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			77 lines
		
	
	
	
		
			1.9 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			77 lines
		
	
	
	
		
			1.9 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
#ifndef OPENMW_ESM_RACE_H
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#define OPENMW_ESM_RACE_H
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#include <array>
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#include <string>
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#include "components/esm/defs.hpp"
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#include "components/esm/refid.hpp"
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#include "spelllist.hpp"
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namespace ESM
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{
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    class ESMReader;
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    class ESMWriter;
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    /*
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     * Race definition
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     */
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    struct Race
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    {
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        constexpr static RecNameInts sRecordId = REC_RACE;
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        /// Return a string descriptor for this record type. Currently used for debugging / error logs only.
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        static std::string_view getRecordType() { return "Race"; }
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        struct SkillBonus
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        {
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            int32_t mSkill; // SkillEnum
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            int32_t mBonus;
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        };
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        enum Flags
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        {
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            Playable = 0x01,
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            Beast = 0x02
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        };
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        struct RADTstruct
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        {
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            // List of skills that get a bonus
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            std::array<SkillBonus, 7> mBonus;
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            // Attribute values for male/female
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            std::array<int32_t, 16> mAttributeValues;
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            // The actual eye level height (in game units) is (probably) given
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            // as 'height' times 128. This has not been tested yet.
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            float mMaleHeight, mFemaleHeight, mMaleWeight, mFemaleWeight;
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            int32_t mFlags; // 0x1 - playable, 0x2 - beast race
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            int32_t getAttribute(ESM::RefId attribute, bool male) const;
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            void setAttribute(ESM::RefId attribute, bool male, int32_t value);
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            void load(ESMReader& esm);
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            void save(ESMWriter& esm) const;
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        }; // Size = 140 bytes
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        RADTstruct mData;
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        uint32_t mRecordFlags;
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        std::string mName, mDescription;
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        RefId mId;
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        SpellList mPowers;
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        void load(ESMReader& esm, bool& isDeleted);
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        void save(ESMWriter& esm, bool isDeleted = false) const;
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        void blank();
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        ///< Set record to default state (does not touch the ID/index).
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    };
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}
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#endif
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