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openmw/components/nifbullet/bulletnifloader.hpp

73 lines
1.9 KiB
C++

#ifndef OPENMW_COMPONENTS_NIFBULLET_BULLETNIFLOADER_HPP
#define OPENMW_COMPONENTS_NIFBULLET_BULLETNIFLOADER_HPP
#include <cassert>
#include <map>
#include <set>
#include <string>
#include <osg/BoundingBox>
#include <osg/Referenced>
#include <osg/ref_ptr>
#include <BulletCollision/CollisionShapes/btCompoundShape.h>
#include <components/debug/debuglog.hpp>
#include <components/nif/niffile.hpp>
#include <components/resource/bulletshape.hpp>
class btTriangleMesh;
class btCompoundShape;
class btCollisionShape;
namespace Nif
{
struct Node;
struct Transformation;
struct NiTriShape;
struct NiTriStrips;
struct NiGeometry;
struct Parent;
}
namespace NifBullet
{
/**
*Load bulletShape from NIF files.
*/
class BulletNifLoader
{
public:
void warn(const std::string& msg) { Log(Debug::Warning) << "NIFLoader: Warn: " << msg; }
[[noreturn]] void fail(const std::string& msg)
{
Log(Debug::Error) << "NIFLoader: Fail: " << msg;
abort();
}
osg::ref_ptr<Resource::BulletShape> load(Nif::FileView file);
private:
bool findBoundingBox(const Nif::Node& node, const std::string& filename);
void handleNode(const std::string& fileName, const Nif::Node& node, const Nif::Parent* parent, int flags,
bool isCollisionNode, bool isAnimated, bool autogenerated, bool avoid,
Resource::VisualCollisionType& visualCollisionType);
bool hasRootCollisionNode(const Nif::Node& rootNode) const;
bool collisionShapeIsEmpty(const Nif::Node& rootNode) const;
void handleNiTriShape(const Nif::NiGeometry& nifNode, const Nif::Parent* parent, bool isAnimated, bool avoid);
std::unique_ptr<btCompoundShape, Resource::DeleteCollisionShape> mCompoundShape;
std::unique_ptr<btCompoundShape, Resource::DeleteCollisionShape> mAvoidCompoundShape;
osg::ref_ptr<Resource::BulletShape> mShape;
};
}
#endif