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136 lines
3.6 KiB
C++
136 lines
3.6 KiB
C++
#include "loadfact.hpp"
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#include <stdexcept>
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#include "esmreader.hpp"
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#include "esmwriter.hpp"
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namespace ESM
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{
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int& Faction::FADTstruct::getSkill(int index, bool ignored)
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{
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if (index < 0 || index >= 7)
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throw std::logic_error("skill index out of range");
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return mSkills[index];
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}
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int Faction::FADTstruct::getSkill(int index, bool ignored) const
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{
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if (index < 0 || index >= 7)
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throw std::logic_error("skill index out of range");
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return mSkills[index];
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}
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void Faction::load(ESMReader& esm, bool& isDeleted)
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{
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isDeleted = false;
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mRecordFlags = esm.getRecordFlags();
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mReactions.clear();
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for (int i = 0; i < 10; ++i)
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mRanks[i].clear();
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int rankCounter = 0;
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bool hasName = false;
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bool hasData = false;
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while (esm.hasMoreSubs())
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{
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esm.getSubName();
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switch (esm.retSubName().toInt())
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{
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case SREC_NAME:
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mId = esm.getHString();
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hasName = true;
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break;
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case fourCC("FNAM"):
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mName = esm.getHString();
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break;
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case fourCC("RNAM"):
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if (rankCounter >= 10)
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esm.fail("Rank out of range");
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mRanks[rankCounter++] = esm.getHString();
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break;
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case fourCC("FADT"):
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esm.getHTSized<240>(mData);
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if (mData.mIsHidden > 1)
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esm.fail("Unknown flag!");
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hasData = true;
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break;
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case fourCC("ANAM"):
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{
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std::string faction = esm.getHString();
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int reaction;
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esm.getHNT(reaction, "INTV");
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mReactions[faction] = reaction;
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break;
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}
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case SREC_DELE:
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esm.skipHSub();
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isDeleted = true;
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break;
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default:
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esm.fail("Unknown subrecord");
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break;
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}
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}
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if (!hasName)
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esm.fail("Missing NAME subrecord");
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if (!hasData && !isDeleted)
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esm.fail("Missing FADT subrecord");
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}
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void Faction::save(ESMWriter& esm, bool isDeleted) const
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{
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esm.writeHNCString("NAME", mId);
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if (isDeleted)
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{
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esm.writeHNString("DELE", "", 3);
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return;
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}
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esm.writeHNOCString("FNAM", mName);
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for (int i = 0; i < 10; i++)
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{
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if (mRanks[i].empty())
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break;
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esm.writeHNString("RNAM", mRanks[i], 32);
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}
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esm.writeHNT("FADT", mData, 240);
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for (std::map<std::string, int>::const_iterator it = mReactions.begin(); it != mReactions.end(); ++it)
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{
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esm.writeHNString("ANAM", it->first);
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esm.writeHNT("INTV", it->second);
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}
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}
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void Faction::blank()
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{
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mRecordFlags = 0;
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mName.clear();
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mData.mAttribute[0] = mData.mAttribute[1] = 0;
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mData.mIsHidden = 0;
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for (int i = 0; i < 10; ++i)
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{
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mData.mRankData[i].mAttribute1 = mData.mRankData[i].mAttribute2 = 0;
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mData.mRankData[i].mPrimarySkill = mData.mRankData[i].mFavouredSkill = 0;
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mData.mRankData[i].mFactReaction = 0;
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mRanks[i].clear();
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}
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for (int i = 0; i < 7; ++i)
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mData.mSkills[i] = 0;
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mReactions.clear();
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}
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}
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