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openmw/components/esm4/loadgrup.hpp

153 lines
7.0 KiB
C++

/*
Copyright (C) 2016, 2018, 2020 cc9cii
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
cc9cii cc9c@iinet.net.au
Much of the information on the data structures are based on the information
from Tes4Mod:Mod_File_Format and Tes5Mod:File_Formats but also refined by
trial & error. See http://en.uesp.net/wiki for details.
*/
#ifndef ESM4_GRUP_H
#define ESM4_GRUP_H
#include <cstdint>
#include <vector>
namespace ESM4
{
// http://www.uesp.net/wiki/Tes4Mod:Mod_File_Format#Hierarchical_Top_Groups
//
// Type | Info |
// ------+--------------------------------------+-------------------
// 2 | Interior Cell Block |
// 3 | Interior Cell Sub-Block |
// R | CELL |
// 6 | Cell Childen |
// 8 | Persistent children |
// R | REFR, ACHR, ACRE |
// 10 | Visible distant children |
// R | REFR, ACHR, ACRE |
// 9 | Temp Children |
// R | PGRD |
// R | REFR, ACHR, ACRE |
// | |
// 0 | Top (Type) |
// R | WRLD |
// 1 | World Children |
// R | ROAD |
// R | CELL |
// 6 | Cell Childen |
// 8 | Persistent children |
// R | REFR, ACHR, ACRE |
// 10 | Visible distant children |
// R | REFR, ACHR, ACRE |
// 9 | Temp Children |
// R | PGRD |
// R | REFR, ACHR, ACRE |
// 4 | Exterior World Block |
// 5 | Exterior World Sub-block |
// R | CELL |
// 6 | Cell Childen |
// 8 | Persistent children |
// R | REFR, ACHR, ACRE |
// 10 | Visible distant children |
// R | REFR, ACHR, ACRE |
// 9 | Temp Children |
// R | LAND |
// R | PGRD |
// R | REFR, ACHR, ACRE |
//
struct WorldGroup
{
FormId mWorld; // WRLD record for this group
// occurs only after World Child (type 1)
// since GRUP label may not be reliable, need to keep the formid of the current WRLD in
// the reader's context
FormId mRoad;
std::vector<FormId> mCells; // FIXME should this be CellGroup* instead?
};
// http://www.uesp.net/wiki/Tes4Mod:Mod_File_Format/CELL
//
// The block and subblock groups for an interior cell are determined by the last two decimal
// digits of the lower 3 bytes of the cell form ID (the modindex is not included in the
// calculation). For example, for form ID 0x000CF2=3314, the block is 4 and the subblock is 1.
//
// The block and subblock groups for an exterior cell are determined by the X-Y coordinates of
// the cell. Each block contains 16 subblocks (4x4) and each subblock contains 64 cells (8x8).
// So each block contains 1024 cells (32x32).
//
// NOTE: There may be many CELL records in one subblock
struct CellGroup
{
FormId mCell; // CELL record for this cell group
int mCellModIndex; // from which file to get the CELL record (e.g. may have been updated)
// For retrieving parent group size (for lazy loading or skipping) and sub-block number / grid
// NOTE: There can be more than one file that adds/modifies records to this cell group
//
// Use Case 1: To quickly get only the visble when distant records:
//
// - Find the FormId of the CELL (maybe WRLD/X/Y grid lookup or from XTEL of a REFR)
// - search a map of CELL FormId to CellGroup
// - load CELL and its child groups (or load the visible distant only, or whatever)
//
// Use Case 2: Scan the files but don't load CELL or cell group
//
// - Load referenceables and other records up front, updating them as required
// - Don't load CELL, LAND, PGRD or ROAD (keep FormId's and file index, and file
// context then skip the rest of the group)
//
std::vector<GroupTypeHeader> mHeaders; // FIXME: is this needed?
// FIXME: should these be pairs? i.e. <FormId, modindex> so that we know from which file
// the formid came (it may have been updated by a mod)
// but does it matter? the record itself keeps track of whether it is base,
// added or modified anyway
// FIXME: should these be maps? e.g. std::map<FormId, std::uint8_t>
// or vector for storage with a corresponding map of index?
// cache (modindex adjusted) formId's of children
// FIXME: also need file index + file context of all those that has type 8 GRUP
GroupTypeHeader mHdrPersist;
std::vector<FormId> mPersistent; // REFR, ACHR, ACRE
std::vector<FormId> mdelPersistent;
// FIXME: also need file index + file context of all those that has type 10 GRUP
GroupTypeHeader mHdrVisDist;
std::vector<FormId> mVisibleDist; // REFR, ACHR, ACRE
std::vector<FormId> mdelVisibleDist;
// FIXME: also need file index + file context of all those that has type 9 GRUP
GroupTypeHeader mHdrTemp;
FormId mLand; // if present, assume only one LAND per exterior CELL
FormId mPgrd; // if present, seems to be the first record after LAND in Temp Cell Child GRUP
std::vector<FormId> mTemporary; // REFR, ACHR, ACRE
std::vector<FormId> mdelTemporary;
// need to keep modindex and context for lazy loading (of all the files that contribute
// to this group)
};
}
#endif // ESM4_GRUP_H