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123 lines
4.2 KiB
C++
123 lines
4.2 KiB
C++
/*
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Copyright (C) 2016, 2018, 2020-2021 cc9cii
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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cc9cii cc9c@iinet.net.au
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Much of the information on the data structures are based on the information
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from Tes4Mod:Mod_File_Format and Tes5Mod:File_Formats but also refined by
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trial & error. See http://en.uesp.net/wiki for details.
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*/
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#include "loadachr.hpp"
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#include <stdexcept>
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//#include <iostream>
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#include "reader.hpp"
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//#include "writer.hpp"
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void ESM4::ActorCharacter::load(ESM4::Reader& reader)
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{
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mFormId = reader.hdr().record.getFormId();
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reader.adjustFormId(mFormId);
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mFlags = reader.hdr().record.flags;
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mParent = reader.currCell(); // NOTE: only for persistent achr? (aren't they all persistent?)
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while (reader.getSubRecordHeader())
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{
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const ESM4::SubRecordHeader& subHdr = reader.subRecordHeader();
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switch (subHdr.typeId)
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{
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case ESM4::SUB_EDID:
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reader.getZString(mEditorId);
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break;
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case ESM4::SUB_FULL:
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reader.getZString(mFullName);
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break;
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case ESM4::SUB_NAME:
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reader.getFormId(mBaseObj);
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break;
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case ESM4::SUB_DATA:
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reader.get(mPlacement);
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break;
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case ESM4::SUB_XSCL:
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reader.get(mScale);
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break;
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case ESM4::SUB_XOWN:
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reader.get(mOwner);
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break;
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case ESM4::SUB_XESP:
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{
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reader.getFormId(mEsp.parent);
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reader.get(mEsp.flags);
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break;
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}
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case ESM4::SUB_XRGD: // ragdoll
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case ESM4::SUB_XRGB: // ragdoll biped
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{
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// std::cout << "ACHR " << ESM::printName(subHdr.typeId) << " skipping..." << std::endl;
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reader.skipSubRecordData();
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break;
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}
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case ESM4::SUB_XHRS: // horse formId
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case ESM4::SUB_XMRC: // merchant container formId
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// TES5
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case ESM4::SUB_XAPD: // activation parent
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case ESM4::SUB_XAPR: // active parent
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case ESM4::SUB_XEZN: // encounter zone
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case ESM4::SUB_XHOR:
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case ESM4::SUB_XLCM: // levelled creature
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case ESM4::SUB_XLCN: // location
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case ESM4::SUB_XLKR: // location route?
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case ESM4::SUB_XLRT: // location type
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//
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case ESM4::SUB_XPRD:
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case ESM4::SUB_XPPA:
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case ESM4::SUB_INAM:
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case ESM4::SUB_PDTO:
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//
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case ESM4::SUB_XIS2:
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case ESM4::SUB_XPCI: // formId
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case ESM4::SUB_XLOD:
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case ESM4::SUB_VMAD:
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case ESM4::SUB_XLRL: // Unofficial Skyrim Patch
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case ESM4::SUB_XRDS: // FO3
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case ESM4::SUB_XIBS: // FO3
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case ESM4::SUB_SCHR: // FO3
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case ESM4::SUB_TNAM: // FO3
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case ESM4::SUB_XATO: // FONV
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{
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// std::cout << "ACHR " << ESM::printName(subHdr.typeId) << " skipping..." << std::endl;
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reader.skipSubRecordData();
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break;
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}
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default:
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throw std::runtime_error("ESM4::ACHR::load - Unknown subrecord " + ESM::printName(subHdr.typeId));
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}
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}
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}
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// void ESM4::ActorCharacter::save(ESM4::Writer& writer) const
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//{
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// }
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// void ESM4::ActorCharacter::blank()
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//{
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// }
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