mirror of https://github.com/OpenMW/openmw.git
You cannot select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
545 lines
22 KiB
C++
545 lines
22 KiB
C++
#include "makenavmesh.hpp"
|
|
#include "debug.hpp"
|
|
#include "exceptions.hpp"
|
|
#include "flags.hpp"
|
|
#include "navmeshdata.hpp"
|
|
#include "navmeshdb.hpp"
|
|
#include "navmeshtilescache.hpp"
|
|
#include "offmeshconnection.hpp"
|
|
#include "preparednavmeshdata.hpp"
|
|
#include "recastmesh.hpp"
|
|
#include "recastmeshbuilder.hpp"
|
|
#include "recastparams.hpp"
|
|
#include "settings.hpp"
|
|
#include "settingsutils.hpp"
|
|
#include "sharednavmesh.hpp"
|
|
|
|
#include <components/bullethelpers/processtrianglecallback.hpp>
|
|
#include <components/misc/convert.hpp>
|
|
#include <components/misc/guarded.hpp>
|
|
|
|
#include <DetourNavMesh.h>
|
|
#include <DetourNavMeshBuilder.h>
|
|
#include <Recast.h>
|
|
#include <RecastAlloc.h>
|
|
|
|
#include <components/debug/debuglog.hpp>
|
|
|
|
#include <algorithm>
|
|
#include <array>
|
|
#include <iomanip>
|
|
#include <limits>
|
|
|
|
namespace DetourNavigator
|
|
{
|
|
namespace
|
|
{
|
|
struct Rectangle
|
|
{
|
|
TileBounds mBounds;
|
|
float mHeight;
|
|
};
|
|
|
|
std::vector<float> getOffMeshVerts(const std::vector<OffMeshConnection>& connections)
|
|
{
|
|
std::vector<float> result;
|
|
|
|
result.reserve(connections.size() * 6);
|
|
|
|
const auto add = [&](const osg::Vec3f& v) {
|
|
result.push_back(v.x());
|
|
result.push_back(v.y());
|
|
result.push_back(v.z());
|
|
};
|
|
|
|
for (const auto& v : connections)
|
|
{
|
|
add(v.mStart);
|
|
add(v.mEnd);
|
|
}
|
|
|
|
return result;
|
|
}
|
|
|
|
Flag getFlag(AreaType areaType)
|
|
{
|
|
switch (areaType)
|
|
{
|
|
case AreaType_null:
|
|
return Flag_none;
|
|
case AreaType_ground:
|
|
return Flag_walk;
|
|
case AreaType_water:
|
|
return Flag_swim;
|
|
case AreaType_door:
|
|
return Flag_openDoor;
|
|
case AreaType_pathgrid:
|
|
return Flag_usePathgrid;
|
|
}
|
|
return Flag_none;
|
|
}
|
|
|
|
std::vector<unsigned char> getOffMeshConAreas(const std::vector<OffMeshConnection>& connections)
|
|
{
|
|
std::vector<unsigned char> result;
|
|
result.reserve(connections.size());
|
|
std::transform(connections.begin(), connections.end(), std::back_inserter(result),
|
|
[](const OffMeshConnection& v) { return v.mAreaType; });
|
|
return result;
|
|
}
|
|
|
|
std::vector<unsigned short> getOffMeshFlags(const std::vector<OffMeshConnection>& connections)
|
|
{
|
|
std::vector<unsigned short> result;
|
|
result.reserve(connections.size());
|
|
std::transform(connections.begin(), connections.end(), std::back_inserter(result),
|
|
[](const OffMeshConnection& v) { return getFlag(v.mAreaType); });
|
|
return result;
|
|
}
|
|
|
|
float getHeight(const RecastSettings& settings, const AgentBounds& agentBounds)
|
|
{
|
|
return getAgentHeight(agentBounds) * settings.mRecastScaleFactor;
|
|
}
|
|
|
|
float getMaxClimb(const RecastSettings& settings)
|
|
{
|
|
return settings.mMaxClimb * settings.mRecastScaleFactor;
|
|
}
|
|
|
|
float getRadius(const RecastSettings& settings, const AgentBounds& agentBounds)
|
|
{
|
|
return getAgentRadius(agentBounds) * settings.mRecastScaleFactor;
|
|
}
|
|
|
|
float getSwimLevel(const RecastSettings& settings, const float waterLevel, const float agentHalfExtentsZ)
|
|
{
|
|
