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410 lines
12 KiB
C++
410 lines
12 KiB
C++
#include "loadland.hpp"
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#include <algorithm>
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#include <limits>
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#include <utility>
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#include "components/esm/defs.hpp"
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#include "esmreader.hpp"
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#include "esmwriter.hpp"
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namespace ESM
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{
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Land::Land()
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: mFlags(0)
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, mX(0)
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, mY(0)
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, mDataTypes(0)
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, mLandData(nullptr)
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{
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}
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void transposeTextureData(const uint16_t* in, uint16_t* out)
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{
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int readPos = 0; // bit ugly, but it works
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for (int y1 = 0; y1 < 4; y1++)
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for (int x1 = 0; x1 < 4; x1++)
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for (int y2 = 0; y2 < 4; y2++)
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for (int x2 = 0; x2 < 4; x2++)
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out[(y1 * 4 + y2) * 16 + (x1 * 4 + x2)] = in[readPos++];
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}
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Land::~Land()
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{
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delete mLandData;
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}
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void Land::load(ESMReader& esm, bool& isDeleted)
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{
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isDeleted = false;
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bool hasLocation = false;
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bool isLoaded = false;
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while (!isLoaded && esm.hasMoreSubs())
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{
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esm.getSubName();
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switch (esm.retSubName().toInt())
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{
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case fourCC("INTV"):
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esm.getSubHeader();
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if (esm.getSubSize() != 8)
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esm.fail("Subrecord size is not equal to 8");
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esm.getT<int>(mX);
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esm.getT<int>(mY);
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hasLocation = true;
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break;
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case fourCC("DATA"):
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esm.getHT(mFlags);
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break;
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case SREC_DELE:
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esm.skipHSub();
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isDeleted = true;
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break;
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default:
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esm.cacheSubName();
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isLoaded = true;
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break;
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}
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}
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if (!hasLocation)
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esm.fail("Missing INTV subrecord");
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mContext = esm.getContext();
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mLandData = nullptr;
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std::fill(std::begin(mWnam), std::end(mWnam), 0);
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// Skip the land data here. Load it when the cell is loaded.
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while (esm.hasMoreSubs())
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{
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esm.getSubName();
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switch (esm.retSubName().toInt())
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{
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case fourCC("VNML"):
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esm.skipHSub();
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mDataTypes |= DATA_VNML;
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break;
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case fourCC("VHGT"):
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esm.skipHSub();
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mDataTypes |= DATA_VHGT;
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break;
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case fourCC("WNAM"):
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esm.getHExact(mWnam, sizeof(mWnam));
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mDataTypes |= DATA_WNAM;
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break;
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case fourCC("VCLR"):
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esm.skipHSub();
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mDataTypes |= DATA_VCLR;
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break;
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case fourCC("VTEX"):
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esm.skipHSub();
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mDataTypes |= DATA_VTEX;
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break;
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default:
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esm.fail("Unknown subrecord");
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break;
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}
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}
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}
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void Land::save(ESMWriter& esm, bool isDeleted) const
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{
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esm.startSubRecord("INTV");
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esm.writeT(mX);
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esm.writeT(mY);
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esm.endRecord("INTV");
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esm.writeHNT("DATA", mFlags);
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if (isDeleted)
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{
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esm.writeHNString("DELE", "", 3);
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return;
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}
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if (mLandData)
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{
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if (mDataTypes & Land::DATA_VNML)
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{
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esm.writeHNT("VNML", mLandData->mNormals);
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}
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if (mDataTypes & Land::DATA_VHGT)
