRealizedImplementation() const override { return mRealized; }
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/** Close the graphics context.*/
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void closeImplementation() override;
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/** Make this graphics context current.*/
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bool makeCurrentImplementation() override;
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/** Release the graphics context.*/
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bool releaseContextImplementation() override;
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/** Swap the front and back buffers.*/
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void swapBuffersImplementation() override;
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/** Set sync-to-vblank. */
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void setSyncToVBlank(bool on) override;
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/** Set Window decoration.*/
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bool setWindowDecorationImplementation(bool flag) override;
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/** Raise specified window */
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void raiseWindow() override;
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/** Set the window's position and size.*/
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bool setWindowRectangleImplementation(int x, int y, int width, int height) override;
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/** Set the name of the window */
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void setWindowName(const std::string &name) override;
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/** Set mouse cursor to a specific shape.*/
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void setCursor(MouseCursor cursor) override;
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/** Get focus.*/
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void grabFocus() override {}
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/** Get focus on if the pointer is in this window.*/
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void grabFocusIfPointerInWindow() override {}
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/** WindowData is used to pass in the SDL2 window handle attached to the GraphicsContext::Traits structure. */
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struct WindowData : public osg::Referenced
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{
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WindowData(SDL_Window *window) : mWindow(window)
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{ }
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SDL_Window *mWindow;
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};
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private:
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void setSwapInterval(bool enable);
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};
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}
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#endif /* OSGGRAPHICSWINDOW_H */
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