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openmw/components/terrain/texturemanager.hpp

39 lines
700 B
C++

#ifndef OPENMW_COMPONENTS_TERRAIN_TEXTUREMANAGER_H
#define OPENMW_COMPONENTS_TERRAIN_TEXTUREMANAGER_H
#include <string>
#include <components/resource/resourcemanager.hpp>
namespace Resource
{
class SceneManager;
}
namespace osg
{
class Texture2D;
}
namespace Terrain
{
class TextureManager : public Resource::ResourceManager
{
public:
TextureManager(Resource::SceneManager* sceneMgr);
void updateTextureFiltering();
osg::ref_ptr<osg::Texture2D> getTexture(const std::string& name);
void reportStats(unsigned int frameNumber, osg::Stats* stats) const override;
private:
Resource::SceneManager* mSceneManager;
};
}
#endif