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								atmosphere.shader
							
						
					
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							Camera relative sky rendering. Now we no longer need to keep sky position in sync with camera.
						
					
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				2013-05-07 17:38:24 +02:00 | 
			
		
			
			
			
			
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								atmosphere.shaderset
							
						
					
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							fixed some textures, started with sky
						
					
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				2012-07-06 10:31:48 +02:00 | 
			
		
			
			
			
			
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								clouds.shader
							
						
					
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							Camera relative sky rendering. Now we no longer need to keep sky position in sync with camera.
						
					
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				2013-05-07 17:38:24 +02:00 | 
			
		
			
			
			
			
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								clouds.shaderset
							
						
					
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							fixed some textures, started with sky
						
					
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				2012-07-06 10:31:48 +02:00 | 
			
		
			
			
			
			
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								core.h
							
						
					
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							Add parallax mapping for objects
						
					
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				2013-12-05 15:51:07 +01:00 | 
			
		
			
			
			
			
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								moon.shader
							
						
					
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							Camera relative sky rendering. Now we no longer need to keep sky position in sync with camera.
						
					
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				2013-05-07 17:38:24 +02:00 | 
			
		
			
			
			
			
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								moon.shaderset
							
						
					
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							finished cleaning up sky
						
					
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				2012-07-13 09:13:12 +02:00 | 
			
		
			
			
			
			
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								mygui.mat
							
						
					
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							Added shader based MyGUI render manager to allow using Ogre's next generation render systems.
						
					
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				2013-04-07 00:12:04 +02:00 | 
			
		
			
			
			
			
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								mygui.shader
							
						
					
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							Added shader based MyGUI render manager to allow using Ogre's next generation render systems.
						
					
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				2013-04-07 00:12:04 +02:00 | 
			
		
			
			
			
			
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								mygui.shaderset
							
						
					
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							Added shader based MyGUI render manager to allow using Ogre's next generation render systems.
						
					
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				2013-04-07 00:12:04 +02:00 | 
			
		
			
			
			
			
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								objects.mat
							
						
					
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							Support separate specular maps
						
					
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				2014-01-07 18:05:44 +01:00 | 
			
		
			
			
			
			
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								objects.shader
							
						
					
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							Support separate specular maps
						
					
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				2014-01-07 18:05:44 +01:00 | 
			
		
			
			
			
			
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								objects.shaderset
							
						
					
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							Fixed DirectX HLSL shaders and re-enabled them in the gui
						
					
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				2012-08-01 04:11:16 +02:00 | 
			
		
			
			
			
			
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								openmw.configuration
							
						
					
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							Simpler, more lightweight underwater effect, changed colors to match vanilla better
						
					
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				2013-03-03 19:28:11 +01:00 | 
			
		
			
			
			
			
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								quad.mat
							
						
					
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							cleanup
						
					
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				2013-02-18 02:33:53 +01:00 | 
			
		
			
			
			
			
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								quad.shader
							
						
					
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							switch to glsl 1.2
						
					
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				2012-07-23 02:54:50 +02:00 | 
			
		
			
			
			
			
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								quad.shaderset
							
						
					
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							cleanup
						
					
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				2013-02-18 02:33:53 +01:00 | 
			
		
			
			
			
			
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								selection.mat
							
						
					
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							Fix selection buffer (i.e. item selection on the inventory character preview) when object shaders were disabled
						
					
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				2013-01-10 01:46:00 +01:00 | 
			
		
			
			
			
			
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								selection.shader
							
						
					
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							item selection working on the preview
						
					
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				2012-09-14 14:34:18 +02:00 | 
			
		
			
			
			
			
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								selection.shaderset
							
						
					
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							item selection working on the preview
						
					
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				2012-09-14 14:34:18 +02:00 | 
			
		
			
			
			
			
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								shadowcaster.mat
							
						
					
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							sync mrt_output setting
						
					
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				2012-07-11 02:31:03 +02:00 | 
			
		
			
			
			
			
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								shadowcaster.shader
							
						
					
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							Terrain material now uses multiple passes if required, which means it can support an arbitrary number of layers. Also re-enables PSSM.
						
