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openmw/components/sceneutil
2025-08-06 19:52:09 +02:00
..
agentpath.cpp Share state sets for recast mesh tiles and actors paths 2024-05-24 00:05:09 +02:00
agentpath.hpp Share state sets for recast mesh tiles and actors paths 2024-05-24 00:05:09 +02:00
animblendrules.cpp Remove superfluous includes from animblendrules.cpp 2025-01-20 16:49:22 +01:00
animblendrules.hpp fitsRuleString dont reference string_view 2024-07-19 00:04:16 +01:00
attach.cpp Properly initialize local static pointers and collections 2024-09-21 13:52:43 +02:00
attach.hpp Apply clang-format to code base 2022-09-22 21:35:26 +03:00
clearcolor.hpp Fix and prevent -Wextra-semi warning 2022-10-06 00:26:43 +02:00
clone.cpp
clone.hpp Apply clang-format to code base 2022-09-22 21:35:26 +03:00
color.cpp
color.hpp Revert "Merge branch 'fix_macos_build' into 'master'" 2022-10-12 22:48:34 +01:00
controller.cpp
controller.hpp Apply clang-format to code base 2022-09-22 21:35:26 +03:00
cullsafeboundsvisitor.hpp lua - fix bounding box once and for all 2023-07-04 09:55:11 -07:00
depth.cpp Fix and enforce local variable naming 2025-08-05 21:27:48 +02:00
depth.hpp Do thread safe local static based initialization 2025-08-01 11:48:35 +02:00
detourdebugdraw.cpp Replace release by assigning nullptr 2024-05-24 01:08:15 +02:00
detourdebugdraw.hpp Use state sets without transparency support for recast mesh and agents paths 2024-05-24 00:05:10 +02:00
extradata.cpp Change default depth test mode to <= (#7040) 2024-11-23 08:32:25 +03:00
extradata.hpp support postprocess distortion 2023-12-21 10:56:38 -08:00
glextensions.cpp
glextensions.hpp Accept that it's too much work to defer light manager creation in the CS and instead use something akin to the old approach 2024-02-24 16:59:11 +00:00
keyframe.hpp Animation blending implementation for NIF and osgAnimation through YAML files 2024-07-19 00:04:15 +01:00
lightcommon.cpp
lightcommon.hpp Minor header cleanup 2023-04-30 16:26:03 +02:00
lightcontroller.cpp Disable specularity for negative lights 2024-05-24 00:50:29 +03:00
lightcontroller.hpp Disable specularity for negative lights 2024-05-24 00:50:29 +03:00
lightingmethod.hpp Use settings values for Shaders settings 2023-10-12 20:43:53 +02:00
lightmanager.cpp Support light fade settings in legacy lighting method 2024-06-12 22:44:12 +03:00
lightmanager.hpp Discard culled lights specifically for post-processing light buffer 2024-06-01 22:05:32 +03:00
lightutil.cpp Give point lights a minimum radius of 16 2025-03-24 22:14:08 +03:00
lightutil.hpp
morphgeometry.cpp
morphgeometry.hpp Apply clang-format to code base 2022-09-22 21:35:26 +03:00
mwshadowtechnique.cpp Fix and enforce local variable naming 2025-08-05 21:27:48 +02:00
mwshadowtechnique.hpp Fix and enforce local variable naming 2025-08-05 21:27:48 +02:00
navmesh.cpp Share state sets for recast mesh tiles and actors paths 2024-05-24 00:05:09 +02:00
navmesh.hpp Share state sets for recast mesh tiles and actors paths 2024-05-24 00:05:09 +02:00
nodecallback.hpp Apply clang-format to code base 2022-09-22 21:35:26 +03:00
optimizer.cpp Resolve a number of Coverity defects 2025-08-06 19:52:09 +02:00
optimizer.hpp Fix and enforce local variable naming 2025-08-05 21:27:48 +02:00
osgacontroller.cpp Fix osgAnimation for multiple creatures (#8045) 2024-07-14 02:34:09 +01:00
osgacontroller.hpp Move bone rename logic to ColladaDescriptionVisitor, undo formatting/refactoring 2024-04-05 01:59:40 +01:00
pathgridutil.cpp Fix UB when pathgrid geometry is generated and all pathgrid edges are invalid 2025-02-16 17:46:52 +03:00
pathgridutil.hpp Use more sensible types in pathgridutil 2024-10-02 21:10:51 +02:00
positionattitudetransform.cpp
positionattitudetransform.hpp Add META_Node to clang-format StatementMacros 2022-10-06 21:11:52 +02:00
recastmesh.cpp Fix and enforce local variable naming 2025-08-05 21:27:48 +02:00
recastmesh.hpp Share state sets for recast mesh tiles and actors paths 2024-05-24 00:05:09 +02:00
riggeometry.cpp Merge branch 'warn-baby-warn' into 'master' 2025-07-25 21:45:34 +03:00
riggeometry.hpp Take skin transform and skeleton root into account 2025-07-24 08:40:20 +02:00
riggeometryosgaextension.cpp
riggeometryosgaextension.hpp Fix and prevent -Wextra-semi warning 2022-10-06 00:26:43 +02:00
rtt.cpp
rtt.hpp Use settings values for Shaders settings 2023-10-12 20:43:53 +02:00
screencapture.cpp
screencapture.hpp Apply clang-format to code base 2022-09-22 21:35:26 +03:00
serialize.cpp Add a dummy serializer for billboards 2025-02-04 20:22:14 +03:00
serialize.hpp Add 'showSceneGraph' command to export the scene or a particular object to .osgt for debugging purposes 2017-02-01 06:00:14 +01:00
shadow.cpp Disable shadows even harder 2025-05-19 15:06:19 +01:00
shadow.hpp Affect correct texture units when disabling shadows for stateset 2024-02-20 21:02:31 +00:00
shadowsbin.cpp Fix and enforce local variable naming 2025-08-05 21:27:48 +02:00
shadowsbin.hpp Fix and enforce local variable naming 2025-08-05 21:27:48 +02:00
skeleton.cpp
skeleton.hpp Add META_Node to clang-format StatementMacros 2022-10-06 21:11:52 +02:00
statesetupdater.cpp
statesetupdater.hpp Apply clang-format to code base 2022-09-22 21:35:26 +03:00
textkeymap.hpp Filter evade directions by supported animations 2023-07-22 17:30:40 +02:00
texturetype.hpp In TextureType, use osg::Object's name field 2024-05-31 14:42:48 +03:00
unrefqueue.cpp
unrefqueue.hpp First pass with include-what-you-use 2022-10-09 10:39:43 +00:00
util.cpp Use normalized path for glow texture names 2024-10-06 11:19:58 +02:00
util.hpp Fix and enforce local variable naming 2025-08-05 21:27:48 +02:00
visitor.cpp
visitor.hpp .nif check, matrix mult feedback, auto usage, reuse NodeMap typedef 2024-04-11 02:16:06 +01:00
waterutil.cpp
waterutil.hpp Move water mesh + simple state generation to components library. 2016-08-05 13:25:05 -04:00
workqueue.cpp
workqueue.hpp First pass with include-what-you-use 2022-10-09 10:39:43 +00:00
writescene.cpp
writescene.hpp Make sure all paths are passed as std::filesystem::path instead of std::string where possible. 2022-09-11 14:41:15 +02:00