return waterLevel - settings.mSwimHeightScale * agentHalfExtentsZ - agentHalfExtentsZ;
|
|
}
|
|
|
|
struct RecastParams
|
|
{
|
|
float mSampleDist = 0;
|
|
float mSampleMaxError = 0;
|
|
int mMaxEdgeLen = 0;
|
|
int mWalkableClimb = 0;
|
|
int mWalkableHeight = 0;
|
|
int mWalkableRadius = 0;
|
|
};
|
|
|
|
RecastParams makeRecastParams(const RecastSettings& settings, const AgentBounds& agentBounds)
|
|
{
|
|
RecastParams result;
|
|
|
|
result.mWalkableHeight
|
|
= static_cast<int>(std::ceil(getHeight(settings, agentBounds) / settings.mCellHeight));
|
|
result.mWalkableClimb = static_cast<int>(std::floor(getMaxClimb(settings) / settings.mCellHeight));
|
|
result.mWalkableRadius = static_cast<int>(std::ceil(getRadius(settings, agentBounds) / settings.mCellSize));
|
|
result.mMaxEdgeLen
|
|
= static_cast<int>(std::round(static_cast<float>(settings.mMaxEdgeLen) / settings.mCellSize));
|
|
result.mSampleDist
|
|
= settings.mDetailSampleDist < 0.9f ? 0 : settings.mCellSize * settings.mDetailSampleDist;
|
|
result.mSampleMaxError = settings.mCellHeight * settings.mDetailSampleMaxError;
|
|
|
|
return result;
|
|
}
|
|
|
|
void initHeightfield(rcContext& context, const TilePosition& tilePosition, float minZ, float maxZ,
|
|
const RecastSettings& settings, rcHeightfield& solid)
|
|
{
|
|
const int size = settings.mTileSize + settings.mBorderSize * 2;
|
|
const int width = size;
|
|
const int height = size;
|
|
const float halfBoundsSize = size * settings.mCellSize * 0.5f;
|
|
const osg::Vec2f shift
|
|
= osg::Vec2f(tilePosition.x() + 0.5f, tilePosition.y() + 0.5f) * getTileSize(settings);
|
|
const osg::Vec3f bmin(shift.x() - halfBoundsSize, minZ, shift.y() - halfBoundsSize);
|
|
const osg::Vec3f bmax(shift.x() + halfBoundsSize, maxZ, shift.y() + halfBoundsSize);
|
|
|
|
const auto result = rcCreateHeightfield(
|
|
&context, solid, width, height, bmin.ptr(), bmax.ptr(), settings.mCellSize, settings.mCellHeight);
|
|
|
|
if (!result)
|
|
throw NavigatorException("Failed to create heightfield for navmesh");
|
|
}
|
|
|
|
bool rasterizeTriangles(rcContext& context, const Mesh& mesh, const RecastSettings& settings,
|
|
const RecastParams& params, rcHeightfield& solid)
|
|
{
|
|
std::vector<unsigned char> areas(mesh.getAreaTypes().begin(), mesh.getAreaTypes().end());
|
|
std::vector<float> vertices = mesh.getVertices();
|
|
|
|
for (std::size_t i = 0; i < vertices.size(); i += 3)
|
|
{
|
|
for (std::size_t j = 0; j < 3; ++j)
|
|
vertices[i + j] = toNavMeshCoordinates(settings, vertices[i + j]);
|
|
std::swap(vertices[i + 1], vertices[i + 2]);
|
|
}
|
|
|
|
rcClearUnwalkableTriangles(&context, settings.mMaxSlope, vertices.data(),
|
|
static_cast<int>(mesh.getVerticesCount()), mesh.getIndices().data(), static_cast<int>(areas.size()),
|
|
areas.data());
|
|
|
|
return rcRasterizeTriangles(&context, vertices.data(), static_cast<int>(mesh.getVerticesCount()),
|
|
mesh.getIndices().data(), areas.data(), static_cast<int>(areas.size()), solid, params.mWalkableClimb);
|
|
}
|
|
|
|
bool rasterizeTriangles(rcContext& context, const Rectangle& rectangle, AreaType areaType,
|
|
const RecastParams& params, rcHeightfield& solid)
|
|
{
|
|
const std::array vertices{
|
|
rectangle.mBounds.mMin.x(),
|
|
rectangle.mHeight,
|
|
rectangle.mBounds.mMin.y(),
|
|
rectangle.mBounds.mMin.x(),
|
|
rectangle.mHeight,
|
|
rectangle.mBounds.mMax.y(),
|
