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585 lines
18 KiB
C++
585 lines
18 KiB
C++
#include "maindialog.hpp"
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#include <components/debug/debuglog.hpp>
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#include <components/files/configurationmanager.hpp>
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#include <components/files/conversion.hpp>
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#include <components/files/qtconversion.hpp>
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#include <components/misc/helpviewer.hpp>
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#include <components/misc/utf8qtextstream.hpp>
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#include <components/version/version.hpp>
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#include <QCloseEvent>
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#include <QDir>
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#include <QMessageBox>
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#include <QStringList>
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#include <QTime>
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#include <components/debug/debugging.hpp>
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#include <components/files/conversion.hpp>
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#include <components/files/qtconfigpath.hpp>
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#include <components/files/qtconversion.hpp>
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#include <components/misc/utf8qtextstream.hpp>
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#include "datafilespage.hpp"
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#include "graphicspage.hpp"
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#include "importpage.hpp"
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#include "settingspage.hpp"
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using namespace Process;
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void cfgError(const QString& title, const QString& msg)
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{
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QMessageBox msgBox;
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msgBox.setWindowTitle(title);
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msgBox.setIcon(QMessageBox::Critical);
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msgBox.setStandardButtons(QMessageBox::Ok);
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msgBox.setText(msg);
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msgBox.exec();
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}
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Launcher::MainDialog::MainDialog(const Files::ConfigurationManager& configurationManager, QWidget* parent)
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: QMainWindow(parent)
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, mCfgMgr(configurationManager)
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, mGameSettings(mCfgMgr)
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{
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setupUi(this);
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mGameInvoker = new ProcessInvoker();
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mWizardInvoker = new ProcessInvoker();
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connect(mWizardInvoker->getProcess(), &QProcess::started, this, &MainDialog::wizardStarted);
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connect(mWizardInvoker->getProcess(), qOverload<int, QProcess::ExitStatus>(&QProcess::finished), this,
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&MainDialog::wizardFinished);
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buttonBox->button(QDialogButtonBox::Close)->setText(tr("Close"));
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buttonBox->button(QDialogButtonBox::Ok)->setText(tr(" Launch OpenMW "));
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buttonBox->button(QDialogButtonBox::Help)->setText(tr("Help"));
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// Order of buttons can be different on different setups,
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// so make sure that the Play button has a focus by default.
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buttonBox->button(QDialogButtonBox::Ok)->setFocus();
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connect(buttonBox, &QDialogButtonBox::rejected, this, &MainDialog::close);
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connect(buttonBox, &QDialogButtonBox::accepted, this, &MainDialog::play);
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connect(buttonBox, &QDialogButtonBox::helpRequested, this, &MainDialog::help);
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// Remove what's this? button
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setWindowFlags(this->windowFlags() & ~Qt::WindowContextHelpButtonHint);
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createIcons();
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}
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Launcher::MainDialog::~MainDialog()
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{
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delete mGameInvoker;
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delete mWizardInvoker;
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}
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void Launcher::MainDialog::createIcons()
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{
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if (!QIcon::hasThemeIcon("document-new"))
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QIcon::setThemeName("tango");
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connect(dataAction, &QAction::triggered, this, &MainDialog::enableDataPage);
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connect(graphicsAction, &QAction::triggered, this, &MainDialog::enableGraphicsPage);
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connect(settingsAction, &QAction::triggered, this, &MainDialog::enableSettingsPage);
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connect(importAction, &QAction::triggered, this, &MainDialog::enableImportPage);
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}
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void Launcher::MainDialog::createPages()
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{
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// Avoid creating the widgets twice
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if (pagesWidget->count() != 0)
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return;
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mDataFilesPage = new DataFilesPage(mCfgMgr, mGameSettings, mLauncherSettings, this);
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mGraphicsPage = new GraphicsPage(this);
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mImportPage = new ImportPage(mCfgMgr, mGameSettings, mLauncherSettings, this);
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mSettingsPage = new SettingsPage(mGameSettings, this);
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// Add the pages to the stacked widget
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pagesWidget->addWidget(mDataFilesPage);
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pagesWidget->addWidget(mGraphicsPage);
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pagesWidget->addWidget(mSettingsPage);
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pagesWidget->addWidget(mImportPage);