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{
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VHGT offsets;
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offsets.mHeightOffset = mLandData->mHeights[0] / HEIGHT_SCALE;
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offsets.mUnk1 = mLandData->mUnk1;
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offsets.mUnk2 = mLandData->mUnk2;
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float prevY = mLandData->mHeights[0];
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int number = 0; // avoid multiplication
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for (int i = 0; i < LAND_SIZE; ++i)
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{
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float diff = (mLandData->mHeights[number] - prevY) / HEIGHT_SCALE;
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offsets.mHeightData[number] = (diff >= 0) ? (int8_t)(diff + 0.5) : (int8_t)(diff - 0.5);
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float prevX = prevY = mLandData->mHeights[number];
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++number;
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for (int j = 1; j < LAND_SIZE; ++j)
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{
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diff = (mLandData->mHeights[number] - prevX) / HEIGHT_SCALE;
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offsets.mHeightData[number] = (diff >= 0) ? (int8_t)(diff + 0.5) : (int8_t)(diff - 0.5);
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prevX = mLandData->mHeights[number];
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++number;
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}
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}
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esm.writeHNT("VHGT", offsets, sizeof(VHGT));
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}
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if (mDataTypes & Land::DATA_WNAM)
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{
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// Generate WNAM record
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signed char wnam[LAND_GLOBAL_MAP_LOD_SIZE];
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constexpr float max = std::numeric_limits<signed char>::max();
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constexpr float min = std::numeric_limits<signed char>::min();
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constexpr float vertMult = static_cast<float>(Land::LAND_SIZE - 1) / LAND_GLOBAL_MAP_LOD_SIZE_SQRT;
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for (int row = 0; row < LAND_GLOBAL_MAP_LOD_SIZE_SQRT; ++row)
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{
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for (int col = 0; col < LAND_GLOBAL_MAP_LOD_SIZE_SQRT; ++col)
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{
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float height = mLandData->mHeights[int(row * vertMult) * Land::LAND_SIZE + int(col * vertMult)];
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height /= height > 0 ? 128.f : 16.f;
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height = std::clamp(height, min, max);
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wnam[row * LAND_GLOBAL_MAP_LOD_SIZE_SQRT + col] = static_cast<signed char>(height);
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}
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}
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esm.writeHNT("WNAM", wnam);
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}
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if (mDataTypes & Land::DATA_VCLR)
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{
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esm.writeHNT("VCLR", mLandData->mColours);
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}
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if (mDataTypes & Land::DATA_VTEX)
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{
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uint16_t vtex[LAND_NUM_TEXTURES];
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transposeTextureData(mLandData->mTextures, vtex);
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esm.writeHNT("VTEX", vtex);
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}
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}
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}
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void Land::blank()
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{
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setPlugin(0);
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std::fill(std::begin(mWnam), std::end(mWnam), 0);
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if (!mLandData)
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mLandData = new LandData;
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mLandData->mHeightOffset = 0;
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std::fill(std::begin(mLandData->mHeights), std::end(mLandData->mHeights), 0);
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mLandData->mMinHeight = 0;
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mLandData->mMaxHeight = 0;
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for (int i = 0; i < LAND_NUM_VERTS; ++i)
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{
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mLandData->mNormals[i * 3 + 0] = 0;
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mLandData->mNormals[i * 3 + 1] = 0;
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mLandData->mNormals[i * 3 + 2] = 127;
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}
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std::fill(std::begin(mLandData->mTextures), std::end(mLandData->mTextures), 0);
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std::fill(std::begin(mLandData->mColours), std::end(mLandData->mColours), 255);
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mLandData->mUnk1 = 0;
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mLandData->mUnk2 = 0;
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mLandData->mDataLoaded
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= Land::DATA_VNML | Land::DATA_VHGT | Land::DATA_WNAM | Land::DATA_VCLR | Land::DATA_VTEX;
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mDataTypes = mLandData->mDataLoaded;
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// No file associated with the land now
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mContext.filename.clear();
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}
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void Land::loadData(int flags, LandData* target) const
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{
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// Create storage if nothing is loaded
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if (!target && !mLandData)
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{
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mLandData = new LandData;
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}
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if (!target)
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target = mLandData;
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// Try to load only available data
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flags = flags & mDataTypes;
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// Return if all required data is loaded
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if ((target->mDataLoaded & flags) == flags)
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{
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return;
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}
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// Copy data to target if no file
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if (mContext.filename.empty())
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{
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// Make sure there is data, and that it doesn't point to the same object.
