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621 lines
21 KiB
C++
621 lines
21 KiB
C++
#include "loadmgef.hpp"
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#include <sstream>
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#include "components/esm/defs.hpp"
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#include "esmreader.hpp"
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#include "esmwriter.hpp"
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#include <components/misc/strings/algorithm.hpp>
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namespace ESM
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{
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namespace
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{
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static const char* sIds[MagicEffect::Length] = {
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"WaterBreathing",
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"SwiftSwim",
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"WaterWalking",
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"Shield",
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"FireShield",
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"LightningShield",
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"FrostShield",
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"Burden",
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"Feather",
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"Jump",
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"Levitate",
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"SlowFall",
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"Lock",
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"Open",
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"FireDamage",
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"ShockDamage",
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"FrostDamage",
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"DrainAttribute",
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"DrainHealth",
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"DrainMagicka",
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"DrainFatigue",
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"DrainSkill",
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"DamageAttribute",
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"DamageHealth",
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"DamageMagicka",
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"DamageFatigue",
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"DamageSkill",
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"Poison",
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"WeaknessToFire",
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"WeaknessToFrost",
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"WeaknessToShock",
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"WeaknessToMagicka",
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"WeaknessToCommonDisease",
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"WeaknessToBlightDisease",
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"WeaknessToCorprusDisease",
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"WeaknessToPoison",
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"WeaknessToNormalWeapons",
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"DisintegrateWeapon",
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"DisintegrateArmor",
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"Invisibility",
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"Chameleon",
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"Light",
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"Sanctuary",
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"NightEye",
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"Charm",
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"Paralyze",
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"Silence",
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"Blind",
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"Sound",
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"CalmHumanoid",
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"CalmCreature",
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"FrenzyHumanoid",
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"FrenzyCreature",
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"DemoralizeHumanoid",
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"DemoralizeCreature",
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"RallyHumanoid",
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"RallyCreature",
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"Dispel",
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"Soultrap",
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"Telekinesis",
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"Mark",
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"Recall",
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"DivineIntervention",
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"AlmsiviIntervention",
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"DetectAnimal",
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"DetectEnchantment",
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"DetectKey",
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"SpellAbsorption",
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"Reflect",
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"CureCommonDisease",
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"CureBlightDisease",
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"CureCorprusDisease",
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"CurePoison",
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"CureParalyzation",
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"RestoreAttribute",
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"RestoreHealth",
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"RestoreMagicka",
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"RestoreFatigue",
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"RestoreSkill",
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"FortifyAttribute",
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"FortifyHealth",
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"FortifyMagicka",
