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68 lines
2.0 KiB
C++
68 lines
2.0 KiB
C++
#include "loadgmst.hpp"
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#include <stdexcept>
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#include "reader.hpp"
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namespace ESM4
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{
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namespace
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{
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GameSetting::Data readData(FormId formId, std::string_view editorId, Reader& reader)
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{
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if (editorId.empty())
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throw std::runtime_error("Unknown ESM4 GMST (" + formId.toString() + ") data type: editor id is empty");
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const char type = editorId[0];
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switch (type)
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{
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case 'i':
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{
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std::int32_t value = 0;
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reader.get(value);
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return value;
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}
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case 'f':
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{
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float value = 0;
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reader.get(value);
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return value;
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}
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case 's':
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{
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std::string value;
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reader.getZString(value);
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return value;
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}
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default:
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throw std::runtime_error(
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"Unsupported ESM4 GMST (" + formId.toString() + ") data type: " + std::string(editorId));
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}
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}
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}
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void GameSetting::load(Reader& reader)
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{
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mFormId = reader.hdr().record.getFormId();
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reader.adjustFormId(mFormId);
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mFlags = reader.hdr().record.flags;
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while (reader.getSubRecordHeader())
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{
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const ESM4::SubRecordHeader& subHdr = reader.subRecordHeader();
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switch (subHdr.typeId)
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{
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case ESM4::SUB_EDID:
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reader.getZString(mEditorId);
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break;
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case ESM4::SUB_DATA:
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mData = readData(mFormId, mEditorId, reader);
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break;
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default:
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throw std::runtime_error(
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"Unknown ESM4 GMST (" + mFormId.toString() + ") subrecord " + ESM::printName(subHdr.typeId));
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}
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}
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}
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}
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