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			65 lines
		
	
	
	
		
			1.5 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			65 lines
		
	
	
	
		
			1.5 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
#ifndef COMPONENTS_TERRAIN_WORLD_H
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#define COMPONENTS_TERRAIN_WORLD_H
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#include <osg/ref_ptr>
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#include "defs.hpp"
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#include "buffercache.hpp"
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namespace osg
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{
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    class Group;
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}
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namespace osgUtil
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{
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    class IncrementalCompileOperation;
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}
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namespace Resource
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{
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    class ResourceSystem;
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}
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namespace Terrain
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{
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    class Storage;
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    /**
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     * @brief The basic interface for a terrain world. How the terrain chunks are paged and displayed
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     *  is up to the implementation.
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     */
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    class World
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    {
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    public:
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        /// @note takes ownership of \a storage
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        /// @param storage Storage instance to get terrain data from (heights, normals, colors, textures..)
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        /// @param nodeMask mask for the terrain root
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        World(osg::Group* parent, Resource::ResourceSystem* resourceSystem, osgUtil::IncrementalCompileOperation* ico,
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              Storage* storage, int nodeMask);
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        virtual ~World();
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        float getHeightAt (const osg::Vec3f& worldPos);
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        // This is only a hint and may be ignored by the implementation.
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        virtual void loadCell(int x, int y) {}
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        virtual void unloadCell(int x, int y) {}
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        Storage* getStorage() { return mStorage; }
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    protected:
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        Storage* mStorage;
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        BufferCache mCache;
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        osg::ref_ptr<osg::Group> mParent;
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        osg::ref_ptr<osg::Group> mTerrainRoot;
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        Resource::ResourceSystem* mResourceSystem;
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        osg::ref_ptr<osgUtil::IncrementalCompileOperation> mIncrementalCompileOperation;
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    };
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}
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#endif
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