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openmw/components/esm/esmterrain.hpp
2023-08-19 01:30:16 +02:00

44 lines
1.4 KiB
C++

#ifndef COMPONENTS_ESM_ESMTERRAIN
#define COMPONENTS_ESM_ESMTERRAIN
#include <cstdint>
#include <span>
#include <vector>
#include <components/esm3/loadland.hpp>
#include <components/esm4/loadland.hpp>
namespace ESM
{
class LandData
{
public:
~LandData() = default;
LandData() = default;
LandData(const ESM::Land& Land, int loadFLags);
LandData(const ESM4::Land& Land, int loadFLags);
std::span<const float> getHeights() const { return mHeights; }
std::span<const std::int8_t> getNormals() const { return mNormals; }
std::span<const std::uint8_t> getColors() const { return mColors; }
std::span<const std::uint16_t> getTextures() const { return mTextures; }
float getSize() const { return mSize; }
float getMinHeight() const { return mMinHeight; }
float getMaxHeight() const { return mMaxHeight; }
int getLandSize() const { return mLandSize; }
int getLoadFlags() const { return mLoadFlags; }
private:
int mLoadFlags = 0;
float mMinHeight = 0.f;
float mMaxHeight = 0.f;
float mSize = 0.f;
int mLandSize = 0;
std::vector<float> mHeights;
std::vector<std::int8_t> mNormals;
std::vector<std::uint8_t> mColors;
std::vector<std::uint16_t> mTextures;
};
}
#endif // ! COMPNENTS_ESM_ESMTERRAIN