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"FortifyFatigue",
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"FortifySkill",
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"FortifyMaximumMagicka",
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"AbsorbAttribute",
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"AbsorbHealth",
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"AbsorbMagicka",
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"AbsorbFatigue",
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"AbsorbSkill",
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"ResistFire",
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"ResistFrost",
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"ResistShock",
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"ResistMagicka",
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"ResistCommonDisease",
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"ResistBlightDisease",
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"ResistCorprusDisease",
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"ResistPoison",
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"ResistNormalWeapons",
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"ResistParalysis",
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"RemoveCurse",
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"TurnUndead",
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"SummonScamp",
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"SummonClannfear",
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"SummonDaedroth",
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"SummonDremora",
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"SummonAncestralGhost",
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"SummonSkeletalMinion",
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"SummonBonewalker",
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"SummonGreaterBonewalker",
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"SummonBonelord",
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"SummonWingedTwilight",
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"SummonHunger",
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"SummonGoldenSaint",
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"SummonFlameAtronach",
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"SummonFrostAtronach",
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"SummonStormAtronach",
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"FortifyAttack",
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"CommandCreature",
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"CommandHumanoid",
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"BoundDagger",
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"BoundLongsword",
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"BoundMace",
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"BoundBattleAxe",
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"BoundSpear",
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"BoundLongbow",
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"ExtraSpell",
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"BoundCuirass",
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"BoundHelm",
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"BoundBoots",
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"BoundShield",
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"BoundGloves",
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"Corprus",
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"Vampirism",
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"SummonCenturionSphere",
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"SunDamage",
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"StuntedMagicka",
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// Tribunal only
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"SummonFabricant",
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// Bloodmoon only
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"SummonWolf",
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"SummonBear",
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"SummonBonewolf",
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"SummonCreature04",
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"SummonCreature05",
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};
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const int NumberOfHardcodedFlags = 143;
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const int HardcodedFlags[NumberOfHardcodedFlags] = { 0x11c8, 0x11c0, 0x11c8, 0x11e0, 0x11e0, 0x11e0, 0x11e0,
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0x11d0, 0x11c0, 0x11c0, 0x11e0, 0x11c0, 0x11184, 0x11184, 0x1f0, 0x1f0, 0x1f0, 0x11d2, 0x11f0, 0x11d0,
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0x11d0, 0x11d1, 0x1d2, 0x1f0, 0x1d0, 0x1d0, 0x1d1, 0x1f0, 0x11d0, 0x11d0, 0x11d0, 0x11d0, 0x11d0, 0x11d0,
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0x11d0, 0x11d0, 0x11d0, 0x1d0, 0x1d0, 0x11c8, 0x31c0, 0x11c0, 0x11c0, 0x11c0, 0x1180, 0x11d8, 0x11d8,
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0x11d0, 0x11d0, 0x11180, 0x11180, 0x11180, 0x11180, 0x11180, 0x11180, 0x11180, 0x11180, 0x11c4, 0x111b8,
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0x1040, 0x104c, 0x104c, 0x104c, 0x104c, 0x1040, 0x1040, 0x1040, 0x11c0, 0x11c0, 0x1cc, 0x1cc, 0x1cc, 0x1cc,
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0x1cc, 0x1c2, 0x1c0, 0x1c0, 0x1c0, 0x1c1, 0x11c2, 0x11c0, 0x11c0, 0x11c0, 0x11c1, 0x11c0, 0x21192, 0x20190,
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0x20190, 0x20190, 0x21191, 0x11c0, 0x11c0, 0x11c0, 0x11c0, 0x11c0, 0x11c0, 0x11c0, 0x11c0, 0x11c0, 0x11c0,
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0x1c0, 0x11190, 0x9048, 0x9048, 0x9048, 0x9048, 0x9048, 0x9048, 0x9048, 0x9048, 0x9048, 0x9048, 0x9048,
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0x9048, 0x9048, 0x9048, 0x9048, 0x11c0, 0x1180, 0x1180, 0x5048, 0x5048, 0x5048, 0x5048, 0x5048, 0x5048,
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0x1188, 0x5048, 0x5048, 0x5048, 0x5048, 0x5048, 0x1048, 0x104c, 0x1048, 0x40, 0x11c8, 0x1048, 0x1048,
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0x1048, 0x1048, 0x1048, 0x1048 };
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}