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if (mLandData && mLandData != target)
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*target = *mLandData;
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return;
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}
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ESMReader reader;
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reader.restoreContext(mContext);
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if (reader.isNextSub("VNML"))
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{
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condLoad(reader, flags, target->mDataLoaded, DATA_VNML, target->mNormals, sizeof(target->mNormals));
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}
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if (reader.isNextSub("VHGT"))
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{
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VHGT vhgt;
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if (condLoad(reader, flags, target->mDataLoaded, DATA_VHGT, &vhgt, sizeof(vhgt)))
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{
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target->mMinHeight = std::numeric_limits<float>::max();
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target->mMaxHeight = -std::numeric_limits<float>::max();
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float rowOffset = vhgt.mHeightOffset;
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for (int y = 0; y < LAND_SIZE; y++)
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{
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rowOffset += vhgt.mHeightData[y * LAND_SIZE];
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target->mHeights[y * LAND_SIZE] = rowOffset * HEIGHT_SCALE;
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if (rowOffset * HEIGHT_SCALE > target->mMaxHeight)
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target->mMaxHeight = rowOffset * HEIGHT_SCALE;
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if (rowOffset * HEIGHT_SCALE < target->mMinHeight)
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target->mMinHeight = rowOffset * HEIGHT_SCALE;
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float colOffset = rowOffset;
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for (int x = 1; x < LAND_SIZE; x++)
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{
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colOffset += vhgt.mHeightData[y * LAND_SIZE + x];
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target->mHeights[x + y * LAND_SIZE] = colOffset * HEIGHT_SCALE;
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if (colOffset * HEIGHT_SCALE > target->mMaxHeight)
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target->mMaxHeight = colOffset * HEIGHT_SCALE;
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if (colOffset * HEIGHT_SCALE < target->mMinHeight)
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target->mMinHeight = colOffset * HEIGHT_SCALE;
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}
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}
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target->mUnk1 = vhgt.mUnk1;
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target->mUnk2 = vhgt.mUnk2;
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}
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}
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if (reader.isNextSub("WNAM"))
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reader.skipHSub();
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if (reader.isNextSub("VCLR"))
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condLoad(reader, flags, target->mDataLoaded, DATA_VCLR, target->mColours, 3 * LAND_NUM_VERTS);
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if (reader.isNextSub("VTEX"))
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{
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uint16_t vtex[LAND_NUM_TEXTURES];
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if (condLoad(reader, flags, target->mDataLoaded, DATA_VTEX, vtex, sizeof(vtex)))
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{
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transposeTextureData(vtex, target->mTextures);
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}
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}
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}
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void Land::unloadData() const
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{
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if (mLandData)
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{
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delete mLandData;
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mLandData = nullptr;
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}
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}
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bool Land::condLoad(
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ESMReader& reader, int flags, int& targetFlags, int dataFlag, void* ptr, unsigned int size) const
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{
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if ((targetFlags & dataFlag) == 0 && (flags & dataFlag) != 0)
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{
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reader.getHExact(ptr, size);
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targetFlags |= dataFlag;
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return true;
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}
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reader.skipHSubSize(size);
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return false;
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}
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bool Land::isDataLoaded(int flags) const
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{
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return mLandData && (mLandData->mDataLoaded & flags) == flags;
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}
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Land::Land(const Land& land)
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: mFlags(land.mFlags)
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, mX(land.mX)
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, mY(land.mY)
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, mContext(land.mContext)
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, mDataTypes(land.mDataTypes)
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, mLandData(land.mLandData ? new LandData(*land.mLandData) : nullptr)
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{
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std::copy(land.mWnam, land.mWnam + LAND_GLOBAL_MAP_LOD_SIZE, mWnam);
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}
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Land& Land::operator=(const Land& land)
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{
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Land tmp(land);
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swap(tmp);
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return *this;
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}
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void Land::swap(Land& land)
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{
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std::swap(mFlags, land.mFlags);
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std::swap(mX, land.mX);
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std::swap(mY, land.mY);
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std::swap(mContext, land.mContext);
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std::swap(mDataTypes, land.mDataTypes);
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std::swap(mLandData, land.mLandData);
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std::swap(mWnam, land.mWnam);
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}
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const Land::LandData* Land::getLandData(int flags) const
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{
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if (!(flags & mDataTypes))
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return nullptr;
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loadData(flags);
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return mLandData;
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}
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const Land::LandData* Land::getLandData() const
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{
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return mLandData;
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}
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Land::LandData* Land::getLandData()
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{
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return mLandData;
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}
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void Land::add(int flags)
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{
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if (!mLandData)
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mLandData = new LandData;
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mDataTypes |= flags;
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mLandData->mDataLoaded |= flags;
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}
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void Land::remove(int flags)
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{
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mDataTypes &= ~flags;
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if (mLandData)
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{
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mLandData->mDataLoaded &= ~flags;
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if (!mLandData->mDataLoaded)
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{
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delete mLandData;
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mLandData = nullptr;
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}
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}
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}
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}
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