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attach.cpp
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Mesh filtering fix
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2015-04-22 16:59:23 +02:00 |
attach.hpp
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Add utility for assembling body parts / equipment
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2015-03-29 19:39:22 +02:00 |
clone.cpp
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Fix deep copying of controllers
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2015-05-14 15:07:58 +02:00 |
clone.hpp
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Add SceneManager and clone utility
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2015-03-26 18:02:51 +01:00 |
controller.cpp
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Animation playback works, no movement accumulation yet
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2015-04-23 20:41:31 +02:00 |
controller.hpp
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Animation playback works, no movement accumulation yet
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2015-04-23 20:41:31 +02:00 |
lightcontroller.cpp
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Move rng to components
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2015-04-22 17:58:55 +02:00 |
lightcontroller.hpp
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Add LightController
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2015-04-22 17:37:39 +02:00 |
lightmanager.cpp
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Minor fix for behaviour with non-existing LightManager
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2015-05-18 21:06:42 +02:00 |
lightmanager.hpp
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Attach light lists to the object base nodes instead of each renderable
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2015-04-12 18:03:36 +02:00 |
riggeometry.cpp
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Fix UpdateRigBounds not being copied properly
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2015-05-20 03:12:42 +02:00 |
riggeometry.hpp
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Disable skinning updates for actors beyond the AI processing distance
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2015-04-30 00:10:24 +02:00 |
skeleton.cpp
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Disable skinning updates for actors beyond the AI processing distance
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2015-04-30 00:10:24 +02:00 |
skeleton.hpp
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Disable skinning updates for actors beyond the AI processing distance
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2015-04-30 00:10:24 +02:00 |
statesetupdater.cpp
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Move Controller base classes to SceneUtil, add visitor to assign ControllerSources
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2015-04-14 17:51:46 +02:00 |
statesetupdater.hpp
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Move Controller base classes to SceneUtil, add visitor to assign ControllerSources
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2015-04-14 17:51:46 +02:00 |
util.cpp
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transformBoundingSphere optimization
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2015-05-01 01:44:21 +02:00 |
util.hpp
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Colour conversion utility
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2015-04-11 20:09:40 +02:00 |
visitor.hpp
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Node name lookups should be case insensitive
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2015-04-23 17:15:30 +02:00 |