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}
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namespace ESM
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{
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void MagicEffect::load(ESMReader& esm, bool& isDeleted)
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{
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isDeleted = false; // MagicEffect record can't be deleted now (may be changed in the future)
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mRecordFlags = esm.getRecordFlags();
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esm.getHNT(mIndex, "INDX");
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mId = indexToId(mIndex);
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esm.getHNTSized<36>(mData, "MEDT");
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if (esm.getFormat() == 0)
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{
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// don't allow mods to change fixed flags in the legacy format
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mData.mFlags &= (AllowSpellmaking | AllowEnchanting | NegativeLight);
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if (mIndex >= 0 && mIndex < NumberOfHardcodedFlags)
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mData.mFlags |= HardcodedFlags[mIndex];
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}
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// vanilla MW accepts the _SND subrecords before or after DESC... I hope
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// this isn't true for other records, or we have to do a mass-refactor
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while (esm.hasMoreSubs())
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{
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esm.getSubName();
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switch (esm.retSubName().toInt())
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{
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case fourCC("ITEX"):
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mIcon = esm.getHString();
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break;
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case fourCC("PTEX"):
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mParticle = esm.getHString();
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break;
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case fourCC("BSND"):
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mBoltSound = esm.getHString();
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break;
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case fourCC("CSND"):
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mCastSound = esm.getHString();
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break;
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case fourCC("HSND"):
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mHitSound = esm.getHString();
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break;
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case fourCC("ASND"):
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mAreaSound = esm.getHString();
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break;
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case fourCC("CVFX"):
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mCasting = esm.getHString();
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break;
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case fourCC("BVFX"):
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mBolt = esm.getHString();
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break;
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case fourCC("HVFX"):
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mHit = esm.getHString();
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break;
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case fourCC("AVFX"):
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mArea = esm.getHString();
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break;
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case fourCC("DESC"):
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mDescription = esm.getHString();
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break;
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default:
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esm.fail("Unknown subrecord");
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}
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}
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}
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void MagicEffect::save(ESMWriter& esm, bool /*isDeleted*/) const
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{
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esm.writeHNT("INDX", mIndex);
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esm.writeHNT("MEDT", mData, 36);
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esm.writeHNOCString("ITEX", mIcon);
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esm.writeHNOCString("PTEX", mParticle);
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esm.writeHNOCString("BSND", mBoltSound);
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esm.writeHNOCString("CSND", mCastSound);
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esm.writeHNOCString("HSND", mHitSound);
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esm.writeHNOCString("ASND", mAreaSound);
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esm.writeHNOCString("CVFX", mCasting);
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esm.writeHNOCString("BVFX", mBolt);
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esm.writeHNOCString("HVFX", mHit);
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esm.writeHNOCString("AVFX", mArea);
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esm.writeHNOString("DESC", mDescription);
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}
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short MagicEffect::getResistanceEffect(short effect)
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{
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// Source https://wiki.openmw.org/index.php?title=Research:Magic#Effect_attribute
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// <Effect, Effect providing resistance against first effect>