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// Select the first page
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dataAction->setChecked(true);
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// Using Qt::QueuedConnection because signal is emitted in a subthread and slot is in the main thread
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connect(mDataFilesPage, &DataFilesPage::signalLoadedCellsChanged, mSettingsPage,
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&SettingsPage::slotLoadedCellsChanged, Qt::QueuedConnection);
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}
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Launcher::FirstRunDialogResult Launcher::MainDialog::showFirstRunDialog()
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{
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if (!setupLauncherSettings())
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return FirstRunDialogResultFailure;
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// Dialog wizard and setup will fail if the config directory does not already exist
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const auto& userConfigDir = mCfgMgr.getUserConfigPath();
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if (!exists(userConfigDir))
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{
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if (!create_directories(userConfigDir))
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{
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cfgError(tr("Error opening OpenMW configuration file"),
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tr("<br><b>Could not create directory %0</b><br><br> \
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Please make sure you have the right permissions \
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and try again.<br>")
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.arg(Files::pathToQString(canonical(userConfigDir))));
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return FirstRunDialogResultFailure;
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}
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}
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if (mLauncherSettings.isFirstRun())
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{
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QMessageBox msgBox;
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msgBox.setWindowTitle(tr("First run"));
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msgBox.setIcon(QMessageBox::Question);
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msgBox.setStandardButtons(QMessageBox::NoButton);
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msgBox.setText(
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tr("<html><head/><body><p><b>Welcome to OpenMW!</b></p> \
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<p>It is recommended to run the Installation Wizard.</p> \
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<p>The Wizard will let you select an existing Morrowind installation, \
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or install Morrowind for OpenMW to use.</p></body></html>"));
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QAbstractButton* wizardButton
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= msgBox.addButton(tr("Run &Installation Wizard"), QMessageBox::AcceptRole); // ActionRole doesn't work?!
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QAbstractButton* skipButton = msgBox.addButton(tr("Skip"), QMessageBox::RejectRole);
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msgBox.exec();
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if (msgBox.clickedButton() == wizardButton)
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{
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if (mWizardInvoker->startProcess(QLatin1String("openmw-wizard"), false))
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return FirstRunDialogResultWizard;
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}
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else if (msgBox.clickedButton() == skipButton)
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{
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// Don't bother setting up absent game data.
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if (setup())
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return FirstRunDialogResultContinue;
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}
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return FirstRunDialogResultFailure;
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}
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if (!setup() || !setupGameData())
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{
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return FirstRunDialogResultFailure;
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}
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return FirstRunDialogResultContinue;
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}
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void Launcher::MainDialog::setVersionLabel()
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{
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// Add version information to bottom of the window
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Version::Version v = Version::getOpenmwVersion(mGameSettings.value("resources").toUtf8().constData());
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QString revision(QString::fromUtf8(v.mCommitHash.c_str()));
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QString tag(QString::fromUtf8(v.mTagHash.c_str()));
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versionLabel->setTextInteractionFlags(Qt::TextSelectableByMouse);
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if (!v.mVersion.empty() && (revision.isEmpty() || revision == tag))
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versionLabel->setText(tr("OpenMW %1 release").arg(QString::fromUtf8(v.mVersion.c_str())));
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else
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versionLabel->setText(tr("OpenMW development (%1)").arg(revision.left(10)));
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// Add the compile date and time
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auto compileDate = QLocale(QLocale::C).toDate(QString(__DATE__).simplified(), QLatin1String("MMM d yyyy"));
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auto compileTime = QLocale(QLocale::C).toTime(QString(__TIME__).simplified(), QLatin1String("hh:mm:ss"));
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versionLabel->setToolTip(tr("Compiled on %1 %2")
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.arg(QLocale::system().toString(compileDate, QLocale::LongFormat),
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QLocale::system().toString(compileTime, QLocale::ShortFormat)));
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}
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bool Launcher::MainDialog::setup()
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{
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if (!setupGameSettings())
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return false;
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setVersionLabel();
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mLauncherSettings.setContentList(mGameSettings);
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if (!setupGraphicsSettings())
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return false;
