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openmw/docs/source/reference/modding
elsid 8b8e4f78b6
Support cylinder and rotating box collision shape types for actors
Cylinder collision shape should give the best consistency between physics
simulation and pathfinding. Rotating box is already used by some actors, so
add it to have the same collision shape type for all actors.
2022-07-30 14:28:21 +02:00
..
custom-models Cleanup and fix articles connected with the collada asset workflow. 2022-02-19 22:20:26 +01:00
settings Support cylinder and rotating box collision shape types for actors 2022-07-30 14:28:21 +02:00
texture-modding Fix most of reStructuredText warnings 2021-11-04 23:21:58 +01:00
custom-shader-effects.rst Remove this line 2022-07-04 18:08:08 +00:00
differences.rst Worked with formatting the documentation source to conform to standards desired. Also corrected numerous spelling errors and inconsistencies. 2018-10-26 21:52:56 -07:00
extended.rst Update OpenMW Lua docs 2021-10-26 21:52:42 +02:00
font.rst Updated documentation 2022-07-18 10:38:55 +04:00
foreword.rst Worked with formatting the documentation source to conform to standards desired. Also corrected numerous spelling errors and inconsistencies. 2018-10-26 21:52:56 -07:00
index.rst allow soft particles on meshes and add extra data extensions 2022-06-29 18:15:12 -07:00
localisation.rst Added fallback details to l10n docs 2022-04-20 20:10:58 -04:00
mod-install.rst Clarify the requirements of a data folder 2021-03-21 15:37:48 -05:00
openmw-game-template.rst Initial page to document the Template. Mainly deals with how to install it.... 2021-06-19 12:08:57 +00:00
paths.rst Unbreak the formatting broken by !1208 2021-09-29 11:13:54 -05:00
sky-system.rst Documentation on what the sky system in Morrowind / OpenMW is composed of 2021-04-30 23:01:11 +00:00