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openmw/components/nif/effect.cpp

87 lines
2.2 KiB
C++

#include "effect.hpp"
#include "controlled.hpp"
#include "node.hpp"
namespace Nif
{
void NiDynamicEffect::read(NIFStream* nif)
{
Node::read(nif);
if (nif->getVersion() >= nif->generateVersion(10, 1, 0, 106)
&& nif->getBethVersion() < NIFFile::BethVersion::BETHVER_FO4)
nif->getBoolean(); // Switch state
unsigned int numAffectedNodes = nif->getUInt();
for (unsigned int i = 0; i < numAffectedNodes; ++i)
nif->getUInt(); // ref to another Node
}
void NiLight::read(NIFStream* nif)
{
NiDynamicEffect::read(nif);
dimmer = nif->getFloat();
ambient = nif->getVector3();
diffuse = nif->getVector3();
specular = nif->getVector3();
}
void NiTextureEffect::read(NIFStream* nif)
{
NiDynamicEffect::read(nif);
// Model Projection Matrix
nif->skip(3 * 3 * sizeof(float));
// Model Projection Transform
nif->skip(3 * sizeof(float));
// Texture Filtering
nif->skip(4);
// Max anisotropy samples
if (nif->getVersion() >= NIFStream::generateVersion(20, 5, 0, 4))
nif->skip(2);
clamp = nif->getUInt();
textureType = (TextureType)nif->getUInt();
coordGenType = (CoordGenType)nif->getUInt();
texture.read(nif);
nif->skip(1); // Use clipping plane
nif->skip(16); // Clipping plane dimensions vector
if (nif->getVersion() <= NIFStream::generateVersion(10, 2, 0, 0))
nif->skip(4); // PS2-specific shorts
if (nif->getVersion() <= NIFStream::generateVersion(4, 1, 0, 12))
nif->skip(2); // Unknown short
}
void NiTextureEffect::post(Reader& nif)
{
NiDynamicEffect::post(nif);
texture.post(nif);
}
void NiPointLight::read(NIFStream* nif)
{
NiLight::read(nif);
constantAttenuation = nif->getFloat();
linearAttenuation = nif->getFloat();
quadraticAttenuation = nif->getFloat();
}
void NiSpotLight::read(NIFStream* nif)
{
NiPointLight::read(nif);
cutoff = nif->getFloat();
exponent = nif->getFloat();
}
}