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			53 lines
		
	
	
	
		
			1.3 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			53 lines
		
	
	
	
		
			1.3 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
#ifndef OPENMW_ESM_LUASCRIPTS_H
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#define OPENMW_ESM_LUASCRIPTS_H
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#include <vector>
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#include <string>
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namespace ESM
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{
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    class ESMReader;
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    class ESMWriter;
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    // Storage structure for LuaUtil::ScriptsContainer. This is not a top-level record.
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    // Used either for global scripts or for local scripts on a specific object.
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    struct LuaTimer
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    {
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        enum class TimeUnit : bool
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        {
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            SECONDS = 0,
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            HOURS = 1,
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        };
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        TimeUnit mUnit;
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        double mTime;
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        std::string mCallbackName;
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        std::string mCallbackArgument;  // Serialized Lua table. It is a binary data. Can contain '\0'.
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    };
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    struct LuaScript
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    {
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        std::string mScriptPath;
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        std::string mData;  // Serialized Lua table. It is a binary data. Can contain '\0'.
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        std::vector<LuaTimer> mTimers;
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    };
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    struct LuaScripts
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    {
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        std::vector<LuaScript> mScripts;
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        void load (ESMReader &esm);
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        void save (ESMWriter &esm) const;
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    };
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    // Saves binary string `data` (can contain '\0') as record LUAD.
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    void saveLuaBinaryData(ESM::ESMWriter& esm, const std::string& data);
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    // Loads LUAD as binary string. If next subrecord is not LUAD, then returns an empty string.
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    std::string loadLuaBinaryData(ESM::ESMReader& esm);
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}
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#endif
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