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197 lines
6.0 KiB
C++
197 lines
6.0 KiB
C++
#ifndef OPENMW_COMPONENTS_NIF_RECORDPTR_HPP
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#define OPENMW_COMPONENTS_NIF_RECORDPTR_HPP
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#include "niffile.hpp"
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#include "nifstream.hpp"
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#include <vector>
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namespace Nif
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{
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/** A reference to another record. It is read as an index from the
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NIF, and later looked up in the index table to get an actual
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pointer.
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*/
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template <class X>
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class RecordPtrT
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{
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union
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{
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intptr_t index;
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X* ptr;
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};
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public:
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RecordPtrT()
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: index(-2)
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{
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}
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RecordPtrT(X* ptr)
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: ptr(ptr)
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{
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}
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/// Read the index from the nif
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void read(NIFStream* nif)
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{
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// Can only read the index once
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assert(index == -2);
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// Store the index for later
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index = nif->getInt();
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assert(index >= -1);
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}
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/// Resolve index to pointer
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void post(Reader& nif)
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{
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if (index < 0)
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ptr = nullptr;
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else
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{
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Record* r = nif.getRecord(index);
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// And cast it
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ptr = dynamic_cast<X*>(r);
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assert(ptr != nullptr);
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}
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}
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/// Look up the actual object from the index
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const X* getPtr() const
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{
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assert(ptr != nullptr);
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return ptr;
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}
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X* getPtr()
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{
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assert(ptr != nullptr);
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return ptr;
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}
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const X& get() const { return *getPtr(); }
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X& get() { return *getPtr(); }
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/// Syntactic sugar
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const X* operator->() const { return getPtr(); }
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X* operator->() { return getPtr(); }
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/// Pointers are allowed to be empty
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bool empty() const { return ptr == nullptr; }
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};
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/** A list of references to other records. These are read as a list,
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and later converted to pointers as needed. Not an optimized
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implementation.
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*/
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template <class X>
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using RecordListT = std::vector<RecordPtrT<X>>;
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template <class T>
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void readRecordList(NIFStream* nif, RecordListT<T>& list)
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{
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const int length = nif->getInt();
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if (length < 0)
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throw std::runtime_error("Negative NIF record list length: " + std::to_string(length));
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list.resize(static_cast<std::size_t>(length));
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for (auto& value : list)
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value.read(nif);
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}
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template <class T>
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void postRecordList(Reader& nif, RecordListT<T>& list)
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{
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for (auto& value : list)
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value.post(nif);
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}
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struct Node;
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struct Extra;
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struct Property;
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struct NiUVData;
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struct NiPosData;
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struct NiVisData;
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struct Controller;
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struct Named;
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struct NiSkinData;
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struct NiFloatData;
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struct NiMorphData;
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struct NiPixelData;
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struct NiColorData;
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struct NiKeyframeData;
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struct NiTriStripsData;
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struct NiSkinInstance;
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struct NiSourceTexture;
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struct NiPalette;
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struct NiParticleModifier;
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struct NiBoolData;
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struct NiSkinPartition;
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struct BSShaderTextureSet;
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struct NiGeometryData;
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struct BSShaderProperty;
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struct NiAlphaProperty;
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struct NiCollisionObject;
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struct bhkWorldObject;
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struct bhkShape;
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struct bhkSerializable;
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struct hkPackedNiTriStripsData;
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struct NiAccumulator;
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struct NiInterpolator;
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struct NiStringPalette;
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struct NiControllerManager;
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struct NiBlendInterpolator;
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struct NiDefaultAVObjectPalette;
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struct NiControllerSequence;
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struct bhkCompressedMeshShapeData;
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using NodePtr = RecordPtrT<Node>;
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using ExtraPtr = RecordPtrT<Extra>;
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using NiUVDataPtr = RecordPtrT<NiUVData>;
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using NiPosDataPtr = RecordPtrT<NiPosData>;
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using NiVisDataPtr = RecordPtrT<NiVisData>;
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using ControllerPtr = RecordPtrT<Controller>;
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using NamedPtr = RecordPtrT<Named>;
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using NiSkinDataPtr = RecordPtrT<NiSkinData>;
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using NiMorphDataPtr = RecordPtrT<NiMorphData>;
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using NiPixelDataPtr = RecordPtrT<NiPixelData>;
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using NiFloatDataPtr = RecordPtrT<NiFloatData>;
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using NiColorDataPtr = RecordPtrT<NiColorData>;
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using NiKeyframeDataPtr = RecordPtrT<NiKeyframeData>;
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using NiSkinInstancePtr = RecordPtrT<NiSkinInstance>;
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using NiSourceTexturePtr = RecordPtrT<NiSourceTexture>;
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using NiPalettePtr = RecordPtrT<NiPalette>;
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using NiParticleModifierPtr = RecordPtrT<NiParticleModifier>;
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using NiBoolDataPtr = RecordPtrT<NiBoolData>;
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using NiSkinPartitionPtr = RecordPtrT<NiSkinPartition>;
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using BSShaderTextureSetPtr = RecordPtrT<BSShaderTextureSet>;
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using NiGeometryDataPtr = RecordPtrT<NiGeometryData>;
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using BSShaderPropertyPtr = RecordPtrT<BSShaderProperty>;
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using NiAlphaPropertyPtr = RecordPtrT<NiAlphaProperty>;
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using NiCollisionObjectPtr = RecordPtrT<NiCollisionObject>;
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using bhkWorldObjectPtr = RecordPtrT<bhkWorldObject>;
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using bhkShapePtr = RecordPtrT<bhkShape>;
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using hkPackedNiTriStripsDataPtr = RecordPtrT<hkPackedNiTriStripsData>;
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using NiAccumulatorPtr = RecordPtrT<NiAccumulator>;
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using NiInterpolatorPtr = RecordPtrT<NiInterpolator>;
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using NiStringPalettePtr = RecordPtrT<NiStringPalette>;
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using NiControllerManagerPtr = RecordPtrT<NiControllerManager>;
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using NiBlendInterpolatorPtr = RecordPtrT<NiBlendInterpolator>;
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using NiDefaultAVObjectPalettePtr = RecordPtrT<NiDefaultAVObjectPalette>;
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using bhkCompressedMeshShapeDataPtr = RecordPtrT<bhkCompressedMeshShapeData>;
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using NodeList = RecordListT<Node>;
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using PropertyList = RecordListT<Property>;
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using ExtraList = RecordListT<Extra>;
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using NiSourceTextureList = RecordListT<NiSourceTexture>;
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using NiInterpolatorList = RecordListT<NiInterpolator>;
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using NiTriStripsDataList = RecordListT<NiTriStripsData>;
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using bhkShapeList = RecordListT<bhkShape>;
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using bhkSerializableList = RecordListT<bhkSerializable>;
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using NiControllerSequenceList = RecordListT<NiControllerSequence>;
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} // Namespace
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#endif
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