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// Now create the pages as they need the settings
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createPages();
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// Call this so we can exit on SDL errors before mainwindow is shown
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if (!mGraphicsPage->loadSettings())
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return false;
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loadSettings();
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return true;
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}
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bool Launcher::MainDialog::reloadSettings()
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{
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if (!setupLauncherSettings())
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return false;
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if (!setupGameSettings())
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return false;
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mLauncherSettings.setContentList(mGameSettings);
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if (!setupGraphicsSettings())
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return false;
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if (!mImportPage->loadSettings())
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return false;
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if (!mDataFilesPage->loadSettings())
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return false;
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if (!mGraphicsPage->loadSettings())
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return false;
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if (!mSettingsPage->loadSettings())
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return false;
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return true;
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}
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void Launcher::MainDialog::enableDataPage()
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{
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pagesWidget->setCurrentIndex(0);
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mImportPage->resetProgressBar();
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dataAction->setChecked(true);
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graphicsAction->setChecked(false);
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importAction->setChecked(false);
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settingsAction->setChecked(false);
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}
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void Launcher::MainDialog::enableGraphicsPage()
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{
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pagesWidget->setCurrentIndex(1);
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mImportPage->resetProgressBar();
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dataAction->setChecked(false);
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graphicsAction->setChecked(true);
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settingsAction->setChecked(false);
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importAction->setChecked(false);
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}
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void Launcher::MainDialog::enableSettingsPage()
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{
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pagesWidget->setCurrentIndex(2);
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mImportPage->resetProgressBar();
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dataAction->setChecked(false);
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graphicsAction->setChecked(false);
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settingsAction->setChecked(true);
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importAction->setChecked(false);
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}
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void Launcher::MainDialog::enableImportPage()
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{
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pagesWidget->setCurrentIndex(3);
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mImportPage->resetProgressBar();
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dataAction->setChecked(false);
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graphicsAction->setChecked(false);
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settingsAction->setChecked(false);
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importAction->setChecked(true);
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}
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bool Launcher::MainDialog::setupLauncherSettings()
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{
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mLauncherSettings.clear();
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const QString path
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= Files::pathToQString(mCfgMgr.getUserConfigPath() / Config::LauncherSettings::sLauncherConfigFileName);
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if (!QFile::exists(path))
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return true;
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Log(Debug::Verbose) << "Loading config file: " << path.toUtf8().constData();
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QFile file(path);
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if (!file.open(QIODevice::ReadOnly | QIODevice::Text))
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{
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cfgError(tr("Error opening OpenMW configuration file"),
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tr("<br><b>Could not open %0 for reading:</b><br><br>%1<br><br> \
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Please make sure you have the right permissions \
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and try again.<br>")
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.arg(file.fileName())
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.arg(file.errorString()));
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return false;
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}
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QTextStream stream(&file);
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Misc::ensureUtf8Encoding(stream);
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mLauncherSettings.readFile(stream);
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return true;
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}
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bool Launcher::MainDialog::setupGameSettings()
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{
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mGameSettings.clear();
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QFile file;
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auto loadFile = [&](const QString& path, bool (Config::GameSettings::*reader)(QTextStream&, bool),
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bool ignoreContent = false) -> std::optional<bool> {
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file.setFileName(path);
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if (file.exists())
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{
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if (!file.open(QIODevice::ReadOnly | QIODevice::Text))
