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			255 lines
		
	
	
	
		
			5.3 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			255 lines
		
	
	
	
		
			5.3 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| #ifndef OPENMW_COMPONENTS_NIF_NODE_HPP
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| #define OPENMW_COMPONENTS_NIF_NODE_HPP
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| 
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| #include <osg/Plane>
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| 
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| #include "base.hpp"
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| 
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| namespace Nif
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| {
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| 
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| struct NiNode;
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| 
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| struct NiBoundingVolume
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| {
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|     enum Type
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|     {
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|         BASE_BV = 0xFFFFFFFF,
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|         SPHERE_BV = 0,
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|         BOX_BV = 1,
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|         CAPSULE_BV = 2,
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|         LOZENGE_BV = 3,
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|         UNION_BV = 4,
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|         HALFSPACE_BV = 5
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|     };
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| 
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|     struct NiSphereBV
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|     {
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|         osg::Vec3f center;
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|         float radius{0.f};
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|     };
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| 
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|     struct NiBoxBV
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|     {
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|         osg::Vec3f center;
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|         Matrix3 axes;
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|         osg::Vec3f extents;
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|     };
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| 
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|     struct NiCapsuleBV
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|     {
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|         osg::Vec3f center, axis;
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|         float extent{0.f}, radius{0.f};
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|     };
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| 
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|     struct NiLozengeBV
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|     {
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|         float radius{0.f}, extent0{0.f}, extent1{0.f};
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|         osg::Vec3f center, axis0, axis1;
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|     };
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| 
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|     struct NiHalfSpaceBV
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|     {
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|         osg::Plane plane;
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|         osg::Vec3f origin;
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|     };
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| 
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|     unsigned int type;
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|     NiSphereBV sphere;
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|     NiBoxBV box;
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|     NiCapsuleBV capsule;
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|     NiLozengeBV lozenge;
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|     std::vector<NiBoundingVolume> children;
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|     NiHalfSpaceBV halfSpace;
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| 
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|     void read(NIFStream* nif);
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| };
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| 
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| /** A Node is an object that's part of the main NIF tree. It has
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|     parent node (unless it's the root), and transformation (location
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|     and rotation) relative to it's parent.
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|  */
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| struct Node : public Named
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| {
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|     enum Flags {
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|         Flag_Hidden = 0x0001,
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|         Flag_MeshCollision = 0x0002,
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|         Flag_BBoxCollision = 0x0004,
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|         Flag_ActiveCollision = 0x0020
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|     };
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| 
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|     // Node flags. Interpretation depends somewhat on the type of node.
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|     unsigned int flags;
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| 
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|     Transformation trafo;
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|     osg::Vec3f velocity; // Unused? Might be a run-time game state
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|     PropertyList props;
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| 
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|     // Bounding box info
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|     bool hasBounds{false};
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|     NiBoundingVolume bounds;
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| 
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|     // Collision object info
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|     NiCollisionObjectPtr collision;
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| 
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|     void read(NIFStream *nif) override;
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|     void post(NIFFile *nif) override;
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| 
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|     // Parent node, or nullptr for the root node. As far as I'm aware, only
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|     // NiNodes (or types derived from NiNodes) can be parents.
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|     std::vector<NiNode*> parents;
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| 
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|     bool isBone{false};
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| 
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|     void setBone();
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| 
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|     bool isHidden() const { return flags & Flag_Hidden; }
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|     bool hasMeshCollision() const { return flags & Flag_MeshCollision; }
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|     bool hasBBoxCollision() const { return flags & Flag_BBoxCollision; }
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|     bool collisionActive() const { return flags & Flag_ActiveCollision; }
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| };
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| 
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| struct NiNode : Node
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| {
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|     NodeList children;
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|     NodeList effects;
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| 
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|     enum BSAnimFlags {
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|         AnimFlag_AutoPlay = 0x0020
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|     };
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|     enum BSParticleFlags {
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|         ParticleFlag_AutoPlay = 0x0020,
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|         ParticleFlag_LocalSpace = 0x0080
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|     };
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| 
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|     void read(NIFStream *nif) override;
