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openmw/files/data/shaders/adjustments.omwfx

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uniform_float uGamma {
default = 1.0;
step = 0.01;
min = 0.0;
max = 5.0;
display_name = "#{BuiltInShaders:GammaLevelName}";
description = "#{BuiltInShaders:GammaLevelDescription}";
}
uniform_float uContrast {
default = 1.0;
step = 0.01;
min = 0.0;
max = 5.0;
display_name = "#{BuiltInShaders:ContrastLevelName}";
description = "#{BuiltInShaders:ContrastLevelDescription}";
}
fragment main {
omw_In vec2 omw_TexCoord;
void main()
{
vec4 color = omw_GetLastShader(omw_TexCoord);
color.rgb = (color.rgb - vec3(0.5)) * uContrast + 0.5;
color.rgb = pow(color.rgb, vec3(1.0 / uGamma));
omw_FragColor = color;
}
}
technique {
description = "#{BuiltInShaders:AdjustmentsDescription}";
version = "1.0";
author = "OpenMW";
passes = main;
}