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{
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cfgError(tr("Error opening OpenMW configuration file"),
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tr("<br><b>Could not open %0 for reading</b><br><br> \
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Please make sure you have the right permissions \
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and try again.<br>")
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.arg(file.fileName()));
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return {};
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}
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QTextStream stream(&file);
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Misc::ensureUtf8Encoding(stream);
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(mGameSettings.*reader)(stream, ignoreContent);
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file.close();
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return true;
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}
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return false;
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};
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// Load the user config file first, separately
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// So we can write it properly, uncontaminated
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if (!loadFile(Files::getUserConfigPathQString(mCfgMgr), &Config::GameSettings::readUserFile))
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return false;
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// Now the rest - priority: user > local > global
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if (auto result = loadFile(Files::getLocalConfigPathQString(mCfgMgr), &Config::GameSettings::readFile, true))
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{
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// Load global if local wasn't found
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if (!*result && !loadFile(Files::getGlobalConfigPathQString(mCfgMgr), &Config::GameSettings::readFile, true))
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return false;
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}
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else
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return false;
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if (!loadFile(Files::getUserConfigPathQString(mCfgMgr), &Config::GameSettings::readFile))
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return false;
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return true;
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}
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bool Launcher::MainDialog::setupGameData()
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{
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QStringList dataDirs;
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// Check if the paths actually contain data files
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for (const QString& path3 : mGameSettings.getDataDirs())
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{
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QDir dir(path3);
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QStringList filters;
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filters << "*.esp"
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<< "*.esm"
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<< "*.omwgame"
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<< "*.omwaddon";
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if (!dir.entryList(filters).isEmpty())
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dataDirs.append(path3);
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}
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if (dataDirs.isEmpty())
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{
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QMessageBox msgBox;
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msgBox.setWindowTitle(tr("Error detecting Morrowind installation"));
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msgBox.setIcon(QMessageBox::Warning);
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msgBox.setStandardButtons(QMessageBox::NoButton);
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msgBox.setText(
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tr("<br><b>Could not find the Data Files location</b><br><br> \
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The directory containing the data files was not found."));
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QAbstractButton* wizardButton = msgBox.addButton(tr("Run &Installation Wizard..."), QMessageBox::ActionRole);
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QAbstractButton* skipButton = msgBox.addButton(tr("Skip"), QMessageBox::RejectRole);
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Q_UNUSED(skipButton); // Suppress compiler unused warning
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msgBox.exec();
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if (msgBox.clickedButton() == wizardButton)
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{
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if (!mWizardInvoker->startProcess(QLatin1String("openmw-wizard"), false))
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return false;
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}
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}
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return true;
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}
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bool Launcher::MainDialog::setupGraphicsSettings()
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{
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Settings::Manager::clear(); // Ensure to clear previous settings in case we had already loaded settings.
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try
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{
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Settings::Manager::load(mCfgMgr);
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return true;
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}
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catch (std::exception& e)
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{
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cfgError(tr("Error reading OpenMW configuration files"),
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tr("<br>The problem may be due to an incomplete installation of OpenMW.<br> \
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Reinstalling OpenMW may resolve the problem.<br>")
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+ e.what());
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return false;
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}
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}
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void Launcher::MainDialog::loadSettings()
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{
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const auto& mainWindow = mLauncherSettings.getMainWindow();
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resize(mainWindow.mWidth, mainWindow.mHeight);
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move(mainWindow.mPosX, mainWindow.mPosY);
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}
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void Launcher::MainDialog::saveSettings()
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{
