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openmw/apps/openmw/mwgui/loadingscreen.hpp

99 lines
2.3 KiB
C++

#ifndef MWGUI_LOADINGSCREEN_H
#define MWGUI_LOADINGSCREEN_H
#include <memory>
#include <osg/Timer>
#include <osg/ref_ptr>
#include "windowbase.hpp"
#include <components/loadinglistener/loadinglistener.hpp>
namespace osgViewer
{
class Viewer;
}
namespace osg
{
class Texture2D;
}
namespace Resource
{
class ResourceSystem;
}
namespace MWGui
{
class BackgroundImage;
class CopyFramebufferToTextureCallback;
class LoadingScreen : public WindowBase, public Loading::Listener
{
public:
LoadingScreen(Resource::ResourceSystem* resourceSystem, osgViewer::Viewer* viewer);
virtual ~LoadingScreen();
/// Overridden from Loading::Listener, see the Loading::Listener documentation for usage details
void setLabel(const std::string& label, bool important) override;
void loadingOn(bool visible = true) override;
void loadingOff() override;
void setProgressRange(size_t range) override;
void setProgress(size_t value) override;
void increaseProgress(size_t increase = 1) override;
void setVisible(bool visible) override;
double getTargetFrameRate() const;
private:
void findSplashScreens();
bool needToDrawLoadingScreen();
void setupCopyFramebufferToTextureCallback();
Resource::ResourceSystem* mResourceSystem;
osg::ref_ptr<osgViewer::Viewer> mViewer;
double mTargetFrameRate;
double mLastWallpaperChangeTime;
double mLastRenderTime;
osg::Timer mTimer;
double mLoadingOnTime;
bool mImportantLabel;
bool mVisible;
int mNestedLoadingCount;
size_t mProgress;
bool mShowWallpaper;
float mOldIcoMin = 0.f;
unsigned int mOldIcoMax = 0;
MyGUI::Widget* mLoadingBox;
MyGUI::TextBox* mLoadingText;
MyGUI::ScrollBar* mProgressBar;
BackgroundImage* mSplashImage;
BackgroundImage* mSceneImage;
std::vector<std::string> mSplashScreens;
osg::ref_ptr<osg::Texture2D> mTexture;
osg::ref_ptr<CopyFramebufferToTextureCallback> mCopyFramebufferToTextureCallback;
std::unique_ptr<MyGUI::ITexture> mGuiTexture;
void changeWallpaper();
void draw();
};
}
#endif