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160 lines
4.5 KiB
C++
160 lines
4.5 KiB
C++
#include "loadskil.hpp"
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#include "esmreader.hpp"
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#include "esmwriter.hpp"
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namespace ESM
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{
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const std::string Skill::sSkillNames[Length] = {
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"Block",
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"Armorer",
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"Mediumarmor",
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"Heavyarmor",
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"Bluntweapon",
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"Longblade",
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"Axe",
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"Spear",
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"Athletics",
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"Enchant",
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"Destruction",
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"Alteration",
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"Illusion",
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"Conjuration",
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"Mysticism",
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"Restoration",
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"Alchemy",
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"Unarmored",
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"Security",
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"Sneak",
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"Acrobatics",
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"Lightarmor",
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"Shortblade",
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"Marksman",
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"Mercantile",
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"Speechcraft",
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"Handtohand",
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};
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const std::string Skill::sSkillNameIds[Length] = {
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"sSkillBlock",
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"sSkillArmorer",
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"sSkillMediumarmor",
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"sSkillHeavyarmor",
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"sSkillBluntweapon",
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"sSkillLongblade",
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"sSkillAxe",
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"sSkillSpear",
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"sSkillAthletics",
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"sSkillEnchant",
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"sSkillDestruction",
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"sSkillAlteration",
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"sSkillIllusion",
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"sSkillConjuration",
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"sSkillMysticism",
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"sSkillRestoration",
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"sSkillAlchemy",
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"sSkillUnarmored",
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"sSkillSecurity",
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"sSkillSneak",
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"sSkillAcrobatics",
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"sSkillLightarmor",
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"sSkillShortblade",
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"sSkillMarksman",
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"sSkillMercantile",
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"sSkillSpeechcraft",
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"sSkillHandtohand",
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};
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const std::string Skill::sIconNames[Length] = {
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"combat_block.dds",
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"combat_armor.dds",
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"combat_mediumarmor.dds",
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"combat_heavyarmor.dds",
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"combat_blunt.dds",
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"combat_longblade.dds",
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"combat_axe.dds",
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"combat_spear.dds",
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"combat_athletics.dds",
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"magic_enchant.dds",
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"magic_destruction.dds",
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"magic_alteration.dds",
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"magic_illusion.dds",
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"magic_conjuration.dds",
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"magic_mysticism.dds",
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"magic_restoration.dds",
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"magic_alchemy.dds",
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"magic_unarmored.dds",
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"stealth_security.dds",
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"stealth_sneak.dds",
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"stealth_acrobatics.dds",
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"stealth_lightarmor.dds",
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"stealth_shortblade.dds",
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"stealth_marksman.dds",
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"stealth_mercantile.dds",
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"stealth_speechcraft.dds",
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"stealth_handtohand.dds",
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};
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const std::array<Skill::SkillEnum, Skill::Length> Skill::sSkillIds
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= { { Block, Armorer, MediumArmor, HeavyArmor, BluntWeapon, LongBlade, Axe, Spear, Athletics, Enchant,
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Destruction, Alteration, Illusion, Conjuration, Mysticism, Restoration, Alchemy, Unarmored, Security, Sneak,
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Acrobatics, LightArmor, ShortBlade, Marksman, Mercantile, Speechcraft, HandToHand } };
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void Skill::load(ESMReader& esm, bool& isDeleted)
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{
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isDeleted = false; // Skill record can't be deleted now (may be changed in the future)
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mRecordFlags = esm.getRecordFlags();
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bool hasIndex = false;
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bool hasData = false;
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while (esm.hasMoreSubs())
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{
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esm.getSubName();
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switch (esm.retSubName().toInt())
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{
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case fourCC("INDX"):
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esm.getHT(mIndex);
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hasIndex = true;
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break;
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case fourCC("SKDT"):
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esm.getHTSized<24>(mData);
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hasData = true;
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break;
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case fourCC("DESC"):
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mDescription = esm.getHString();
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break;
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default:
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esm.fail("Unknown subrecord");
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}
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}
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if (!hasIndex)
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esm.fail("Missing INDX");
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if (!hasData)
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esm.fail("Missing SKDT");
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// create an ID from the index and the name (only used in the editor and likely to change in the
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// future)
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mId = indexToRefId(mIndex);
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}
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void Skill::save(ESMWriter& esm, bool /*isDeleted*/) const
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{
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esm.writeHNT("INDX", mIndex);
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esm.writeHNT("SKDT", mData, 24);
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esm.writeHNOString("DESC", mDescription);
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}
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void Skill::blank()
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{
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mRecordFlags = 0;
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mData.mAttribute = 0;
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mData.mSpecialization = 0;
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mData.mUseValue[0] = mData.mUseValue[1] = mData.mUseValue[2] = mData.mUseValue[3] = 1.0;
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mDescription.clear();
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}
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RefId Skill::indexToRefId(int index)
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{
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if (index == -1)
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return RefId();
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return RefId::index(sRecordId, static_cast<std::uint32_t>(index));
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}
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}
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