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openmw/components/esm3/loadmgef.cpp

450 lines
17 KiB
C++

#include "loadmgef.hpp"
#include "esmreader.hpp"
#include "esmwriter.hpp"
#include <components/misc/strings/algorithm.hpp>
namespace ESM
{
namespace
{
const int NumberOfHardcodedFlags = 143;
const int HardcodedFlags[NumberOfHardcodedFlags] = { 0x11c8, 0x11c0, 0x11c8, 0x11e0, 0x11e0, 0x11e0, 0x11e0,
0x11d0, 0x11c0, 0x11c0, 0x11e0, 0x11c0, 0x11184, 0x11184, 0x1f0, 0x1f0, 0x1f0, 0x11d2, 0x11f0, 0x11d0,
0x11d0, 0x11d1, 0x1d2, 0x1f0, 0x1d0, 0x1d0, 0x1d1, 0x1f0, 0x11d0, 0x11d0, 0x11d0, 0x11d0, 0x11d0, 0x11d0,
0x11d0, 0x11d0, 0x11d0, 0x1d0, 0x1d0, 0x11c8, 0x31c0, 0x11c0, 0x11c0, 0x11c0, 0x1180, 0x11d8, 0x11d8,
0x11d0, 0x11d0, 0x11180, 0x11180, 0x11180, 0x11180, 0x11180, 0x11180, 0x11180, 0x11180, 0x11c4, 0x111b8,
0x1040, 0x104c, 0x104c, 0x104c, 0x104c, 0x1040, 0x1040, 0x1040, 0x11c0, 0x11c0, 0x1cc, 0x1cc, 0x1cc, 0x1cc,
0x1cc, 0x1c2, 0x1c0, 0x1c0, 0x1c0, 0x1c1, 0x11c2, 0x11c0, 0x11c0, 0x11c0, 0x11c1, 0x11c0, 0x21192, 0x20190,
0x20190, 0x20190, 0x21191, 0x11c0, 0x11c0, 0x11c0, 0x11c0, 0x11c0, 0x11c0, 0x11c0, 0x11c0, 0x11c0, 0x11c0,
0x1c0, 0x11190, 0x9048, 0x9048, 0x9048, 0x9048, 0x9048, 0x9048, 0x9048, 0x9048, 0x9048, 0x9048, 0x9048,
0x9048, 0x9048, 0x9048, 0x9048, 0x11c0, 0x1180, 0x1180, 0x5048, 0x5048, 0x5048, 0x5048, 0x5048, 0x5048,
0x1188, 0x5048, 0x5048, 0x5048, 0x5048, 0x5048, 0x1048, 0x104c, 0x1048, 0x40, 0x11c8, 0x1048, 0x1048,
0x1048, 0x1048, 0x1048, 0x1048 };
}
}
namespace ESM
{
void MagicEffect::load(ESMReader& esm, bool& isDeleted)
{
isDeleted = false; // MagicEffect record can't be deleted now (may be changed in the future)
mRecordFlags = esm.getRecordFlags();
esm.getHNT(mIndex, "INDX");
mId = indexToRefId(mIndex);
esm.getHNTSized<36>(mData, "MEDT");
if (esm.getFormatVersion() == DefaultFormatVersion)
{
// don't allow mods to change fixed flags in the legacy format
mData.mFlags &= (AllowSpellmaking | AllowEnchanting | NegativeLight);
if (mIndex >= 0 && mIndex < NumberOfHardcodedFlags)
mData.mFlags |= HardcodedFlags[mIndex];
}
// vanilla MW accepts the _SND subrecords before or after DESC... I hope
// this isn't true for other records, or we have to do a mass-refactor
while (esm.hasMoreSubs())
{
esm.getSubName();
switch (esm.retSubName().toInt())
{
case fourCC("ITEX"):
mIcon = esm.getHString();
break;
case fourCC("PTEX"):
mParticle = esm.getHString();
break;
case fourCC("BSND"):
mBoltSound = esm.getRefId();
break;
case fourCC("CSND"):
mCastSound = esm.getRefId();
break;
case fourCC("HSND"):
mHitSound = esm.getRefId();
break;
case fourCC("ASND"):
mAreaSound = esm.getRefId();
break;
case fourCC("CVFX"):
mCasting = esm.getRefId();
break;
case fourCC("BVFX"):
mBolt = esm.getRefId();
break;
case fourCC("HVFX"):
mHit = esm.getRefId();
break;
case fourCC("AVFX"):
mArea = esm.getRefId();
break;
case fourCC("DESC"):
mDescription = esm.getHString();
break;
default:
esm.fail("Unknown subrecord");
}
}
}
void MagicEffect::save(ESMWriter& esm, bool /*isDeleted*/) const
{
esm.writeHNT("INDX", mIndex);
esm.writeHNT("MEDT", mData, 36);
esm.writeHNOCString("ITEX", mIcon);
esm.writeHNOCString("PTEX", mParticle);
esm.writeHNOCRefId("BSND", mBoltSound);
esm.writeHNOCRefId("CSND", mCastSound);
esm.writeHNOCRefId("HSND", mHitSound);
esm.writeHNOCRefId("ASND", mAreaSound);
esm.writeHNOCRefId("CVFX", mCasting);