					
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				2013-04-09 20:31:00 +02:00 | 
			
		
			
			
			
			
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								shadowcaster.shaderset
							
						
					
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							converted shadow caster shader
						
					
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				2012-07-09 19:46:36 +02:00 | 
			
		
			
			
			
			
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								shadows.h
							
						
					
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							tweaked depth bias
						
					
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				2012-08-07 22:43:11 +02:00 | 
			
		
			
			
			
			
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								sky.mat
							
						
					
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							Camera relative sky rendering. Now we no longer need to keep sky position in sync with camera.
						
					
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				2013-05-07 17:38:24 +02:00 | 
			
		
			
			
			
			
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								stars.shader
							
						
					
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							Camera relative sky rendering. Now we no longer need to keep sky position in sync with camera.
						
					
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				2013-05-07 17:38:24 +02:00 | 
			
		
			
			
			
			
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								stars.shaderset
							
						
					
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							forgot to add files
						
					
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				2012-07-11 09:09:38 +02:00 | 
			
		
			
			
			
			
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								sun.shader
							
						
					
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							Camera relative sky rendering. Now we no longer need to keep sky position in sync with camera.
						
					
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				2013-05-07 17:38:24 +02:00 | 
			
		
			
			
			
			
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								sun.shaderset
							
						
					
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							fixed some textures, started with sky
						
					
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				2012-07-06 10:31:48 +02:00 | 
			
		
			
			
			
			
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								terrain.shader
							
						
					
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							Terrain specular mapping: use a "_diffusespec" postfix to indicate specular information is present in the alpha channel. Use alpha directly instead of 1-alpha.
						
					
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				2014-01-11 00:51:03 +01:00 | 
			
		
			
			
			
			
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								terrain.shaderset
							
						
					
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							Fixed DirectX HLSL shaders and re-enabled them in the gui
						
					
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				2012-08-01 04:11:16 +02:00 | 
			
		
			
			
			
			
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								underwater.h
							
						
					
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							Simpler, more lightweight underwater effect, changed colors to match vanilla better
						
					
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				2013-03-03 19:28:11 +01:00 | 
			
		
			
			
			
			
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								water.mat
							
						
					
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							Enable mipmap generator for 1.9+
						
					
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				2013-12-31 00:54:40 +01:00 | 
			
		
			
			
			
			
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								water.shader
							
						
					
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							Fix the water being affected by fog on the map
						
					
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				2013-08-27 16:45:51 +02:00 | 
			
		
			
			
			
			
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								water.shaderset
							
						
					
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							Fixed DirectX HLSL shaders and re-enabled them in the gui
						
					
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				2012-08-01 04:11:16 +02:00 | 
			
		
			
			
			
			
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								watersim.mat
							
						
					
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							water ripples (experimental)
						
					
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				2013-02-01 23:43:23 +01:00 | 
			
		
			
			
			
			
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								watersim.shaderset
							
						
					
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							water ripples (experimental)
						
					
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				2013-02-01 23:43:23 +01:00 | 
			
		
			
			
			
			
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								watersim_addimpulse.shader
							
						
					
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							water ripples (experimental)
						
					
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				2013-02-01 23:43:23 +01:00 | 
			
		
			
			
			
			
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								watersim_common.h
							
						
					
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							water ripples (experimental)
						
					
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				2013-02-01 23:43:23 +01:00 | 
			
		
			
			
			
			
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								watersim_heightmap.shader
							
						
					
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							HLSL shader fix
						
					
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				2013-03-16 14:36:37 +01:00 | 
			
		
			
			
			
			
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								watersim_heighttonormal.shader
							
						
					
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							HLSL shader fix
						
					
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				2013-03-16 14:36:37 +01:00 |