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- Morrowind load over 300,000 references, so even small inefficiencies add up to longer loading times. - std::map is used, but should try others, std::unordered_map or even std::vector |
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| .. | ||
| model | ||
| view | ||
| CMakeLists.txt | ||
| editor.cpp | ||
| editor.hpp | ||
| main.cpp | ||