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			32 lines
		
	
	
	
		
			882 B
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			32 lines
		
	
	
	
		
			882 B
		
	
	
	
		
			C++
		
	
	
	
	
	
#include "unrefqueue.hpp"
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#include <components/sceneutil/workqueue.hpp>
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namespace SceneUtil
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{
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    namespace
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    {
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        struct ClearVector final : SceneUtil::WorkItem
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        {
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            std::vector<osg::ref_ptr<osg::Referenced>> mObjects;
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            explicit ClearVector(std::vector<osg::ref_ptr<osg::Referenced>>&& objects)
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                : mObjects(std::move(objects))
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            {
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            }
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            void doWork() override { mObjects.clear(); }
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        };
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    }
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    void UnrefQueue::flush(SceneUtil::WorkQueue& workQueue)
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    {
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        if (mObjects.empty())
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            return;
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        // Move only objects to keep allocated storage in mObjects
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        workQueue.addWorkItem(new ClearVector(std::vector<osg::ref_ptr<osg::Referenced>>(
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            std::move_iterator(mObjects.begin()), std::move_iterator(mObjects.end()))));
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        mObjects.clear();
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    }
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}
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