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			105 lines
		
	
	
	
		
			3.3 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			105 lines
		
	
	
	
		
			3.3 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| #ifndef OPENMW_ESM_ACTIVESPELLS_H
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| #define OPENMW_ESM_ACTIVESPELLS_H
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| 
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| #include "cellref.hpp"
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| #include "components/esm/defs.hpp"
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| #include "components/esm/refid.hpp"
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| #include "timestamp.hpp"
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| 
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| #include <string>
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| #include <variant>
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| #include <vector>
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| 
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| namespace ESM
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| {
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|     class ESMReader;
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|     class ESMWriter;
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| 
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|     // Parameters of an effect concerning lasting effects.
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|     // Note we are not using ENAMstruct since the magnitude may be modified by magic resistance, etc.
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|     struct ActiveEffect
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|     {
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|         enum Flags
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|         {
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|             Flag_None = 0,
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|             Flag_Applied = 1 << 0,
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|             Flag_Remove = 1 << 1,
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|             Flag_Ignore_Resistances = 1 << 2,
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|             Flag_Ignore_Reflect = 1 << 3,
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|             Flag_Ignore_SpellAbsorption = 1 << 4
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|         };
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| 
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|         int32_t mEffectId;
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|         float mMagnitude;
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|         float mMinMagnitude;
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|         float mMaxMagnitude;
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|         std::variant<RefId, int> mArg; // skill, attribute, or summon
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|         float mDuration;
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|         float mTimeLeft;
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|         int32_t mEffectIndex;
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|         int32_t mFlags;
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| 
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|         RefId getSkillOrAttribute() const;
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|         int getActorId() const;
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|     };
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| 
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|     // format 0, saved games only
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|     struct ActiveSpells
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|     {
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|         enum Flags : uint32_t
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|         {
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|             Flag_Temporary = 1 << 0, //!< Effect will end automatically once its duration ends.
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|             Flag_Equipment = 1 << 1, //!< Effect will end automatically if item is unequipped.
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|             Flag_SpellStore = 1 << 2, //!< Effect will end automatically if removed from the actor's spell store.
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|             Flag_AffectsBaseValues = 1 << 3, //!< Effects will affect base values instead of current values.
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|             Flag_Stackable
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|             = 1 << 4, //!< Effect can stack. If this flag is not set, spells from the same caster and item cannot stack.
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|             Flag_Lua
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|             = 1 << 5, //!< Effect was added via Lua. Should not do any vfx/sound as this is handled by Lua scripts.
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|         };
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| 
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|         struct ActiveSpellParams
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|         {
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|             RefId mActiveSpellId;
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|             RefId mSourceSpellId;
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|             std::vector<ActiveEffect> mEffects;
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|             std::string mDisplayName;
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|             int32_t mCasterActorId;
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|             RefNum mItem;
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|             Flags mFlags;
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|             int32_t mWorsenings;
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|             TimeStamp mNextWorsening;
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|         };
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| 
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|         std::vector<ActiveSpellParams> mSpells;
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|         std::vector<ActiveSpellParams> mQueue;
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| 
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|         void load(ESMReader& esm);
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|         void save(ESMWriter& esm) const;
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|     };
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| 
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|     namespace Compatibility
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|     {
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|         namespace ActiveSpells
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|         {
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|             enum EffectType
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|             {
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|                 Type_Temporary,
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|                 Type_Ability,
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|                 Type_Enchantment,
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|                 Type_Permanent,
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|                 Type_Consumable,
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|             };
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| 
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|             using Flags = ESM::ActiveSpells::Flags;
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|             constexpr Flags Type_Temporary_Flags = Flags::Flag_Temporary;
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|             constexpr Flags Type_Consumable_Flags = static_cast<Flags>(Flags::Flag_Temporary | Flags::Flag_Stackable);
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|             constexpr Flags Type_Permanent_Flags = Flags::Flag_SpellStore;
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|             constexpr Flags Type_Ability_Flags
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|                 = static_cast<Flags>(Flags::Flag_SpellStore | Flags::Flag_AffectsBaseValues);
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|             constexpr Flags Type_Enchantment_Flags = Flags::Flag_Equipment;
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|         }
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|     }
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| }
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| 
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| #endif
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