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static std::map<short, short> effects;
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if (effects.empty())
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{
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effects[DisintegrateArmor] = Sanctuary;
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effects[DisintegrateWeapon] = Sanctuary;
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for (int i = DrainAttribute; i <= DamageSkill; ++i)
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effects[i] = ResistMagicka;
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for (int i = AbsorbAttribute; i <= AbsorbSkill; ++i)
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effects[i] = ResistMagicka;
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for (int i = WeaknessToFire; i <= WeaknessToNormalWeapons; ++i)
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effects[i] = ResistMagicka;
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effects[Burden] = ResistMagicka;
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effects[Charm] = ResistMagicka;
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effects[Silence] = ResistMagicka;
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effects[Blind] = ResistMagicka;
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effects[Sound] = ResistMagicka;
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for (int i = 0; i < 2; ++i)
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{
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effects[CalmHumanoid + i] = ResistMagicka;
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effects[FrenzyHumanoid + i] = ResistMagicka;
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effects[DemoralizeHumanoid + i] = ResistMagicka;
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effects[RallyHumanoid + i] = ResistMagicka;
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}
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effects[TurnUndead] = ResistMagicka;
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effects[FireDamage] = ResistFire;
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effects[FrostDamage] = ResistFrost;
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effects[ShockDamage] = ResistShock;
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effects[Vampirism] = ResistCommonDisease;
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effects[Corprus] = ResistCorprusDisease;
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effects[Poison] = ResistPoison;
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effects[Paralyze] = ResistParalysis;
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}
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if (effects.find(effect) != effects.end())
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return effects[effect];
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else
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return -1;
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}
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short MagicEffect::getWeaknessEffect(short effect)
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{
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static std::map<short, short> effects;
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if (effects.empty())
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{
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for (int i = DrainAttribute; i <= DamageSkill; ++i)
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effects[i] = WeaknessToMagicka;
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for (int i = AbsorbAttribute; i <= AbsorbSkill; ++i)
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effects[i] = WeaknessToMagicka;
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for (int i = WeaknessToFire; i <= WeaknessToNormalWeapons; ++i)
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effects[i] = WeaknessToMagicka;
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effects[Burden] = WeaknessToMagicka;
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effects[Charm] = WeaknessToMagicka;
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effects[Silence] = WeaknessToMagicka;
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effects[Blind] = WeaknessToMagicka;
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effects[Sound] = WeaknessToMagicka;
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for (int i = 0; i < 2; ++i)
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{
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effects[CalmHumanoid + i] = WeaknessToMagicka;
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effects[FrenzyHumanoid + i] = WeaknessToMagicka;
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effects[DemoralizeHumanoid + i] = WeaknessToMagicka;
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effects[RallyHumanoid + i] = WeaknessToMagicka;
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}
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effects[TurnUndead] = WeaknessToMagicka;
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effects[FireDamage] = WeaknessToFire;
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effects[FrostDamage] = WeaknessToFrost;
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effects[ShockDamage] = WeaknessToShock;
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effects[Vampirism] = WeaknessToCommonDisease;
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effects[Corprus] = WeaknessToCorprusDisease;
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effects[Poison] = WeaknessToPoison;
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effects[Paralyze] = -1;
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}
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if (effects.find(effect) != effects.end())
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return effects[effect];
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else
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return -1;
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}
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static std::map<short, std::string> genNameMap()
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{
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// Map effect ID to GMST name