|
rectangle.mBounds.mMax.x(),
|
|
rectangle.mHeight,
|
|
rectangle.mBounds.mMax.y(),
|
|
rectangle.mBounds.mMax.x(),
|
|
rectangle.mHeight,
|
|
rectangle.mBounds.mMin.y(),
|
|
};
|
|
|
|
const std::array indices{
|
|
0,
|
|
1,
|
|
2,
|
|
0,
|
|
2,
|
|
3,
|
|
};
|
|
|
|
const std::array<unsigned char, 2> areas{ areaType, areaType };
|
|
|
|
return rcRasterizeTriangles(&context, vertices.data(), static_cast<int>(vertices.size() / 3),
|
|
indices.data(), areas.data(), static_cast<int>(areas.size()), solid, params.mWalkableClimb);
|
|
}
|
|
|
|
bool rasterizeTriangles(rcContext& context, float agentHalfExtentsZ, const std::vector<CellWater>& water,
|
|
const RecastSettings& settings, const RecastParams& params, const TileBounds& realTileBounds,
|
|
rcHeightfield& solid)
|
|
{
|
|
for (const CellWater& cellWater : water)
|
|
{
|
|
const TileBounds cellTileBounds
|
|
= maxCellTileBounds(cellWater.mCellPosition, cellWater.mWater.mCellSize);
|
|
if (auto intersection = getIntersection(realTileBounds, cellTileBounds))
|
|
{
|
|
const Rectangle rectangle{ toNavMeshCoordinates(settings, *intersection),
|
|
toNavMeshCoordinates(
|
|
settings, getSwimLevel(settings, cellWater.mWater.mLevel, agentHalfExtentsZ)) };
|
|
if (!rasterizeTriangles(context, rectangle, AreaType_water, params, solid))
|
|
return false;
|
|
}
|
|
}
|
|
return true;
|
|
}
|
|
|
|
bool rasterizeTriangles(rcContext& context, const TileBounds& realTileBounds,
|
|
const std::vector<FlatHeightfield>& heightfields, const RecastSettings& settings,
|
|
const RecastParams& params, rcHeightfield& solid)
|
|
{
|
|
for (const FlatHeightfield& heightfield : heightfields)
|
|
{
|
|
const TileBounds cellTileBounds = maxCellTileBounds(heightfield.mCellPosition, heightfield.mCellSize);
|
|
if (auto intersection = getIntersection(realTileBounds, cellTileBounds))
|
|
{
|
|
const Rectangle rectangle{ toNavMeshCoordinates(settings, *intersection),
|
|
toNavMeshCoordinates(settings, heightfield.mHeight) };
|
|
if (!rasterizeTriangles(context, rectangle, AreaType_ground, params, solid))
|
|
return false;
|
|
}
|
|
}
|
|
return true;
|
|
}
|
|
|
|
bool rasterizeTriangles(rcContext& context, const std::vector<Heightfield>& heightfields,
|
|
const RecastSettings& settings, const RecastParams& params, rcHeightfield& solid)
|
|
{
|
|
for (const Heightfield& heightfield : heightfields)
|
|
{
|
|
const Mesh mesh = makeMesh(heightfield);
|
|
if (!rasterizeTriangles(context, mesh, settings, params, solid))
|
|
return false;
|
|
}
|
|
return true;
|
|
}
|
|
|
|
bool rasterizeTriangles(rcContext& context, const TilePosition& tilePosition, float agentHalfExtentsZ,
|
|
const RecastMesh& recastMesh, const RecastSettings& settings, const RecastParams& params,
|
|
rcHeightfield& solid)
|
|
{
|
|
const TileBounds realTileBounds = makeRealTileBoundsWithBorder(settings, tilePosition);
|
|
return rasterizeTriangles(context, recastMesh.getMesh(), settings, params, solid)
|
|
&& rasterizeTriangles(
|
|
context, agentHalfExtentsZ, recastMesh.getWater(), settings, params, realTileBounds, solid)
|
|
&& rasterizeTriangles(context, recastMesh.getHeightfields(), settings, params, solid)
|
|
&& rasterizeTriangles(
|
|
context, realTileBounds, recastMesh.getFlatHeightfields(), settings, params, solid);
|
|
}
|
|
|
|
void buildCompactHeightfield(rcContext& context, const int walkableHeight, const int walkableClimb,
