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			51 lines
		
	
	
	
		
			991 B
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			51 lines
		
	
	
	
		
			991 B
		
	
	
	
		
			C++
		
	
	
	
	
	
| #ifndef OPENMW_ESM_SPEL_H
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| #define OPENMW_ESM_SPEL_H
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| 
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| #include <string>
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| 
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| #include "effectlist.hpp"
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| 
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| namespace ESM
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| {
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| 
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| class ESMReader;
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| class ESMWriter;
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| 
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| struct Spell
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| {
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|     enum SpellType
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|     {
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|         ST_Spell = 0,   // Normal spell, must be cast and costs mana
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|         ST_Ability = 1, // Inert ability, always in effect
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|         ST_Blight = 2,  // Blight disease
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|         ST_Disease = 3, // Common disease
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|         ST_Curse = 4,   // Curse (?)
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|         ST_Power = 5    // Power, can use once a day
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|     };
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| 
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|     enum Flags
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|     {
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|         F_Autocalc = 1,
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|         F_PCStart = 2,
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|         F_Always = 4 // Casting always succeeds
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|     };
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| 
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|     struct SPDTstruct
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|     {
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|         int mType; // SpellType
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|         int mCost; // Mana cost
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|         int mFlags; // Flags
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|     };
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| 
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|     SPDTstruct mData;
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|     std::string mId, mName;
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|     EffectList mEffects;
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| 
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|     void load(ESMReader &esm);
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|     void save(ESMWriter &esm);
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| 
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|     void blank();
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|     ///< Set record to default state (does not touch the ID/index).
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| };
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| }
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| #endif
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