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57 lines
1.6 KiB
C++
57 lines
1.6 KiB
C++
#ifndef OPENMW_COMPONENTS_WIDGETS_IMAGEBUTTON_H
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#define OPENMW_COMPONENTS_WIDGETS_IMAGEBUTTON_H
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#include <MyGUI_ImageBox.h>
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namespace Gui
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{
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/**
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* @brief allows using different image textures depending on the button state
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*/
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class ImageButton final : public MyGUI::ImageBox
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{
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MYGUI_RTTI_DERIVED(ImageButton)
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public:
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MyGUI::IntSize getRequestedSize();
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ImageButton();
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static void setDefaultNeedKeyFocus(bool enabled);
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/// Set mImageNormal, mImageHighlighted and mImagePushed based on file convention (image_idle.ext, image_over.ext and image_pressed.ext)
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void setImage(const std::string& image);
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void setTextureRect(MyGUI::IntCoord coord);
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private:
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void updateImage();
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static bool sDefaultNeedKeyFocus;
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protected:
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void setPropertyOverride(const std::string& _key, const std::string& _value) override;
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void onMouseLostFocus(MyGUI::Widget* _new) override;
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void onMouseSetFocus(MyGUI::Widget* _old) override;
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void onMouseButtonPressed(int _left, int _top, MyGUI::MouseButton _id) override;
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void onMouseButtonReleased(int _left, int _top, MyGUI::MouseButton _id) override;
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void onKeySetFocus(MyGUI::Widget* _old) override;
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void onKeyLostFocus(MyGUI::Widget* _new) override;
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std::string mImageHighlighted;
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std::string mImageNormal;
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std::string mImagePushed;
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bool mMouseFocus;
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bool mMousePress;
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bool mKeyFocus;
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bool mUseWholeTexture;
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MyGUI::IntCoord mTextureRect;
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};
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}
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#endif
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