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openmw/components/resource/keyframemanager.hpp

62 lines
1.8 KiB
C++

#ifndef OPENMW_COMPONENTS_KEYFRAMEMANAGER_H
#define OPENMW_COMPONENTS_KEYFRAMEMANAGER_H
#include <osg/ref_ptr>
#include <osgAnimation/BasicAnimationManager>
#include <string>
#include <components/sceneutil/keyframe.hpp>
#include "resourcemanager.hpp"
namespace Resource
{
/// @brief extract animations to OpenMW's animation system
class RetrieveAnimationsVisitor : public osg::NodeVisitor
{
public:
RetrieveAnimationsVisitor(SceneUtil::KeyframeHolder& target,
osg::ref_ptr<osgAnimation::BasicAnimationManager> animationManager, const std::string& normalized,
const VFS::Manager* vfs);
virtual void apply(osg::Node& node) override;
private:
std::string changeFileExtension(const std::string& file, const std::string& ext);
std::string parseTextKey(const std::string& line);
double parseTimeSignature(const std::string& line);
SceneUtil::KeyframeHolder& mTarget;
osg::ref_ptr<osgAnimation::BasicAnimationManager> mAnimationManager;
std::string mNormalized;
const VFS::Manager* mVFS;
};
}
namespace Resource
{
class SceneManager;
/// @brief Managing of keyframe resources
/// @note May be used from any thread.
class KeyframeManager : public ResourceManager
{
public:
KeyframeManager(const VFS::Manager* vfs, SceneManager* sceneManager);
~KeyframeManager();
/// Retrieve a read-only keyframe resource by name (case-insensitive).
/// @note Throws an exception if the resource is not found.
osg::ref_ptr<const SceneUtil::KeyframeHolder> get(const std::string& name);
void reportStats(unsigned int frameNumber, osg::Stats* stats) const override;
private:
SceneManager* mSceneManager;
};
}
#endif