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165 lines
5.7 KiB
C++
165 lines
5.7 KiB
C++
#include "importer.hpp"
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#include <filesystem>
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#include <fstream>
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#include <iostream>
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#include <boost/program_options.hpp>
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#include <components/files/configurationmanager.hpp>
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#include <components/files/conversion.hpp>
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namespace bpo = boost::program_options;
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namespace sfs = std::filesystem;
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#ifndef _WIN32
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int main(int argc, char* argv[])
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{
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#else
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// Include on Windows only
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#include <boost/locale.hpp>
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class utf8argv
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{
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public:
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utf8argv(int argc, wchar_t* wargv[])
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{
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args.reserve(argc);
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argv = new const char*[argc];
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for (int i = 0; i < argc; ++i)
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{
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args.push_back(boost::locale::conv::utf_to_utf<char>(wargv[i]));
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argv[i] = args.back().c_str();
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}
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}
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~utf8argv() { delete[] argv; }
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char** get() const { return const_cast<char**>(argv); }
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private:
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utf8argv(const utf8argv&);
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utf8argv& operator=(const utf8argv&);
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const char** argv;
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std::vector<std::string> args;
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};
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/* The only way to pass Unicode on Winodws with CLI is to use wide
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characters interface which presents UTF-16 encoding. The rest of
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OpenMW application stack assumes UTF-8 encoding, therefore this
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conversion.
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For boost::filesystem::path::imbue see components/files/windowspath.cpp
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*/
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int wmain(int argc, wchar_t* wargv[])
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{
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utf8argv converter(argc, wargv);
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char** argv = converter.get();
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#endif
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try
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{
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bpo::options_description desc("Syntax: openmw-iniimporter <options> inifile configfile\nAllowed options");
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bpo::positional_options_description p_desc;
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auto addOption = desc.add_options();
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addOption("help,h", "produce help message");
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addOption("verbose,v", "verbose output");
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addOption("ini,i", bpo::value<Files::MaybeQuotedPath>(), "morrowind.ini file");
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addOption("cfg,c", bpo::value<Files::MaybeQuotedPath>(), "openmw.cfg file");
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addOption("output,o", bpo::value<Files::MaybeQuotedPath>()->default_value({}), "openmw.cfg file");
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addOption("game-files,g", "import esm and esp files");
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addOption("fonts,f", "import bitmap fonts");
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addOption("no-archives,A", "disable bsa archives import");
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addOption("encoding,e", bpo::value<std::string>()->default_value("win1252"),
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"Character encoding used in OpenMW game messages:\n"
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"\n\twin1250 - Central and Eastern European such as Polish, Czech, Slovak, Hungarian, Slovene, Bosnian, "
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"Croatian, Serbian (Latin script), Romanian and Albanian languages\n"
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"\n\twin1251 - Cyrillic alphabet such as Russian, Bulgarian, Serbian Cyrillic and other languages\n"
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"\n\twin1252 - Western European (Latin) alphabet, used by default");
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;
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p_desc.add("ini", 1).add("cfg", 1);
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bpo::variables_map vm;
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bpo::parsed_options parsed = bpo::command_line_parser(argc, argv).options(desc).positional(p_desc).run();
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bpo::store(parsed, vm);
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if (vm.count("help") || !vm.count("ini") || !vm.count("cfg"))
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{
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std::cout << desc;
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return 0;
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}
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bpo::notify(vm);
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std::filesystem::path iniFile(
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vm["ini"].as<Files::MaybeQuotedPath>().u8string()); // This call to u8string is redundant, but required to
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// build on MSVC 14.26 due to implementation bugs.
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std::filesystem::path cfgFile(
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vm["cfg"].as<Files::MaybeQuotedPath>().u8string()); // This call to u8string is redundant, but required to
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// build on MSVC 14.26 due to implementation bugs.
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// if no output is given, write back to cfg file
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std::filesystem::path outputFile = vm["output"]
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.as<Files::MaybeQuotedPath>()
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.u8string(); // This call to u8string is redundant, but required to build
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// on MSVC 14.26 due to implementation bugs.
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if (vm["output"].defaulted())
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{
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outputFile = vm["cfg"]
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.as<Files::MaybeQuotedPath>()
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.u8string(); // This call to u8string is redundant, but required to build on MSVC 14.26 due
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// to implementation bugs.
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}
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if (!std::filesystem::exists(iniFile))
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{
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std::cerr << "ini file does not exist" << std::endl;
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return -3;
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}
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if (!std::filesystem::exists(cfgFile))
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std::cerr << "cfg file does not exist" << std::endl;
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MwIniImporter importer;
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importer.setVerbose(vm.count("verbose") != 0);
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// Font encoding settings
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std::string encoding(vm["encoding"].as<std::string>());
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importer.setInputEncoding(ToUTF8::calculateEncoding(encoding));
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MwIniImporter::multistrmap ini = importer.loadIniFile(iniFile);
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MwIniImporter::multistrmap cfg = importer.loadCfgFile(cfgFile);
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if (!vm.count("fonts"))
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{
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ini.erase("Fonts:Font 0");
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ini.erase("Fonts:Font 1");
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ini.erase("Fonts:Font 2");
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}
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importer.merge(cfg, ini);
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importer.mergeFallback(cfg, ini);
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if (vm.count("game-files"))
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{
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importer.importGameFiles(cfg, ini, iniFile);
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}
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if (!vm.count("no-archives"))
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{
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importer.importArchives(cfg, ini);
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}
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std::cout << "write to: " << Files::pathToUnicodeString(outputFile) << std::endl;
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std::ofstream file(outputFile);
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importer.writeToFile(file, cfg);
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}
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catch (std::exception& e)
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{
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std::cerr << "ERROR: " << e.what() << std::endl;
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}
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return 0;
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}
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