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// http://www.uesp.net/morrow/hints/mweffects.shtml
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std::map<short, std::string> names;
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names[85] = "sEffectAbsorbAttribute";
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names[88] = "sEffectAbsorbFatigue";
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names[86] = "sEffectAbsorbHealth";
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names[87] = "sEffectAbsorbSpellPoints";
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names[89] = "sEffectAbsorbSkill";
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names[63] = "sEffectAlmsiviIntervention";
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names[47] = "sEffectBlind";
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names[123] = "sEffectBoundBattleAxe";
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names[129] = "sEffectBoundBoots";
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names[127] = "sEffectBoundCuirass";
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names[120] = "sEffectBoundDagger";
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names[131] = "sEffectBoundGloves";
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names[128] = "sEffectBoundHelm";
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names[125] = "sEffectBoundLongbow";
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names[126] = "sEffectExtraSpell";
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names[121] = "sEffectBoundLongsword";
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names[122] = "sEffectBoundMace";
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names[130] = "sEffectBoundShield";
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names[124] = "sEffectBoundSpear";
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names[7] = "sEffectBurden";
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names[50] = "sEffectCalmCreature";
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names[49] = "sEffectCalmHumanoid";
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names[40] = "sEffectChameleon";
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names[44] = "sEffectCharm";
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names[118] = "sEffectCommandCreatures";
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names[119] = "sEffectCommandHumanoids";
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names[132] = "sEffectCorpus"; // NB this typo. (bethesda made it)
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names[70] = "sEffectCureBlightDisease";
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names[69] = "sEffectCureCommonDisease";
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names[71] = "sEffectCureCorprusDisease";
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names[73] = "sEffectCureParalyzation";
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names[72] = "sEffectCurePoison";
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names[22] = "sEffectDamageAttribute";
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names[25] = "sEffectDamageFatigue";
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names[23] = "sEffectDamageHealth";
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names[24] = "sEffectDamageMagicka";
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names[26] = "sEffectDamageSkill";
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names[54] = "sEffectDemoralizeCreature";
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names[53] = "sEffectDemoralizeHumanoid";
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names[64] = "sEffectDetectAnimal";
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names[65] = "sEffectDetectEnchantment";
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names[66] = "sEffectDetectKey";
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names[38] = "sEffectDisintegrateArmor";
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names[37] = "sEffectDisintegrateWeapon";
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names[57] = "sEffectDispel";
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names[62] = "sEffectDivineIntervention";
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names[17] = "sEffectDrainAttribute";
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names[20] = "sEffectDrainFatigue";
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names[18] = "sEffectDrainHealth";
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names[19] = "sEffectDrainSpellpoints";
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names[21] = "sEffectDrainSkill";
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names[8] = "sEffectFeather";
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names[14] = "sEffectFireDamage";
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names[4] = "sEffectFireShield";
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names[117] = "sEffectFortifyAttackBonus";
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names[79] = "sEffectFortifyAttribute";
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names[82] = "sEffectFortifyFatigue";
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names[80] = "sEffectFortifyHealth";
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names[81] = "sEffectFortifySpellpoints";
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names[84] = "sEffectFortifyMagickaMultiplier";
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names[83] = "sEffectFortifySkill";
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names[52] = "sEffectFrenzyCreature";
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names[51] = "sEffectFrenzyHumanoid";
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names[16] = "sEffectFrostDamage";
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names[6] = "sEffectFrostShield";
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names[39] = "sEffectInvisibility";
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names[9] = "sEffectJump";
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names[10] = "sEffectLevitate";
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names[41] = "sEffectLight";
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names[5] = "sEffectLightningShield";
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names[12] = "sEffectLock";
