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			126 lines
		
	
	
	
		
			3.4 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			126 lines
		
	
	
	
		
			3.4 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
#include "world.hpp"
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#include <osg/Group>
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#include <osg/Camera>
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#include <components/resource/resourcesystem.hpp>
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#include "storage.hpp"
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#include "texturemanager.hpp"
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#include "chunkmanager.hpp"
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#include "compositemaprenderer.hpp"
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namespace Terrain
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{
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World::World(osg::Group* parent, osg::Group* compileRoot, Resource::ResourceSystem* resourceSystem, Storage* storage, int nodeMask, int preCompileMask, int borderMask)
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    : mStorage(storage)
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    , mParent(parent)
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    , mResourceSystem(resourceSystem)
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    , mBorderVisible(false)
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    , mHeightCullCallback(new HeightCullCallback)
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{
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    mTerrainRoot = new osg::Group;
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    mTerrainRoot->setNodeMask(nodeMask);
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    mTerrainRoot->setName("Terrain Root");
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    osg::ref_ptr<osg::Camera> compositeCam = new osg::Camera;
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    compositeCam->setRenderOrder(osg::Camera::PRE_RENDER, -1);
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    compositeCam->setProjectionMatrix(osg::Matrix::identity());
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    compositeCam->setViewMatrix(osg::Matrix::identity());
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    compositeCam->setReferenceFrame(osg::Camera::ABSOLUTE_RF);
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    compositeCam->setClearMask(0);
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    compositeCam->setNodeMask(preCompileMask);
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    mCompositeMapCamera = compositeCam;
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    compileRoot->addChild(compositeCam);
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    mCompositeMapRenderer = new CompositeMapRenderer;
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    compositeCam->addChild(mCompositeMapRenderer);
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    mParent->addChild(mTerrainRoot);
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    mTextureManager.reset(new TextureManager(mResourceSystem->getSceneManager()));
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    mChunkManager.reset(new ChunkManager(mStorage, mResourceSystem->getSceneManager(), mTextureManager.get(), mCompositeMapRenderer));
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    mChunkManager->setNodeMask(nodeMask);
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    mCellBorder.reset(new CellBorder(this,mTerrainRoot.get(),borderMask));
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    mResourceSystem->addResourceManager(mChunkManager.get());
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    mResourceSystem->addResourceManager(mTextureManager.get());
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}
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World::~World()
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{
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    mResourceSystem->removeResourceManager(mChunkManager.get());
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    mResourceSystem->removeResourceManager(mTextureManager.get());
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    mParent->removeChild(mTerrainRoot);
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    mCompositeMapCamera->removeChild(mCompositeMapRenderer);
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    mCompositeMapCamera->getParent(0)->removeChild(mCompositeMapCamera);
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    delete mStorage;
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}
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void World::setWorkQueue(SceneUtil::WorkQueue* workQueue)
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{
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    mCompositeMapRenderer->setWorkQueue(workQueue);
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}
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void World::setBordersVisible(bool visible)
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{
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    mBorderVisible = visible;
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    if (visible)
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    {
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        for (std::set<std::pair<int,int>>::iterator it = mLoadedCells.begin(); it != mLoadedCells.end(); ++it)
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            mCellBorder->createCellBorderGeometry(it->first,it->second);
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    }
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    else
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        mCellBorder->destroyCellBorderGeometry();
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}
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void World::loadCell(int x, int y)
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{
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    if (mBorderVisible)
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        mCellBorder->createCellBorderGeometry(x,y);
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    mLoadedCells.insert(std::pair<int,int>(x,y));
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}
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void World::unloadCell(int x, int y)
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{
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    if (mBorderVisible)
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        mCellBorder->destroyCellBorderGeometry(x,y);
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    mLoadedCells.erase(std::pair<int,int>(x,y));
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}
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void World::setTargetFrameRate(float rate)
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{
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    mCompositeMapRenderer->setTargetFrameRate(rate);
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}
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float World::getHeightAt(const osg::Vec3f &worldPos)
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{
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    return mStorage->getHeightAt(worldPos);
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}
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void World::updateTextureFiltering()
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{
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    mTextureManager->updateTextureFiltering();
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}
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void World::clearAssociatedCaches()
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{
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    mChunkManager->clearCache();
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}
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osg::Callback* World::getHeightCullCallback(float highz, unsigned int mask)
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{
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    mHeightCullCallback->setHighZ(highz);
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    mHeightCullCallback->setCullMask(mask);
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    return mHeightCullCallback;
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}
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}
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