mirror of
https://github.com/OpenMW/openmw.git
synced 2025-01-20 14:23:53 +00:00
88 lines
3.8 KiB
YAML
88 lines
3.8 KiB
YAML
# Debug window
|
|
|
|
DebugWindow: "Debug"
|
|
LogViewer: "Log Viewer"
|
|
LuaProfiler: "Lua Profiler"
|
|
PhysicsProfiler: "Physics Profiler"
|
|
|
|
|
|
# Messages
|
|
|
|
BuildingNavigationMesh: "Building navigation mesh"
|
|
|
|
|
|
# Save game menu
|
|
|
|
SelectCharacter: "Select Character..."
|
|
TimePlayed: "Time played"
|
|
|
|
|
|
# Settings menu
|
|
|
|
ActorsProcessingRange: "Actors Processing Range"
|
|
Anisotropy: "Anisotropy"
|
|
CameraSensitivity: "Camera Sensitivity"
|
|
CameraZoomIn: "Zoom Camera In"
|
|
CameraZoomOut: "Zoom Camera Out"
|
|
ChangeRequiresRestart: "This change requires a restart to take effect."
|
|
Controller: "Controller"
|
|
FieldOfView: "Field of View"
|
|
FrameRateHint: "Hint: press F3 to show\nthe current frame rate."
|
|
InvertXAxis: "Invert X Axis"
|
|
Language: "Language"
|
|
LanguageNote: "Note: these settings do not affect strings from ESM files."
|
|
LightingMethod: "Lighting Method"
|
|
LightingMethodLegacy: "Legacy"
|
|
LightingMethodShaders: "Shaders"
|
|
LightingMethodShadersCompatibility: "Shaders (compatibility)"
|
|
LightingResetToDefaults: "Resets to default values, would you like to continue? Changes to lighting method will require a restart."
|
|
Lights: "Lights"
|
|
LightsBoundingSphereMultiplier: "Bounding Sphere Multiplier"
|
|
LightsBoundingSphereMultiplierTooltip: "Default: 1.65\nMultipler for bounding sphere of lights.\nHigher numbers allows for smooth falloff but require an increase in number of max lights.\n\nDoes not effect the illumination or strength of lights."
|
|
LightsFadeStartMultiplier: "Fade Start Multiplier"
|
|
LightsFadeStartMultiplierTooltip: "Default: 0.85\nFraction of maximum distance at which lights will start to fade.\n\nSet this to a low value for slower transitions or a high value for quicker transitions."
|
|
LightsMaximumDistance: "Maximum Light Distance"
|
|
LightsMaximumDistanceTooltip: "Default: 8192\nMaximum distance at which lights will appear (measured in units).\n\nSet this to 0 to use an unlimited distance."
|
|
LightsMinimumInteriorBrightness: "Minimum Interior Brightness"
|
|
LightsMinimumInteriorBrightnessTooltip: "Default: 0.08\nMinimum ambient interior brightness.\n\nIncrease this if you feel interiors are too dark."
|
|
MaxLights: "Max Lights"
|
|
MaxLightsTooltip: "Default: 8\nMaximum number of lights per object.\n\nA low number near default will cause light popping similar to what you would see with legacy lighting."
|
|
MouseAndKeyboard: "Mouse/Keyboard"
|
|
PostProcessing: "Post Processing"
|
|
PostProcessingTooltip: "Tweaked via Post Processor HUD, see input bindings."
|
|
PrimaryLanguage: "Primary Language"
|
|
PrimaryLanguageTooltip: "Localization files for this language have the highest priority."
|
|
RainRippleDetail: "Rain ripple detail"
|
|
RainRippleDetailDense: "Dense"
|
|
RainRippleDetailSimple: "Simple"
|
|
RainRippleDetailSparse: "Sparse"
|
|
ReflectionShaderDetail: "Reflection shader detail"
|
|
ReflectionShaderDetailActors: "Actors"
|
|
ReflectionShaderDetailGroundcover: "Groundcover"
|
|
ReflectionShaderDetailObjects: "Objects"
|
|
ReflectionShaderDetailSky: "Sky"
|
|
ReflectionShaderDetailTerrain: "Terrain"
|
|
ReflectionShaderDetailWorld: "World"
|
|
Refraction: "Refraction"
|
|
Screenshot: "Screenshot"
|
|
Scripts: "Scripts"
|
|
ScriptsDisabled: "Load a game to access script settings."
|
|
SecondaryLanguage: "Secondary Language"
|
|
SecondaryLanguageTooltip: "Localization files for this language may be used if the primary language files lack the necessary lines."
|
|
TextureFiltering: "Texture Filtering"
|
|
TextureFilteringBilinear: "Bilinear"
|
|
TextureFilteringDisabled: "None"
|
|
TextureFilteringOther: "Other"
|
|
TextureFilteringTrilinear: "Trilinear"
|
|
ToggleHUD: "Toggle HUD"
|
|
TogglePostProcessorHUD: "Toggle Post Processor HUD"
|
|
VSync: "VSync"
|
|
Water: "Water"
|
|
WaterShader: "Water shader"
|
|
WaterShaderTextureQuality: "Texture quality"
|
|
WindowBorder: "Window Border"
|
|
WindowMode: "Window Mode"
|
|
WindowModeFullscreen: "Fullscreen"
|
|
WindowModeHint: "Hint: the Windowed Fullscreen mode\nalways uses a native screen resolution."
|
|
WindowModeWindowed: "Windowed"
|
|
WindowModeWindowedFullscreen: "Windowed Fullscreen"
|