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openmw/components/myguiplatform/myguitexture.hpp

75 lines
2.0 KiB
C++

#ifndef OPENMW_COMPONENTS_MYGUIPLATFORM_MYGUITEXTURE_H
#define OPENMW_COMPONENTS_MYGUIPLATFORM_MYGUITEXTURE_H
#include <MyGUI_ITexture.h>
#include <osg/ref_ptr>
namespace osg
{
class Image;
class Texture2D;
class StateSet;
}
namespace Resource
{
class ImageManager;
}
namespace osgMyGUI
{
class OSGTexture final : public MyGUI::ITexture
{
std::string mName;
Resource::ImageManager* mImageManager;
osg::ref_ptr<osg::Image> mLockedImage;
osg::ref_ptr<osg::Texture2D> mTexture;
osg::ref_ptr<osg::StateSet> mInjectState;
MyGUI::PixelFormat mFormat;
MyGUI::TextureUsage mUsage;
size_t mNumElemBytes;
int mWidth;
int mHeight;
public:
OSGTexture(const std::string& name, Resource::ImageManager* imageManager);
OSGTexture(osg::Texture2D* texture, osg::StateSet* injectState = nullptr);
~OSGTexture() override;
osg::StateSet* getInjectState() { return mInjectState; }
const std::string& getName() const override { return mName; }
void createManual(int width, int height, MyGUI::TextureUsage usage, MyGUI::PixelFormat format) override;
void loadFromFile(const std::string& fname) override;
void saveToFile(const std::string& fname) override;
void destroy() override;
void* lock(MyGUI::TextureUsage access) override;
void unlock() override;
bool isLocked() const override { return mLockedImage.valid(); }
int getWidth() const override { return mWidth; }
int getHeight() const override { return mHeight; }
MyGUI::PixelFormat getFormat() const override { return mFormat; }
MyGUI::TextureUsage getUsage() const override { return mUsage; }
size_t getNumElemBytes() const override { return mNumElemBytes; }
MyGUI::IRenderTarget* getRenderTarget() override;
void setShader(const std::string& _shaderName) override;
/*internal:*/
osg::Texture2D* getTexture() const { return mTexture.get(); }
};
}
#endif