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218 lines
5.9 KiB
C++
218 lines
5.9 KiB
C++
#include <cassert>
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#include "npcstats.hpp"
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#include "esmreader.hpp"
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#include "esmwriter.hpp"
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namespace ESM
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{
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NpcStats::Faction::Faction()
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: mExpelled(false)
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, mRank(-1)
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, mReputation(0)
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{
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}
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void NpcStats::load(ESMReader& esm)
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{
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while (esm.isNextSub("FACT"))
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{
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ESM::RefId id = esm.getRefId();
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Faction faction;
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int expelled = 0;
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esm.getHNOT(expelled, "FAEX");
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if (expelled)
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faction.mExpelled = true;
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esm.getHNOT(faction.mRank, "FARA");
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esm.getHNOT(faction.mReputation, "FARE");
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mFactions.insert(std::make_pair(id, faction));
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}
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mDisposition = 0;
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esm.getHNOT(mDisposition, "DISP");
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const bool intFallback = esm.getFormatVersion() <= MaxIntFallbackFormatVersion;
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for (int i = 0; i < 27; ++i)
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mSkills[i].load(esm, intFallback);
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mWerewolfDeprecatedData = false;
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if (esm.getFormatVersion() <= MaxWerewolfDeprecatedDataFormatVersion && esm.peekNextSub("STBA"))
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{
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// we have deprecated werewolf skills, stored interleaved
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// Load into one big vector, then remove every 2nd value
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mWerewolfDeprecatedData = true;
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std::vector<StatState<float>> skills(mSkills, mSkills + sizeof(mSkills) / sizeof(mSkills[0]));
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for (int i = 0; i < 27; ++i)
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{
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StatState<float> skill;
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skill.load(esm, intFallback);
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skills.push_back(skill);
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}
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int i = 0;
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for (std::vector<StatState<float>>::iterator it = skills.begin(); it != skills.end(); ++i)
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{
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if (i % 2 == 1)
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it = skills.erase(it);
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else
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++it;
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}
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if (skills.size() != std::size(mSkills))
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throw std::runtime_error(
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"Invalid number of skill for werewolf deprecated data: " + std::to_string(skills.size()));
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std::copy(skills.begin(), skills.end(), mSkills);
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}
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// No longer used
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bool hasWerewolfAttributes = false;
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esm.getHNOT(hasWerewolfAttributes, "HWAT");
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if (hasWerewolfAttributes)
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{
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StatState<int> dummy;
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for (int i = 0; i < 8; ++i)
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dummy.load(esm, intFallback);
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mWerewolfDeprecatedData = true;
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}
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mIsWerewolf = false;
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esm.getHNOT(mIsWerewolf, "WOLF");
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mBounty = 0;
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esm.getHNOT(mBounty, "BOUN");
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mReputation = 0;
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esm.getHNOT(mReputation, "REPU");
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mWerewolfKills = 0;
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esm.getHNOT(mWerewolfKills, "WKIL");
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// No longer used
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if (esm.isNextSub("PROF"))
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esm.skipHSub(); // int profit
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// No longer used
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if (esm.isNextSub("ASTR"))
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esm.skipHSub(); // attackStrength
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mLevelProgress = 0;
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esm.getHNOT(mLevelProgress, "LPRO");
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for (int i = 0; i < 8; ++i)
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mSkillIncrease[i] = 0;
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esm.getHNOT(mSkillIncrease, "INCR");
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for (int i = 0; i < 3; ++i)
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mSpecIncreases[i] = 0;
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esm.getHNOT(mSpecIncreases, "SPEC");
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while (esm.isNextSub("USED"))
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mUsedIds.push_back(esm.getRefId());
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mTimeToStartDrowning = 0;
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esm.getHNOT(mTimeToStartDrowning, "DRTI");
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// No longer used
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float lastDrowningHit = 0;
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esm.getHNOT(lastDrowningHit, "DRLH");
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// No longer used
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float levelHealthBonus = 0;
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esm.getHNOT(levelHealthBonus, "LVLH");
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mCrimeId = -1;
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esm.getHNOT(mCrimeId, "CRID");
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}
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void NpcStats::save(ESMWriter& esm) const
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{
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for (auto iter(mFactions.begin()); iter != mFactions.end(); ++iter)
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{
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esm.writeHNRefId("FACT", iter->first);
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if (iter->second.mExpelled)
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{
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int expelled = 1;
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esm.writeHNT("FAEX", expelled);
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}
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if (iter->second.mRank >= 0)
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esm.writeHNT("FARA", iter->second.mRank);
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if (iter->second.mReputation)
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esm.writeHNT("FARE", iter->second.mReputation);
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}
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if (mDisposition)
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esm.writeHNT("DISP", mDisposition);
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for (int i = 0; i < 27; ++i)
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mSkills[i].save(esm);
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if (mIsWerewolf)
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esm.writeHNT("WOLF", mIsWerewolf);
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if (mBounty)
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esm.writeHNT("BOUN", mBounty);
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if (mReputation)
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esm.writeHNT("REPU", mReputation);
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if (mWerewolfKills)
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esm.writeHNT("WKIL", mWerewolfKills);
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if (mLevelProgress)
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esm.writeHNT("LPRO", mLevelProgress);
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bool saveSkillIncreases = false;
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for (int i = 0; i < 8; ++i)
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{
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if (mSkillIncrease[i] != 0)
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{
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saveSkillIncreases = true;
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break;
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}
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}
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if (saveSkillIncreases)
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esm.writeHNT("INCR", mSkillIncrease);
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if (mSpecIncreases[0] != 0 || mSpecIncreases[1] != 0 || mSpecIncreases[2] != 0)
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esm.writeHNT("SPEC", mSpecIncreases);
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for (auto iter(mUsedIds.begin()); iter != mUsedIds.end(); ++iter)
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esm.writeHNRefId("USED", *iter);
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if (mTimeToStartDrowning)
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esm.writeHNT("DRTI", mTimeToStartDrowning);
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if (mCrimeId != -1)
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esm.writeHNT("CRID", mCrimeId);
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}
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void NpcStats::blank()
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{
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mWerewolfDeprecatedData = false;
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mIsWerewolf = false;
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mDisposition = 0;
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mBounty = 0;
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mReputation = 0;
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mWerewolfKills = 0;
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mLevelProgress = 0;
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for (int i = 0; i < 8; ++i)
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mSkillIncrease[i] = 0;
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for (int i = 0; i < 3; ++i)
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mSpecIncreases[i] = 0;
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mTimeToStartDrowning = 20;
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mCrimeId = -1;
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}
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}
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