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names[60] = "sEffectMark";
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names[43] = "sEffectNightEye";
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names[13] = "sEffectOpen";
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names[45] = "sEffectParalyze";
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names[27] = "sEffectPoison";
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names[56] = "sEffectRallyCreature";
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names[55] = "sEffectRallyHumanoid";
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names[61] = "sEffectRecall";
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names[68] = "sEffectReflect";
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names[100] = "sEffectRemoveCurse";
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names[95] = "sEffectResistBlightDisease";
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names[94] = "sEffectResistCommonDisease";
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names[96] = "sEffectResistCorprusDisease";
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names[90] = "sEffectResistFire";
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names[91] = "sEffectResistFrost";
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names[93] = "sEffectResistMagicka";
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names[98] = "sEffectResistNormalWeapons";
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names[99] = "sEffectResistParalysis";
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names[97] = "sEffectResistPoison";
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names[92] = "sEffectResistShock";
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names[74] = "sEffectRestoreAttribute";
|
|
names[77] = "sEffectRestoreFatigue";
|
|
names[75] = "sEffectRestoreHealth";
|
|
names[76] = "sEffectRestoreSpellPoints";
|
|
names[78] = "sEffectRestoreSkill";
|
|
names[42] = "sEffectSanctuary";
|
|
names[3] = "sEffectShield";
|
|
names[15] = "sEffectShockDamage";
|
|
names[46] = "sEffectSilence";
|
|
names[11] = "sEffectSlowFall";
|
|
names[58] = "sEffectSoultrap";
|
|
names[48] = "sEffectSound";
|
|
names[67] = "sEffectSpellAbsorption";
|
|
names[136] = "sEffectStuntedMagicka";
|
|
names[106] = "sEffectSummonAncestralGhost";
|
|
names[110] = "sEffectSummonBonelord";
|
|
names[108] = "sEffectSummonLeastBonewalker";
|
|
names[134] = "sEffectSummonCenturionSphere";
|
|
names[103] = "sEffectSummonClannfear";
|
|
names[104] = "sEffectSummonDaedroth";
|
|
names[105] = "sEffectSummonDremora";
|
|
names[114] = "sEffectSummonFlameAtronach";
|
|
names[115] = "sEffectSummonFrostAtronach";
|
|
names[113] = "sEffectSummonGoldenSaint";
|
|
names[109] = "sEffectSummonGreaterBonewalker";
|
|
names[112] = "sEffectSummonHunger";
|
|
names[102] = "sEffectSummonScamp";
|
|
names[107] = "sEffectSummonSkeletalMinion";
|
|
names[116] = "sEffectSummonStormAtronach";
|
|
names[111] = "sEffectSummonWingedTwilight";
|
|
names[135] = "sEffectSunDamage";
|
|
names[1] = "sEffectSwiftSwim";
|
|
names[59] = "sEffectTelekinesis";
|
|
names[101] = "sEffectTurnUndead";
|
|
names[133] = "sEffectVampirism";
|
|
names[0] = "sEffectWaterBreathing";
|
|
names[2] = "sEffectWaterWalking";
|
|
names[33] = "sEffectWeaknesstoBlightDisease";
|
|
names[32] = "sEffectWeaknesstoCommonDisease";
|
|
names[34] = "sEffectWeaknesstoCorprusDisease";
|
|
names[28] = "sEffectWeaknesstoFire";
|
|
names[29] = "sEffectWeaknesstoFrost";
|
|
names[31] = "sEffectWeaknesstoMagicka";
|
|
names[36] = "sEffectWeaknesstoNormalWeapons";
|
|
names[35] = "sEffectWeaknesstoPoison";
|
|
names[30] = "sEffectWeaknesstoShock";
|
|
|
|
// bloodmoon
|
|
names[138] = "sEffectSummonCreature01";
|
|
names[139] = "sEffectSummonCreature02";
|
|
names[140] = "sEffectSummonCreature03";
|
|
names[141] = "sEffectSummonCreature04";
|
|
names[142] = "sEffectSummonCreature05";
|
|
|
|
// tribunal
|
|
names[137] = "sEffectSummonFabricant";
|
|
|
|
return names;
|
|
}
|
|
const std::map<short, std::string> MagicEffect::sNames = genNameMap();
|
|
|
|
const std::string& MagicEffect::effectIdToString(short effectID)
|
|
{
|
|
std::map<short, std::string>::const_iterator name = sNames.find(effectID);
|
|
if (name == sNames.end())
|
|
throw std::runtime_error(std::string("Unimplemented effect ID ") + std::to_string(effectID));
|
|
|
|
return name->second;
|
|
}
|
|
|
|
class FindSecond
|
|
{
|
|
std::string_view mName;
|
|
|
|
public:
|
|
FindSecond(std::string_view name)
|
|
: mName(name)
|
|
{
|
|
}
|
|
|
|
bool operator()(const std::pair<short, std::string>& item) const
|
|
{
|
|
if (Misc::StringUtils::ciEqual(item.second, mName))
|
|
return true;
|
|
return false;
|
|
}
|
|
};
|
|
|
|
short MagicEffect::effectStringToId(std::string_view effect)
|
|
{
|
|
std::map<short, std::string>::const_iterator name;
|
|
|
|
name = std::find_if(sNames.begin(), sNames.end(), FindSecond(effect));
|
|
if (name == sNames.end())
|
|
throw std::runtime_error("Unimplemented effect " + std::string(effect));
|
|
|
|
return name->first;
|
|
}
|
|
|
|
MagicEffect::MagnitudeDisplayType MagicEffect::getMagnitudeDisplayType() const
|
|
{
|
|
if (mData.mFlags & NoMagnitude)
|
|
return MDT_None;
|
|
if (mIndex == 84)
|
|
return MDT_TimesInt;
|
|
if (mIndex == 59 || (mIndex >= 64 && mIndex <= 66))
|
|
return MDT_Feet;
|
|
if (mIndex == 118 || mIndex == 119)
|
|
return MDT_Level;
|
|
if ((mIndex >= 28 && mIndex <= 36) || (mIndex >= 90 && mIndex <= 99) || mIndex == 40 || mIndex == 47
|
|
|| mIndex == 57 || mIndex == 68)
|
|
return MDT_Percentage;
|
|
|
|
return MDT_Points;
|
|
}
|
|
|
|
void MagicEffect::blank()
|
|
{
|
|
mRecordFlags = 0;
|
|
mData.mSchool = 0;
|
|
mData.mBaseCost = 0;
|
|
mData.mFlags = 0;
|
|
mData.mRed = 0;
|
|
mData.mGreen = 0;
|
|
mData.mBlue = 0;
|
|
mData.mSpeed = 0;
|
|
|
|
mIcon.clear();
|
|
mParticle.clear();
|
|
mCasting.clear();
|
|
mHit.clear();
|
|
mArea.clear();
|
|
mBolt.clear();
|
|
mCastSound.clear();
|
|
mBoltSound.clear();
|
|
mHitSound.clear();
|
|
mAreaSound.clear();
|
|
mDescription.clear();
|
|
}
|
|
|
|
std::string MagicEffect::indexToId(int index)
|
|
{
|
|
std::ostringstream stream;
|
|
|
|
if (index != -1)
|
|
{
|
|
stream << "#";
|
|
|
|
if (index < 100)
|
|
{
|
|
stream << "0";
|
|
|
|
if (index < 10)
|
|
stream << "0";
|
|
}
|
|
|
|
stream << index;
|
|
|
|
if (index >= 0 && index < Length)
|
|
stream << sIds[index];
|
|
}
|
|
|
|
return stream.str();
|
|
}
|
|
}
|