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			73 lines
		
	
	
	
		
			2.3 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			73 lines
		
	
	
	
		
			2.3 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| #ifndef COMPONENTS_TERRAIN_QUADTREEWORLD_H
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| #define COMPONENTS_TERRAIN_QUADTREEWORLD_H
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| 
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| #include "world.hpp"
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| #include "terraingrid.hpp"
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| 
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| #include <mutex>
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| 
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| namespace osg
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| {
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|     class NodeVisitor;
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| }
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| 
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| namespace Terrain
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| {
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|     class RootNode;
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|     class ViewDataMap;
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| 
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|     /// @brief Terrain implementation that loads cells into a Quad Tree, with geometry LOD and texture LOD.
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|     class QuadTreeWorld : public TerrainGrid // note: derived from TerrainGrid is only to render default cells (see loadCell)
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|     {
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|     public:
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|         QuadTreeWorld(osg::Group* parent, osg::Group* compileRoot, Resource::ResourceSystem* resourceSystem, Storage* storage, int nodeMask, int preCompileMask, int borderMask, int compMapResolution, float comMapLevel, float lodFactor, int vertexLodMod, float maxCompGeometrySize);
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| 
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|         ~QuadTreeWorld();
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| 
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|         void accept(osg::NodeVisitor& nv);
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| 
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|         void enable(bool enabled) override;
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| 
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|         void setViewDistance(float distance) override { mViewDistance = distance; }
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| 
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|         void cacheCell(View *view, int x, int y) override {}
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|         /// @note Not thread safe.
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|         void loadCell(int x, int y) override;
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|         /// @note Not thread safe.
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|         void unloadCell(int x, int y) override;
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| 
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|         View* createView() override;
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|         void preload(View* view, const osg::Vec3f& eyePoint, const osg::Vec4i &cellgrid, std::atomic<bool>& abort, std::atomic<int>& progress, int& progressRange) override;
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|         bool storeView(const View* view, double referenceTime) override;
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|         void rebuildViews() override;
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| 
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|         void reportStats(unsigned int frameNumber, osg::Stats* stats) override;
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| 
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|         class ChunkManager
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|         {
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|         public:
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|             virtual ~ChunkManager(){}
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|             virtual osg::ref_ptr<osg::Node> getChunk(float size, const osg::Vec2f& center, unsigned char lod, unsigned int lodFlags, bool far, const osg::Vec3f& viewPoint, bool compile) = 0;
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|             virtual unsigned int getNodeMask() { return 0; }
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|         };
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|         void addChunkManager(ChunkManager*);
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| 
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|     private:
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|         void ensureQuadTreeBuilt();
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| 
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|         osg::ref_ptr<RootNode> mRootNode;
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| 
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|         osg::ref_ptr<ViewDataMap> mViewDataMap;
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| 
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|         std::vector<ChunkManager*> mChunkManagers;
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| 
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|         std::mutex mQuadTreeMutex;
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|         bool mQuadTreeBuilt;
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|         float mLodFactor;
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|         int mVertexLodMod;
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|         float mViewDistance;
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|     };
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| 
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| }
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| 
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| #endif
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