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|     void post(NIFFile *nif) override;
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| };
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| 
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| struct NiGeometry : Node
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| {
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|     /* Possible flags:
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|         0x40 - mesh has no vertex normals ?
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| 
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|         Only flags included in 0x47 (ie. 0x01, 0x02, 0x04 and 0x40) have
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|         been observed so far.
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|     */
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| 
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|     struct MaterialData
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|     {
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|         std::vector<std::string> names;
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|         std::vector<int> extra;
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|         unsigned int active{0};
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|         bool needsUpdate{false};
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|         void read(NIFStream *nif);
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|     };
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| 
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|     NiGeometryDataPtr data;
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|     NiSkinInstancePtr skin;
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|     MaterialData material;
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|     BSShaderPropertyPtr shaderprop;
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|     NiAlphaPropertyPtr alphaprop;
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| 
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|     void read(NIFStream *nif) override;
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|     void post(NIFFile *nif) override;
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| };
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| 
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| struct NiTriShape : NiGeometry {};
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| struct BSLODTriShape : NiTriShape
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| {
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|     unsigned int lod0, lod1, lod2;
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|     void read(NIFStream *nif) override;
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| };
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| struct NiTriStrips : NiGeometry {};
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| struct NiLines : NiGeometry {};
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| struct NiParticles : NiGeometry { };
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| 
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| struct NiCamera : Node
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| {
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|     struct Camera
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|     {
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|         unsigned short cameraFlags{0};
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| 
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|         // Camera frustrum
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|         float left, right, top, bottom, nearDist, farDist;
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| 
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|         // Viewport
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|         float vleft, vright, vtop, vbottom;
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| 
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|         // Level of detail modifier
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|         float LOD;
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| 
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|         // Orthographic projection usage flag
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|         bool orthographic{false};
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| 
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|         void read(NIFStream *nif);
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|     };
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|     Camera cam;
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| 
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|     void read(NIFStream *nif) override;
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| };
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| 
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| // A node used as the base to switch between child nodes, such as for LOD levels.
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| struct NiSwitchNode : public NiNode
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| {
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|     unsigned int switchFlags{0};
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|     unsigned int initialIndex{0};
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| 
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|     void read(NIFStream *nif) override;
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| };
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| 
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| struct NiLODNode : public NiSwitchNode
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| {
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|     osg::Vec3f lodCenter;
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| 
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|     struct LODRange
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|     {
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|         float minRange;
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|         float maxRange;
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|     };
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|     std::vector<LODRange> lodLevels;
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| 
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|     void read(NIFStream *nif) override;
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| };
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| 
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| struct NiFltAnimationNode : public NiSwitchNode
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| {
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|     float mDuration;
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|     enum Flags
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|     {
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|         Flag_Swing = 0x40
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|     };
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| 
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|     void read(NIFStream *nif) override;
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| 
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|     bool swing() const { return flags & Flag_Swing; }
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| };
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| 
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| // Abstract
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| struct NiAccumulator : Record
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| {
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|     void read(NIFStream *nif) override {}
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| };
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| 
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| // Node children sorters
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| struct NiClusterAccumulator : NiAccumulator {};
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| struct NiAlphaAccumulator : NiClusterAccumulator {};
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| 
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| struct NiSortAdjustNode : NiNode
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| {
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|     enum SortingMode
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|     {
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|         SortingMode_Inherit,
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|         SortingMode_Off,
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|         SortingMode_Subsort
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|     };
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| 
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|     int mMode;
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|     NiAccumulatorPtr mSubSorter;
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| 
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|     void read(NIFStream *nif) override;
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|     void post(NIFFile *nif) override;
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| };
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| 
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| } // Namespace
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| #endif
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