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			89 lines
		
	
	
	
		
			3.2 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			89 lines
		
	
	
	
		
			3.2 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
#ifndef OPENMW_COMPONENTS_DETOURNAVIGATOR_NAVMESHMANAGER_H
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#define OPENMW_COMPONENTS_DETOURNAVIGATOR_NAVMESHMANAGER_H
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#include "agentbounds.hpp"
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#include "asyncnavmeshupdater.hpp"
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#include "cellgridbounds.hpp"
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#include "heightfieldshape.hpp"
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#include "offmeshconnectionsmanager.hpp"
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#include "recastmeshtiles.hpp"
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#include "waitconditiontype.hpp"
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#include <osg/Vec3f>
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#include <map>
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#include <memory>
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class dtNavMesh;
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namespace DetourNavigator
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{
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    class NavMeshManager
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    {
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    public:
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        explicit NavMeshManager(const Settings& settings, std::unique_ptr<NavMeshDb>&& db);
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        ScopedUpdateGuard makeUpdateGuard() { return mRecastMeshManager.makeUpdateGuard(); }
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        void updateBounds(ESM::RefId worldspace, const std::optional<CellGridBounds>& cellGridBounds,
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            const osg::Vec3f& playerPosition, const UpdateGuard* guard);
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        bool addObject(const ObjectId id, const CollisionShape& shape, const btTransform& transform,
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            const AreaType areaType, const UpdateGuard* guard);
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        bool updateObject(ObjectId id, const btTransform& transform, AreaType areaType, const UpdateGuard* guard);
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        void removeObject(const ObjectId id, const UpdateGuard* guard);
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        void addAgent(const AgentBounds& agentBounds);
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        void addWater(const osg::Vec2i& cellPosition, int cellSize, float level, const UpdateGuard* guard);
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        void removeWater(const osg::Vec2i& cellPosition, const UpdateGuard* guard);
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        void addHeightfield(
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            const osg::Vec2i& cellPosition, int cellSize, const HeightfieldShape& shape, const UpdateGuard* guard);
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        void removeHeightfield(const osg::Vec2i& cellPosition, const UpdateGuard* guard);
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        bool reset(const AgentBounds& agentBounds);
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        void addOffMeshConnection(
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            const ObjectId id, const osg::Vec3f& start, const osg::Vec3f& end, const AreaType areaType);
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        void removeOffMeshConnections(const ObjectId id);
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        void update(const osg::Vec3f& playerPosition, const UpdateGuard* guard);
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        void wait(WaitConditionType waitConditionType, Loading::Listener* listener);
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        SharedNavMeshCacheItem getNavMesh(const AgentBounds& agentBounds) const;
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        std::map<AgentBounds, SharedNavMeshCacheItem> getNavMeshes() const;
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        Stats getStats() const;
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        RecastMeshTiles getRecastMeshTiles() const;
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    private:
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        const Settings& mSettings;
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        const int mMaxRadius;
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        ESM::RefId mWorldspace;
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        std::optional<CellGridBounds> mCellGridBounds;
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        TileCachedRecastMeshManager mRecastMeshManager;
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        OffMeshConnectionsManager mOffMeshConnectionsManager;
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        AsyncNavMeshUpdater mAsyncNavMeshUpdater;
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        std::map<AgentBounds, SharedNavMeshCacheItem> mCache;
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        std::size_t mGenerationCounter = 0;
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        std::optional<TilePosition> mPlayerTile;
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        std::size_t mLastRecastMeshManagerRevision = 0;
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        inline SharedNavMeshCacheItem getCached(const AgentBounds& agentBounds) const;
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        inline void update(const AgentBounds& agentBounds, const TilePosition& playerTile,
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            const TilesPositionsRange& range, const SharedNavMeshCacheItem& cached,
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            const std::map<osg::Vec2i, ChangeType>& changedTiles);
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    };
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}
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#endif
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