esm.writeHNOCRefId("BVFX", mBolt);
esm.writeHNOCRefId("HVFX", mHit);
esm.writeHNOCRefId("AVFX", mArea);
esm.writeHNOString("DESC", mDescription);
}
short MagicEffect::getResistanceEffect(short effect)
{
// Source https://wiki.openmw.org/index.php?title=Research:Magic#Effect_attribute
// <Effect, Effect providing resistance against first effect>
static std::map<short, short> effects;
if (effects.empty())
{
effects[DisintegrateArmor] = Sanctuary;
effects[DisintegrateWeapon] = Sanctuary;
for (int i = DrainAttribute; i <= DamageSkill; ++i)
effects[i] = ResistMagicka;
for (int i = AbsorbAttribute; i <= AbsorbSkill; ++i)
effects[i] = ResistMagicka;
for (int i = WeaknessToFire; i <= WeaknessToNormalWeapons; ++i)
effects[i] = ResistMagicka;
effects[Burden] = ResistMagicka;
effects[Charm] = ResistMagicka;
effects[Silence] = ResistMagicka;
effects[Blind] = ResistMagicka;
effects[Sound] = ResistMagicka;
for (int i = 0; i < 2; ++i)
{
effects[CalmHumanoid + i] = ResistMagicka;
effects[FrenzyHumanoid + i] = ResistMagicka;
effects[DemoralizeHumanoid + i] = ResistMagicka;
effects[RallyHumanoid + i] = ResistMagicka;
}
effects[TurnUndead] = ResistMagicka;
effects[FireDamage] = ResistFire;
effects[FrostDamage] = ResistFrost;
effects[ShockDamage] = ResistShock;
effects[Vampirism] = ResistCommonDisease;
effects[Corprus] = ResistCorprusDisease;
effects[Poison] = ResistPoison;
effects[Paralyze] = ResistParalysis;
}
if (effects.find(effect) != effects.end())
return effects[effect];
else
return -1;
}
short MagicEffect::getWeaknessEffect(short effect)
{
static std::map<short, short> effects;
if (effects.empty())
{
for (int i = DrainAttribute; i <= DamageSkill; ++i)
effects[i] = WeaknessToMagicka;
for (int i = AbsorbAttribute; i <= AbsorbSkill; ++i)
effects[i] = WeaknessToMagicka;
for (int i = WeaknessToFire; i <= WeaknessToNormalWeapons; ++i)
effects[i] = WeaknessToMagicka;
effects[Burden] = WeaknessToMagicka;
effects[Charm] = WeaknessToMagicka;
effects[Silence] = WeaknessToMagicka;
effects[Blind] = WeaknessToMagicka;
effects[Sound] = WeaknessToMagicka;
for (int i = 0; i < 2; ++i)
{
effects[CalmHumanoid + i] = WeaknessToMagicka;
effects[FrenzyHumanoid + i] = WeaknessToMagicka;
effects[DemoralizeHumanoid + i] = WeaknessToMagicka;
effects[RallyHumanoid + i] = WeaknessToMagicka;
}
effects[TurnUndead] = WeaknessToMagicka;
effects[FireDamage] = WeaknessToFire;
effects[FrostDamage] = WeaknessToFrost;
effects[ShockDamage] = WeaknessToShock;
effects[Vampirism] = WeaknessToCommonDisease;
effects[Corprus] = WeaknessToCorprusDisease;
effects[Poison] = WeaknessToPoison;
effects[Paralyze] = -1;
}
if (effects.find(effect) != effects.end())
return effects[effect];
else
return -1;
}
static std::map<short, std::string> genNameMap()
{
// Map effect ID to GMST name
// http://www.uesp.net/morrow/hints/mweffects.shtml
std::map<short, std::string> names;
names[85] = "sEffectAbsorbAttribute";
names[88] = "sEffectAbsorbFatigue";
names[86] = "sEffectAbsorbHealth";
names[87] = "sEffectAbsorbSpellPoints";
names[89] = "sEffectAbsorbSkill";
names[63] = "sEffectAlmsiviIntervention";
names[47] = "sEffectBlind";
names[123] = "sEffectBoundBattleAxe";
names[129] = "sEffectBoundBoots";
names[127] = "sEffectBoundCuirass";
names[120] = "sEffectBoundDagger";
names[131] = "sEffectBoundGloves";
names[128] = "sEffectBoundHelm";
names[125] = "sEffectBoundLongbow";
