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			52 lines
		
	
	
	
		
			1.5 KiB
		
	
	
	
		
			Lua
		
	
	
	
	
	
			
		
		
	
	
			52 lines
		
	
	
	
		
			1.5 KiB
		
	
	
	
		
			Lua
		
	
	
	
	
	
| ---
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| -- `openmw.debug` is an interface to the engine debug utils.
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| -- Can be used only by local scripts, that are attached to a player.
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| -- @module debug
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| -- @usage local debug = require('openmw.debug')
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| 
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| 
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| ---
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| -- Rendering modes
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| -- @type RENDER_MODE
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| -- @field [parent=#RENDER_MODE] #number CollisionDebug
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| -- @field [parent=#RENDER_MODE] #number Wireframe
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| -- @field [parent=#RENDER_MODE] #number Pathgrid
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| -- @field [parent=#RENDER_MODE] #number Water
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| -- @field [parent=#RENDER_MODE] #number Scene
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| -- @field [parent=#RENDER_MODE] #number NavMesh
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| -- @field [parent=#RENDER_MODE] #number ActorsPaths
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| -- @field [parent=#RENDER_MODE] #number RecastMesh
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| 
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| ---
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| -- Rendering mode values
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| -- @field [parent=#debug] #RENDER_MODE RENDER_MODE
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| 
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| ---
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| -- Toggles rendering mode
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| -- @function [parent=#debug] toggleRenderMode
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| -- @param #RENDER_MODE value
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| 
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| ---
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| -- Navigation mesh rendering modes
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| -- @type NAV_MESH_RENDER_MODE
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| -- @field [parent=#NAV_MESH_RENDER_MODE] #number AreaType
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| -- @field [parent=#NAV_MESH_RENDER_MODE] #number UpdateFrequency
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| 
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| ---
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| -- Navigation mesh rendering mode values
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| -- @field [parent=#debug] #NAV_MESH_RENDER_MODE NAV_MESH_RENDER_MODE
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| 
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| ---
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| -- Sets navigation mesh rendering mode
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| -- @function [parent=#debug] setNavMeshRenderMode
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| -- @param #NAV_MESH_RENDER_MODE value
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| 
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| ---
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| -- Enable/disable automatic reload of modified shaders
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| -- @function [parent=#debug] setShaderHotReloadEnabled
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| -- @param #bool value
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| 
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| ---
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| -- To reload modified shaders
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| -- @function [parent=#debug] triggerShaderReload
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| return nil
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