|
|
rcHeightfield& solid, rcCompactHeightfield& compact)
|
|
{
|
|
const auto result = rcBuildCompactHeightfield(&context, walkableHeight, walkableClimb, solid, compact);
|
|
|
|
if (!result)
|
|
throw NavigatorException("Failed to build compact heightfield for navmesh");
|
|
}
|
|
|
|
void erodeWalkableArea(rcContext& context, int walkableRadius, rcCompactHeightfield& compact)
|
|
{
|
|
const auto result = rcErodeWalkableArea(&context, walkableRadius, compact);
|
|
|
|
if (!result)
|
|
throw NavigatorException("Failed to erode walkable area for navmesh");
|
|
}
|
|
|
|
void buildDistanceField(rcContext& context, rcCompactHeightfield& compact)
|
|
{
|
|
const auto result = rcBuildDistanceField(&context, compact);
|
|
|
|
if (!result)
|
|
throw NavigatorException("Failed to build distance field for navmesh");
|
|
}
|
|
|
|
void buildRegions(rcContext& context, rcCompactHeightfield& compact, const int borderSize,
|
|
const int minRegionArea, const int mergeRegionArea)
|
|
{
|
|
const auto result = rcBuildRegions(&context, compact, borderSize, minRegionArea, mergeRegionArea);
|
|
|
|
if (!result)
|
|
throw NavigatorException("Failed to build distance field for navmesh");
|
|
}
|
|
|
|
void buildContours(rcContext& context, rcCompactHeightfield& compact, const float maxError,
|
|
const int maxEdgeLen, rcContourSet& contourSet, const int buildFlags = RC_CONTOUR_TESS_WALL_EDGES)
|
|
{
|
|
const auto result = rcBuildContours(&context, compact, maxError, maxEdgeLen, contourSet, buildFlags);
|
|
|
|
if (!result)
|
|
throw NavigatorException("Failed to build contours for navmesh");
|
|
}
|
|
|
|
void buildPolyMesh(
|
|
rcContext& context, rcContourSet& contourSet, const int maxVertsPerPoly, rcPolyMesh& polyMesh)
|
|
{
|
|
const auto result = rcBuildPolyMesh(&context, contourSet, maxVertsPerPoly, polyMesh);
|
|
|
|
if (!result)
|
|
throw NavigatorException("Failed to build poly mesh for navmesh");
|
|
}
|
|
|
|
void buildPolyMeshDetail(rcContext& context, const rcPolyMesh& polyMesh, const rcCompactHeightfield& compact,
|
|
const float sampleDist, const float sampleMaxError, rcPolyMeshDetail& polyMeshDetail)
|
|
{
|
|
const auto result
|
|
= rcBuildPolyMeshDetail(&context, polyMesh, compact, sampleDist, sampleMaxError, polyMeshDetail);
|
|
|
|
if (!result)
|
|
throw NavigatorException("Failed to build detail poly mesh for navmesh");
|
|
}
|
|
|
|
void setPolyMeshFlags(rcPolyMesh& polyMesh)
|
|
{
|
|
for (int i = 0; i < polyMesh.npolys; ++i)
|
|
polyMesh.flags[i] = getFlag(static_cast<AreaType>(polyMesh.areas[i]));
|
|
}
|
|
|
|
bool fillPolyMesh(rcContext& context, const RecastSettings& settings, const RecastParams& params,
|
|
rcHeightfield& solid, rcPolyMesh& polyMesh, rcPolyMeshDetail& polyMeshDetail)
|
|
{
|
|
rcCompactHeightfield compact;
|
|
buildCompactHeightfield(context, params.mWalkableHeight, params.mWalkableClimb, solid, compact);
|
|
|
|
erodeWalkableArea(context, params.mWalkableRadius, compact);
|
|
buildDistanceField(context, compact);
|
|
buildRegions(context, compact, settings.mBorderSize, settings.mRegionMinArea, settings.mRegionMergeArea);
|
|
|
|
rcContourSet contourSet;
|
|
buildContours(context, compact, settings.mMaxSimplificationError, params.mMaxEdgeLen, contourSet);
|
|
|
|
if (contourSet.nconts == 0)
|
|
return false;
|
|
|
|
