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53 lines
1.3 KiB
C++
53 lines
1.3 KiB
C++
#ifndef COMPONENTS_SCENEUTIL_SHADOW_H
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#define COMPONENTS_SCENEUTIL_SHADOW_H
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#include <components/shader/shadermanager.hpp>
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namespace osg
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{
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class StateSet;
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class Group;
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}
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namespace osgShadow
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{
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class ShadowSettings;
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class ShadowedScene;
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}
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namespace SceneUtil
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{
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class MWShadowTechnique;
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class ShadowManager
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{
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public:
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static void disableShadowsForStateSet(osg::ref_ptr<osg::StateSet> stateSet);
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static Shader::ShaderManager::DefineMap getShadowsDisabledDefines();
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ShadowManager(osg::ref_ptr<osg::Group> sceneRoot, osg::ref_ptr<osg::Group> rootNode,
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unsigned int outdoorShadowCastingMask, unsigned int indoorShadowCastingMask, unsigned int worldMask,
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Shader::ShaderManager& shaderManager);
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~ShadowManager();
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void setupShadowSettings(Shader::ShaderManager& shaderManager);
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Shader::ShaderManager::DefineMap getShadowDefines();
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void enableIndoorMode();
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void enableOutdoorMode();
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protected:
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bool mEnableShadows;
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osg::ref_ptr<osgShadow::ShadowedScene> mShadowedScene;
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osg::ref_ptr<osgShadow::ShadowSettings> mShadowSettings;
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osg::ref_ptr<MWShadowTechnique> mShadowTechnique;
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unsigned int mOutdoorShadowCastingMask;
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unsigned int mIndoorShadowCastingMask;
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};
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}
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#endif // COMPONENTS_SCENEUTIL_SHADOW_H
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