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openmw/components/nifogre
scrawl 8910b0d471 use shaders for all NIF materials. this has numerous advantages:
- vertex colours are now working as they should (and they have a huge impact on the look)
 - the lighting is per pixel and looks a lot better
 - by using shaders, we can use more lights at a time (fixed function has max of 8)
2012-03-04 20:59:23 +01:00
..
tests Mantis: #18 - Move components from global namespace into their own namespace. 2011-06-19 19:14:14 +02:00
ogre_nif_loader.cpp use shaders for all NIF materials. this has numerous advantages: 2012-03-04 20:59:23 +01:00
ogre_nif_loader.hpp Merging in master 2012-02-19 15:39:12 -05:00