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			55 lines
		
	
	
	
		
			1.4 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			55 lines
		
	
	
	
		
			1.4 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| #ifndef OPENMW_ESM_EFFECTLIST_H
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| #define OPENMW_ESM_EFFECTLIST_H
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| 
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| #include <cstdint>
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| #include <vector>
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| 
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| namespace ESM
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| {
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|     class ESMReader;
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|     class ESMWriter;
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| 
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|     /** Defines a spell effect. Shared between SPEL (Spells), ALCH
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|      (Potions) and ENCH (Item enchantments) records
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|      */
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|     struct ENAMstruct
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|     {
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|         // Magical effect, hard-coded ID
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|         int16_t mEffectID;
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| 
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|         // Which skills/attributes are affected (for restore/drain spells
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|         // etc.)
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|         signed char mSkill, mAttribute; // -1 if N/A
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| 
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|         // Other spell parameters
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|         int32_t mRange; // 0 - self, 1 - touch, 2 - target (RangeType enum)
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|         int32_t mArea, mDuration, mMagnMin, mMagnMax;
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|     };
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| 
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|     struct IndexedENAMstruct
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|     {
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|         bool operator!=(const IndexedENAMstruct& rhs) const;
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|         bool operator==(const IndexedENAMstruct& rhs) const { return !(this->operator!=(rhs)); }
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|         ENAMstruct mData;
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|         uint32_t mIndex;
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|     };
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| 
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|     /// EffectList, ENAM subrecord
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|     struct EffectList
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|     {
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|         std::vector<IndexedENAMstruct> mList;
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| 
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|         void populate(const std::vector<ENAMstruct>& effects);
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|         void updateIndexes();
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| 
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|         /// Load one effect, assumes subrecord name was already read
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|         void add(ESMReader& esm);
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| 
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|         /// Load all effects
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|         void load(ESMReader& esm);
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|         void save(ESMWriter& esm) const;
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|     };
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| 
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| }
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| 
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| #endif
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