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mLauncherSettings.setMainWindow(Config::LauncherSettings::MainWindow{
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.mWidth = width(),
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.mHeight = height(),
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.mPosX = pos().x(),
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.mPosY = pos().y(),
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});
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mLauncherSettings.resetFirstRun();
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}
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bool Launcher::MainDialog::writeSettings()
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{
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// Now write all config files
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saveSettings();
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mDataFilesPage->saveSettings();
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mGraphicsPage->saveSettings();
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mImportPage->saveSettings();
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mSettingsPage->saveSettings();
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const auto& userPath = mCfgMgr.getUserConfigPath();
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if (!exists(userPath))
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{
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if (!create_directories(userPath))
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{
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cfgError(tr("Error creating OpenMW configuration directory"),
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tr("<br><b>Could not create %0</b><br><br> \
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Please make sure you have the right permissions \
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and try again.<br>")
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.arg(Files::pathToQString(userPath)));
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return false;
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}
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}
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// Game settings
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#if QT_VERSION >= QT_VERSION_CHECK(6, 0, 0)
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QFile file(userPath / Files::openmwCfgFile);
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#else
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QFile file(Files::getUserConfigPathQString(mCfgMgr));
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#endif
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if (!file.open(QIODevice::ReadWrite | QIODevice::Text))
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{
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// File cannot be opened or created
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cfgError(tr("Error writing OpenMW configuration file"),
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tr("<br><b>Could not open or create %0 for writing</b><br><br> \
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Please make sure you have the right permissions \
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and try again.<br>")
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.arg(file.fileName()));
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return false;
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}
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mGameSettings.writeFileWithComments(file);
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file.close();
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// Graphics settings
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const auto settingsPath = mCfgMgr.getUserConfigPath() / "settings.cfg";
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try
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{
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Settings::Manager::saveUser(settingsPath);
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}
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catch (std::exception& e)
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{
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std::string msg = "<br><b>Error writing settings.cfg</b><br><br>" + Files::pathToUnicodeString(settingsPath)
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+ "<br><br>" + e.what();
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cfgError(tr("Error writing user settings file"), tr(msg.c_str()));
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return false;
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}
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// Launcher settings
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file.setFileName(Files::pathToQString(userPath / Config::LauncherSettings::sLauncherConfigFileName));
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if (!file.open(QIODevice::ReadWrite | QIODevice::Text | QIODevice::Truncate))
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{
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// File cannot be opened or created
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cfgError(tr("Error writing Launcher configuration file"),
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tr("<br><b>Could not open or create %0 for writing</b><br><br> \
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Please make sure you have the right permissions \
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and try again.<br>")
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.arg(file.fileName()));
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return false;
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}
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QTextStream stream(&file);
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stream.setDevice(&file);
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Misc::ensureUtf8Encoding(stream);
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mLauncherSettings.writeFile(stream);
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file.close();
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return true;
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}
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|
|
|
void Launcher::MainDialog::closeEvent(QCloseEvent* event)
|
|
{
|
|
writeSettings();
|
|
event->accept();
|
|
}
|
|
|
|
void Launcher::MainDialog::wizardStarted()
|
|
{
|
|
hide();
|
|
}
|
|
|
|
void Launcher::MainDialog::wizardFinished(int exitCode, QProcess::ExitStatus exitStatus)
|
|
{
|
|
if (exitCode != 0 || exitStatus == QProcess::CrashExit)
|
|
return qApp->quit();
|
|
|
|
// HACK: Ensure the pages are created, else segfault
|
|
setup();
|
|
|
|
if (setupGameData() && reloadSettings())
|
|
show();
|
|
}
|
|
|
|
void Launcher::MainDialog::play()
|
|
{
|
|
if (!writeSettings())
|
|
return qApp->quit();
|
|
|
|
if (!mGameSettings.hasMaster())
|
|
{
|
|
QMessageBox msgBox;
|
|
msgBox.setWindowTitle(tr("No game file selected"));
|
|
msgBox.setIcon(QMessageBox::Warning);
|
|
msgBox.setStandardButtons(QMessageBox::Ok);
|
|
msgBox.setText(
|
|
tr("<br><b>You do not have a game file selected.</b><br><br> \
|
|
OpenMW will not start without a game file selected.<br>"));
|
|
msgBox.exec();
|
|
return;
|
|
}
|
|
|
|
// Launch the game detached
|
|
|
|
if (mGameInvoker->startProcess(QLatin1String("openmw"), true))
|
|
return qApp->quit();
|
|
}
|
|
|
|
void Launcher::MainDialog::help()
|
|
{
|
|
Misc::HelpViewer::openHelp("reference/index.html");
|
|
}
|