buildPolyMesh(context, contourSet, settings.mMaxVertsPerPoly, polyMesh);
|
|
|
|
buildPolyMeshDetail(context, polyMesh, compact, params.mSampleDist, params.mSampleMaxError, polyMeshDetail);
|
|
|
|
setPolyMeshFlags(polyMesh);
|
|
|
|
return true;
|
|
}
|
|
|
|
template <class T>
|
|
unsigned long getMinValuableBitsNumber(const T value)
|
|
{
|
|
unsigned long power = 0;
|
|
while (power < sizeof(T) * 8 && (static_cast<T>(1) << power) < value)
|
|
++power;
|
|
return power;
|
|
}
|
|
|
|
std::pair<float, float> getBoundsByZ(
|
|
const RecastMesh& recastMesh, float agentHalfExtentsZ, const RecastSettings& settings)
|
|
{
|
|
float minZ = 0;
|
|
float maxZ = 0;
|
|
|
|
const std::vector<float>& vertices = recastMesh.getMesh().getVertices();
|
|
for (std::size_t i = 0, n = vertices.size(); i < n; i += 3)
|
|
{
|
|
minZ = std::min(minZ, vertices[i + 2]);
|
|
maxZ = std::max(maxZ, vertices[i + 2]);
|
|
}
|
|
|
|
for (const CellWater& water : recastMesh.getWater())
|
|
{
|
|
const float swimLevel = getSwimLevel(settings, water.mWater.mLevel, agentHalfExtentsZ);
|
|
minZ = std::min(minZ, swimLevel);
|
|
maxZ = std::max(maxZ, swimLevel);
|
|
}
|
|
|
|
for (const Heightfield& heightfield : recastMesh.getHeightfields())
|
|
{
|
|
if (heightfield.mHeights.empty())
|
|
continue;
|
|
const auto [minHeight, maxHeight]
|
|
= std::minmax_element(heightfield.mHeights.begin(), heightfield.mHeights.end());
|
|
minZ = std::min(minZ, *minHeight);
|
|
maxZ = std::max(maxZ, *maxHeight);
|
|
}
|
|
|
|
for (const FlatHeightfield& heightfield : recastMesh.getFlatHeightfields())
|
|
{
|
|
minZ = std::min(minZ, heightfield.mHeight);
|
|
maxZ = std::max(maxZ, heightfield.mHeight);
|
|
}
|
|
|
|
return { minZ, maxZ };
|
|
}
|
|
}
|
|
} // namespace DetourNavigator
|
|
|
|
namespace DetourNavigator
|
|
{
|
|
std::unique_ptr<PreparedNavMeshData> prepareNavMeshTileData(const RecastMesh& recastMesh,
|
|
const TilePosition& tilePosition, const AgentBounds& agentBounds, const RecastSettings& settings)
|
|
{
|
|
rcContext context;
|
|
|
|
const auto [minZ, maxZ] = getBoundsByZ(recastMesh, agentBounds.mHalfExtents.z(), settings);
|
|
|
|
rcHeightfield solid;
|
|
initHeightfield(context, tilePosition, toNavMeshCoordinates(settings, minZ),
|
|
toNavMeshCoordinates(settings, maxZ), settings, solid);
|
|
|
|
const RecastParams params = makeRecastParams(settings, agentBounds);
|
|
|
|
if (!rasterizeTriangles(
|
|
context, tilePosition, agentBounds.mHalfExtents.z(), recastMesh, settings, params, solid))
|
|
return nullptr;
|
|
|
|
rcFilterLowHangingWalkableObstacles(&context, params.mWalkableClimb, solid);
|
|
rcFilterLedgeSpans(&context, params.mWalkableHeight, params.mWalkableClimb, solid);
|
|
rcFilterWalkableLowHeightSpans(&context, params.mWalkableHeight, solid);
|
|
|
|
std::unique_ptr<PreparedNavMeshData> result = std::make_unique<PreparedNavMeshData>();
|
|
|
|
if (!fillPolyMesh(context, settings, params, solid, result->mPolyMesh, result->mPolyMeshDetail))
|
|
return nullptr;
|
|
|
|
result->mCellSize = settings.mCellSize;
|
|
result->mCellHeight = settings.mCellHeight;
|
|
|
|
return result;
|
|
}
|
|
|
|
NavMeshData makeNavMeshTileData(const PreparedNavMeshData& data,
|
|
const std::vector<OffMeshConnection>& offMeshConnections, const AgentBounds& agentBounds,
|
|
const TilePosition& tile, const RecastSettings& settings)
|
|
{
|
|
