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150 lines
4.2 KiB
C++
150 lines
4.2 KiB
C++
#include "quadtreenode.hpp"
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#include <cassert>
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#include <osgUtil/CullVisitor>
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#include "defs.hpp"
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#include "viewdata.hpp"
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namespace Terrain
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{
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float distance(const osg::BoundingBox& box, const osg::Vec3f& v)
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{
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if (box.contains(v))
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return 0;
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else
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{
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osg::Vec3f maxDist(0, 0, 0);
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if (v.x() < box.xMin())
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maxDist.x() = box.xMin() - v.x();
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else if (v.x() > box.xMax())
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maxDist.x() = v.x() - box.xMax();
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if (v.y() < box.yMin())
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maxDist.y() = box.yMin() - v.y();
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else if (v.y() > box.yMax())
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maxDist.y() = v.y() - box.yMax();
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if (v.z() < box.zMin())
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maxDist.z() = box.zMin() - v.z();
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else if (v.z() > box.zMax())
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maxDist.z() = v.z() - box.zMax();
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return maxDist.length();
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}
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}
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ChildDirection reflect(ChildDirection dir, Direction dir2)
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{
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assert(dir != Root);
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const int lookupTable[4][4] = {
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// NW NE SW SE
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{ SW, SE, NW, NE }, // N
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{ NE, NW, SE, SW }, // E
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{ SW, SE, NW, NE }, // S
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{ NE, NW, SE, SW } // W
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};
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return (ChildDirection)lookupTable[dir2][dir];
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}
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bool adjacent(ChildDirection dir, Direction dir2)
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{
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assert(dir != Root);
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const bool lookupTable[4][4] = {
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// NW NE SW SE
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{ true, true, false, false }, // N
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{ false, true, false, true }, // E
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{ false, false, true, true }, // S
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{ true, false, true, false } // W
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};
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return lookupTable[dir2][dir];
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}
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QuadTreeNode* searchNeighbour(QuadTreeNode* currentNode, Direction dir)
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{
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if (currentNode->getDirection() == Root)
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return nullptr; // Arrived at root node, the root node does not have neighbours
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QuadTreeNode* nextNode;
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if (adjacent(currentNode->getDirection(), dir))
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nextNode = searchNeighbour(currentNode->getParent(), dir);
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else
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nextNode = currentNode->getParent();
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if (nextNode && nextNode->getNumChildren())
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return nextNode->getChild(reflect(currentNode->getDirection(), dir));
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else
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return nullptr;
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}
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QuadTreeNode::QuadTreeNode(QuadTreeNode* parent, ChildDirection direction, float size, const osg::Vec2f& center)
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: mParent(parent)
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, mDirection(direction)
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, mValidBounds(false)
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, mSize(size)
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, mCenter(center)
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{
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for (unsigned int i = 0; i < 4; ++i)
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mNeighbours[i] = nullptr;
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}
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QuadTreeNode::~QuadTreeNode() {}
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QuadTreeNode* QuadTreeNode::getNeighbour(Direction dir)
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{
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return mNeighbours[dir];
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}
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float QuadTreeNode::distance(const osg::Vec3f& v) const
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{
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const osg::BoundingBox& box = getBoundingBox();
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return Terrain::distance(box, v);
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}
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void QuadTreeNode::initNeighbours()
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{
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for (int i = 0; i < 4; ++i)
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mNeighbours[i] = searchNeighbour(this, (Direction)i);
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for (unsigned int i = 0; i < getNumChildren(); ++i)
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getChild(i)->initNeighbours();
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}
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void QuadTreeNode::traverseNodes(ViewData* vd, const osg::Vec3f& viewPoint, LodCallback* lodCallback)
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{
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if (!hasValidBounds())
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return;
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LodCallback::ReturnValue lodResult = lodCallback->isSufficientDetail(this, distance(viewPoint));
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if (lodResult == LodCallback::StopTraversal)
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return;
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else if (lodResult == LodCallback::Deeper && getNumChildren())
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{
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for (unsigned int i = 0; i < getNumChildren(); ++i)
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getChild(i)->traverseNodes(vd, viewPoint, lodCallback);
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}
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else
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vd->add(this);
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}
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void QuadTreeNode::setBoundingBox(const osg::BoundingBox& boundingBox)
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{
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mBoundingBox = boundingBox;
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mValidBounds = boundingBox.valid();
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}
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const osg::BoundingBox& QuadTreeNode::getBoundingBox() const
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{
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return mBoundingBox;
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}
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float QuadTreeNode::getSize() const
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{
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return mSize;
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}
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const osg::Vec2f& QuadTreeNode::getCenter() const
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{
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return mCenter;
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}
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}
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