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95 lines
2.6 KiB
C++
95 lines
2.6 KiB
C++
/*
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Copyright (C) 2016, 2018-2020 cc9cii
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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cc9cii cc9c@iinet.net.au
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Much of the information on the data structures are based on the information
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from Tes4Mod:Mod_File_Format and Tes5Mod:File_Formats but also refined by
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trial & error. See http://en.uesp.net/wiki for details.
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*/
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#ifndef ESM4_AMMO_H
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#define ESM4_AMMO_H
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#include <cstdint>
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#include <string>
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#include <vector>
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#include <components/esm/defs.hpp>
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#include <components/esm/refid.hpp>
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#include "formid.hpp"
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namespace ESM4
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{
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class Reader;
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class Writer;
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struct Ammunition
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{
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struct Data
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{
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float mSpeed{ 0.f };
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std::uint32_t mFlags{ 0u };
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std::uint32_t mValue{ 0u };
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float mWeight{ 0.f };
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float mDamage{ 0.f };
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std::uint8_t mClipRounds{ 0u };
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std::uint32_t mProjPerShot{ 0u };
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FormId mProjectile;
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FormId mConsumedAmmo;
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float mConsumedPercentage{ 0.f };
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};
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ESM::RefId mId; // from the header
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std::uint32_t mFlags; // from the header, see enum type RecordFlag for details
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std::string mEditorId;
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std::string mFullName;
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std::string mShortName;
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std::string mAbbrev;
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std::string mModel;
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std::string mText;
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std::string mIcon; // inventory
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std::string mMiniIcon; // inventory
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FormId mPickUpSound;
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FormId mDropSound;
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float mBoundRadius;
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std::uint16_t mEnchantmentPoints;
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FormId mEnchantment;
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std::vector<FormId> mAmmoEffects;
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FormId mScript;
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Data mData;
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void load(ESM4::Reader& reader);
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// void save(ESM4::Writer& writer) const;
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// void blank();
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static constexpr ESM::RecNameInts sRecordId = ESM::RecNameInts::REC_AMMO4;
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};
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}
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#endif // ESM4_AMMO_H
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