const auto offMeshConVerts = getOffMeshVerts(offMeshConnections);
|
|
const std::vector<float> offMeshConRad(offMeshConnections.size(), getRadius(settings, agentBounds));
|
|
const std::vector<unsigned char> offMeshConDir(offMeshConnections.size(), 0);
|
|
const std::vector<unsigned char> offMeshConAreas = getOffMeshConAreas(offMeshConnections);
|
|
const std::vector<unsigned short> offMeshConFlags = getOffMeshFlags(offMeshConnections);
|
|
|
|
dtNavMeshCreateParams params;
|
|
params.verts = data.mPolyMesh.verts;
|
|
params.vertCount = data.mPolyMesh.nverts;
|
|
params.polys = data.mPolyMesh.polys;
|
|
params.polyAreas = data.mPolyMesh.areas;
|
|
params.polyFlags = data.mPolyMesh.flags;
|
|
params.polyCount = data.mPolyMesh.npolys;
|
|
params.nvp = data.mPolyMesh.nvp;
|
|
params.detailMeshes = data.mPolyMeshDetail.meshes;
|
|
params.detailVerts = data.mPolyMeshDetail.verts;
|
|
params.detailVertsCount = data.mPolyMeshDetail.nverts;
|
|
params.detailTris = data.mPolyMeshDetail.tris;
|
|
params.detailTriCount = data.mPolyMeshDetail.ntris;
|
|
params.offMeshConVerts = offMeshConVerts.data();
|
|
params.offMeshConRad = offMeshConRad.data();
|
|
params.offMeshConDir = offMeshConDir.data();
|
|
params.offMeshConAreas = offMeshConAreas.data();
|
|
params.offMeshConFlags = offMeshConFlags.data();
|
|
params.offMeshConUserID = nullptr;
|
|
params.offMeshConCount = static_cast<int>(offMeshConnections.size());
|
|
params.walkableHeight = getHeight(settings, agentBounds);
|
|
params.walkableRadius = getRadius(settings, agentBounds);
|
|
params.walkableClimb = getMaxClimb(settings);
|
|
rcVcopy(params.bmin, data.mPolyMesh.bmin);
|
|
rcVcopy(params.bmax, data.mPolyMesh.bmax);
|
|
params.cs = data.mCellSize;
|
|
params.ch = data.mCellHeight;
|
|
params.buildBvTree = true;
|
|
params.userId = data.mUserId;
|
|
params.tileX = tile.x();
|
|
params.tileY = tile.y();
|
|
params.tileLayer = 0;
|
|
|
|
unsigned char* navMeshData;
|
|
int navMeshDataSize;
|
|
const auto navMeshDataCreated = dtCreateNavMeshData(¶ms, &navMeshData, &navMeshDataSize);
|
|
|
|
if (!navMeshDataCreated)
|
|
throw NavigatorException("Failed to create navmesh tile data");
|
|
|
|
return NavMeshData(navMeshData, navMeshDataSize);
|
|
}
|
|
|
|
NavMeshPtr makeEmptyNavMesh(const Settings& settings)
|
|
{
|
|
// Max tiles and max polys affect how the tile IDs are caculated.
|
|
// There are 22 bits available for identifying a tile and a polygon.
|
|
const int polysAndTilesBits = 22;
|
|
const auto polysBits = getMinValuableBitsNumber(settings.mDetour.mMaxPolys);
|
|
|
|
if (polysBits >= polysAndTilesBits)
|
|
throw InvalidArgument("Too many polygons per tile");
|
|
|
|
const auto tilesBits = polysAndTilesBits - polysBits;
|
|
|
|
dtNavMeshParams params;
|
|
std::fill_n(params.orig, 3, 0.0f);
|
|
params.tileWidth = settings.mRecast.mTileSize * settings.mRecast.mCellSize;
|
|
params.tileHeight = settings.mRecast.mTileSize * settings.mRecast.mCellSize;
|
|
params.maxTiles = 1 << tilesBits;
|
|
params.maxPolys = 1 << polysBits;
|
|
|
|
NavMeshPtr navMesh(dtAllocNavMesh(), &dtFreeNavMesh);
|
|
|
|
if (navMesh == nullptr)
|
|
throw NavigatorException("Failed to allocate navmesh");
|
|
|
|
const auto status = navMesh->init(¶ms);
|
|
|
|
if (!dtStatusSucceed(status))
|
|
throw NavigatorException("Failed to init navmesh");
|
|
|
|
return navMesh;
|
|
}
|
|
}
|