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108 lines
3.0 KiB
C++
108 lines
3.0 KiB
C++
#include "loadingr.hpp"
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#include "esmreader.hpp"
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#include "esmwriter.hpp"
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namespace ESM
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{
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void Ingredient::load(ESMReader& esm, bool& isDeleted)
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{
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isDeleted = false;
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mRecordFlags = esm.getRecordFlags();
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bool hasName = false;
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bool hasData = false;
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while (esm.hasMoreSubs())
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{
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esm.getSubName();
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switch (esm.retSubName().toInt())
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{
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case SREC_NAME:
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mId = esm.getRefId();
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hasName = true;
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break;
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case fourCC("MODL"):
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mModel = esm.getHString();
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break;
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case fourCC("FNAM"):
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mName = esm.getHString();
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break;
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case fourCC("IRDT"):
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esm.getHTSized<56>(mData);
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hasData = true;
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break;
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case fourCC("SCRI"):
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mScript = esm.getRefId();
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break;
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case fourCC("ITEX"):
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mIcon = esm.getHString();
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break;
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case SREC_DELE:
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esm.skipHSub();
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isDeleted = true;
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break;
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default:
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esm.fail("Unknown subrecord");
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break;
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}
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}
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if (!hasName)
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esm.fail("Missing NAME subrecord");
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if (!hasData && !isDeleted)
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esm.fail("Missing IRDT subrecord");
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// horrible hack to fix broken data in records
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for (int i = 0; i < 4; ++i)
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{
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if (mData.mEffectID[i] != 85 && mData.mEffectID[i] != 22 && mData.mEffectID[i] != 17
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&& mData.mEffectID[i] != 79 && mData.mEffectID[i] != 74)
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{
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mData.mAttributes[i] = -1;
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}
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// is this relevant in cycle from 0 to 4?
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if (mData.mEffectID[i] != 89 && mData.mEffectID[i] != 26 && mData.mEffectID[i] != 21
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&& mData.mEffectID[i] != 83 && mData.mEffectID[i] != 78)
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{
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mData.mSkills[i] = -1;
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}
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}
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}
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void Ingredient::save(ESMWriter& esm, bool isDeleted) const
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{
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esm.writeHNCRefId("NAME", mId);
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if (isDeleted)
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{
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esm.writeHNString("DELE", "", 3);
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return;
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}
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esm.writeHNCString("MODL", mModel);
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esm.writeHNOCString("FNAM", mName);
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esm.writeHNT("IRDT", mData, 56);
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esm.writeHNOCRefId("SCRI", mScript);
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esm.writeHNOCString("ITEX", mIcon);
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}
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void Ingredient::blank()
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{
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mRecordFlags = 0;
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mData.mWeight = 0;
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mData.mValue = 0;
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for (int i = 0; i < 4; ++i)
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{
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mData.mEffectID[i] = 0;
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mData.mSkills[i] = 0;
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mData.mAttributes[i] = 0;
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}
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mName.clear();
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mModel.clear();
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mIcon.clear();
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mScript = ESM::RefId();
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}
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}
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