names[126] = "sEffectExtraSpell";
names[121] = "sEffectBoundLongsword";
names[122] = "sEffectBoundMace";
names[130] = "sEffectBoundShield";
names[124] = "sEffectBoundSpear";
names[7] = "sEffectBurden";
names[50] = "sEffectCalmCreature";
names[49] = "sEffectCalmHumanoid";
names[40] = "sEffectChameleon";
names[44] = "sEffectCharm";
names[118] = "sEffectCommandCreatures";
names[119] = "sEffectCommandHumanoids";
names[132] = "sEffectCorpus"; // NB this typo. (bethesda made it)
names[70] = "sEffectCureBlightDisease";
names[69] = "sEffectCureCommonDisease";
names[71] = "sEffectCureCorprusDisease";
names[73] = "sEffectCureParalyzation";
names[72] = "sEffectCurePoison";
names[22] = "sEffectDamageAttribute";
names[25] = "sEffectDamageFatigue";
names[23] = "sEffectDamageHealth";
names[24] = "sEffectDamageMagicka";
names[26] = "sEffectDamageSkill";
names[54] = "sEffectDemoralizeCreature";
names[53] = "sEffectDemoralizeHumanoid";
names[64] = "sEffectDetectAnimal";
names[65] = "sEffectDetectEnchantment";
names[66] = "sEffectDetectKey";
names[38] = "sEffectDisintegrateArmor";
names[37] = "sEffectDisintegrateWeapon";
names[57] = "sEffectDispel";
names[62] = "sEffectDivineIntervention";
names[17] = "sEffectDrainAttribute";
names[20] = "sEffectDrainFatigue";
names[18] = "sEffectDrainHealth";
names[19] = "sEffectDrainSpellpoints";
names[21] = "sEffectDrainSkill";
names[8] = "sEffectFeather";
names[14] = "sEffectFireDamage";
names[4] = "sEffectFireShield";
names[117] = "sEffectFortifyAttackBonus";
names[79] = "sEffectFortifyAttribute";
names[82] = "sEffectFortifyFatigue";
names[80] = "sEffectFortifyHealth";
names[81] = "sEffectFortifySpellpoints";
names[84] = "sEffectFortifyMagickaMultiplier";
names[83] = "sEffectFortifySkill";
names[52] = "sEffectFrenzyCreature";
names[51] = "sEffectFrenzyHumanoid";
names[16] = "sEffectFrostDamage";
names[6] = "sEffectFrostShield";
names[39] = "sEffectInvisibility";
names[9] = "sEffectJump";
names[10] = "sEffectLevitate";
names[41] = "sEffectLight";
names[5] = "sEffectLightningShield";
names[12] = "sEffectLock";
names[60] = "sEffectMark";
names[43] = "sEffectNightEye";
names[13] = "sEffectOpen";
names[45] = "sEffectParalyze";
names[27] = "sEffectPoison";
names[56] = "sEffectRallyCreature";
names[55] = "sEffectRallyHumanoid";
names[61] = "sEffectRecall";
names[68] = "sEffectReflect";
names[100] = "sEffectRemoveCurse";
names[95] = "sEffectResistBlightDisease";
names[94] = "sEffectResistCommonDisease";
names[96] = "sEffectResistCorprusDisease";
names[90] = "sEffectResistFire";
names[91] = "sEffectResistFrost";
names[93] = "sEffectResistMagicka";
names[98] = "sEffectResistNormalWeapons";
names[99] = "sEffectResistParalysis";
names[97] = "sEffectResistPoison";
names[92] = "sEffectResistShock";
names[74] = "sEffectRestoreAttribute";
names[77] = "sEffectRestoreFatigue";
names[75] = "sEffectRestoreHealth";
names[76] = "sEffectRestoreSpellPoints";
names[78] = "sEffectRestoreSkill";
names[42] = "sEffectSanctuary";
names[3] = "sEffectShield";
names[15] = "sEffectShockDamage";
names[46] = "sEffectSilence";
names[11] = "sEffectSlowFall";
names[58] = "sEffectSoultrap";
names[48] = "sEffectSound";
names[67] = "sEffectSpellAbsorption";
names[136] = "sEffectStuntedMagicka";
names[106] = "sEffectSummonAncestralGhost";
names[110] = "sEffectSummonBonelord";
names[108] = "sEffectSummonLeastBonewalker";
