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openmw/components/terrain
Cédric Mocquillon d7352ded36 Add configurable color and offset 3 years ago
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buffercache.cpp Sprinkle some const-ref in loop 3 years ago
buffercache.hpp Replace OpenThreads by std types 5 years ago
cellborder.cpp Add configurable color and offset 3 years ago
cellborder.hpp Add configurable color and offset 3 years ago
chunkmanager.cpp Add configurable color and offset 3 years ago
chunkmanager.hpp Debug terrain chunks 3 years ago
compositemaprenderer.cpp Replace OpenThreads by std types 5 years ago
compositemaprenderer.hpp Mark overrided methods by override keyword 4 years ago
defs.hpp Add terrain parallax mapping 9 years ago
material.cpp refactor and fix wobbly shores 3 years ago
material.hpp refactor and fix wobbly shores 3 years ago
quadtreenode.cpp Replace zeroes and nulls by nullptrs 4 years ago
quadtreenode.hpp Mark overrided methods by override keyword 4 years ago
quadtreeworld.cpp Avoid adding redundant osg;;Group in non debug mode 3 years ago
quadtreeworld.hpp Avoid adding redundant osg;;Group in non debug mode 3 years ago
storage.hpp Remove unused and unfinished blendmap packing feature 6 years ago
terraindrawable.cpp Code cleanup 4 years ago
terraindrawable.hpp Mark overrided methods by override keyword 4 years ago
terraingrid.cpp Fix node masks signed/unsigned mismatch 4 years ago
terraingrid.hpp Fix node masks signed/unsigned mismatch 4 years ago
texturemanager.cpp pagerebuild on disable 5 years ago
texturemanager.hpp Mark overrided methods by override keyword 4 years ago
viewdata.cpp Groundcover consolidation (#3096) 3 years ago
viewdata.hpp Groundcover consolidation (#3096) 3 years ago
world.cpp enable shaders path and dehardcode depth formats 3 years ago
world.hpp Make sync terrain preloading sleep free 3 years ago