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openmw/components/esm3/fogstate.hpp

39 lines
733 B
C++

#ifndef OPENMW_ESM_FOGSTATE_H
#define OPENMW_ESM_FOGSTATE_H
#include <vector>
namespace ESM
{
class ESMReader;
class ESMWriter;
struct FogTexture
{
int mX, mY; // Only used for interior cells
std::vector<char> mImageData;
};
// format 0, saved games only
// Fog of war state
struct FogState
{
// Only used for interior cells
float mNorthMarkerAngle;
struct Bounds
{
float mMinX;
float mMinY;
float mMaxX;
float mMaxY;
} mBounds;
std::vector<FogTexture> mFogTextures;
void load(ESMReader& esm);
void save(ESMWriter& esm, bool interiorCell) const;
};
}
#endif