names[134] = "sEffectSummonCenturionSphere";
names[103] = "sEffectSummonClannfear";
names[104] = "sEffectSummonDaedroth";
names[105] = "sEffectSummonDremora";
names[114] = "sEffectSummonFlameAtronach";
names[115] = "sEffectSummonFrostAtronach";
names[113] = "sEffectSummonGoldenSaint";
names[109] = "sEffectSummonGreaterBonewalker";
names[112] = "sEffectSummonHunger";
names[102] = "sEffectSummonScamp";
names[107] = "sEffectSummonSkeletalMinion";
names[116] = "sEffectSummonStormAtronach";
names[111] = "sEffectSummonWingedTwilight";
names[135] = "sEffectSunDamage";
names[1] = "sEffectSwiftSwim";
names[59] = "sEffectTelekinesis";
names[101] = "sEffectTurnUndead";
names[133] = "sEffectVampirism";
names[0] = "sEffectWaterBreathing";
names[2] = "sEffectWaterWalking";
names[33] = "sEffectWeaknesstoBlightDisease";
names[32] = "sEffectWeaknesstoCommonDisease";
names[34] = "sEffectWeaknesstoCorprusDisease";
names[28] = "sEffectWeaknesstoFire";
names[29] = "sEffectWeaknesstoFrost";
names[31] = "sEffectWeaknesstoMagicka";
names[36] = "sEffectWeaknesstoNormalWeapons";
names[35] = "sEffectWeaknesstoPoison";
names[30] = "sEffectWeaknesstoShock";
// bloodmoon
names[138] = "sEffectSummonCreature01";
names[139] = "sEffectSummonCreature02";
names[140] = "sEffectSummonCreature03";
names[141] = "sEffectSummonCreature04";
names[142] = "sEffectSummonCreature05";
// tribunal
names[137] = "sEffectSummonFabricant";
return names;
}
const std::map<short, std::string> MagicEffect::sNames = genNameMap();
const std::string& MagicEffect::effectIdToString(short effectID)
{
std::map<short, std::string>::const_iterator name = sNames.find(effectID);
if (name == sNames.end())
throw std::runtime_error(std::string("Unimplemented effect ID ") + std::to_string(effectID));
return name->second;
}
class FindSecond
{
std::string_view mName;
public:
FindSecond(std::string_view name)
: mName(name)
{
}
bool operator()(const std::pair<short, std::string>& item) const
{
if (Misc::StringUtils::ciEqual(item.second, mName))
return true;
return false;
}
};
short MagicEffect::effectStringToId(std::string_view effect)
{
std::map<short, std::string>::const_iterator name;
name = std::find_if(sNames.begin(), sNames.end(), FindSecond(effect));
if (name == sNames.end())
throw std::runtime_error("Unimplemented effect " + std::string(effect));
return name->first;
}
MagicEffect::MagnitudeDisplayType MagicEffect::getMagnitudeDisplayType() const
{
if (mData.mFlags & NoMagnitude)
return MDT_None;
if (mIndex == 84)
return MDT_TimesInt;
if (mIndex == 59 || (mIndex >= 64 && mIndex <= 66))
return MDT_Feet;
if (mIndex == 118 || mIndex == 119)
return MDT_Level;
if ((mIndex >= 28 && mIndex <= 36) || (mIndex >= 90 && mIndex <= 99) || mIndex == 40 || mIndex == 47
|| mIndex == 57 || mIndex == 68)
return MDT_Percentage;
return MDT_Points;
}
void MagicEffect::blank()
{
mRecordFlags = 0;
mData.mSchool = 0;
mData.mBaseCost = 0;
mData.mFlags = 0;
mData.mRed = 0;
mData.mGreen = 0;
mData.mBlue = 0;
mData.mSpeed = 0;
mIcon.clear();
mParticle.clear();
mCasting = ESM::RefId();
mHit = ESM::RefId();
mArea = ESM::RefId();
mBolt = ESM::RefId();
mCastSound = ESM::RefId();
mBoltSound = ESM::RefId();
mHitSound = ESM::RefId();
mAreaSound = ESM::RefId();
mDescription.clear();
}
RefId MagicEffect::indexToRefId(int index)
{
if (index == -1)
return RefId();
return RefId::index(sRecordId, static_cast<std::uint32_t>(index));
}
}